iRacing Release Notes


2019S3


https://members.iracing.com/jforum/posts/list/3653930.page


This release focuses on fixing issues with the 2019 Season 3 Release.


IRACING BETA INTERFACE - 02.03.10-beta

General

- The window focus behavior for when a user exits a Session has been adjusted.

- The position of the iRacing BETA Interface window on the screen will now be restored when a SIM session is exited.

- The style of the splash image has been adjusted.


Home

- Video thumbnails have been disabled.


User-Created Sessions

- Fixed an issue when creating a Hosted Session where adjusting the fuel limit or weight penalty for a car class erases all other car classes selected for the Session.

- Fixed an issue when creating a Hosted Session that was not allowing the user to select Fixed Setups for an Open Practice.


Leagues

- Distant pending League Sessions are now displayed using the number of days until the event, instead of hours.

- Creating a new League Season no longer causes an error after it is created.

- A declined League invite will no longer remain as pending.


Paint Shop

- The color picker is now separate from the number preview area. The number preview is now easily displayed next to the car image.

- A "Back" button has been added to this window.

- Tooltips have been added for the car number font alignments.

- An error message is now displayed when a user is not allowed to paint cars because a Session is running.



SIMULATION:

User-Created Races

- The prices for hosting a User-Created Race have been rebalanced slightly to ensure longer races receive a greater discount.
- - The price of a User-Created Race is now calculated as follows (in USD):
- - - 50 cents per hour, with a cumulative 5 cent per hour discount applying every 4 hours.


Dynamic Track

- The effectiveness of the track surface angle of dirt bankings has been reduced slightly.


Spotter

- Fixed a grammar issue in a spotter message.


Green-White-Checkered Flag

- A green-white-checkered finish is now still triggered if the white flag is flying, but no cars have yet started their final lap.


High-Dynamic Range (HDR) Displays

- The minimum value on Display Brightness has been set to 0%.
- - This fixes an issue where users could set their brightness to a negative value, and get stuck in the Dark World, unable to see the interface to adjust the value again.

- Tooltips for the Brightness and Gamma Graphics Options have been updated.


Crowds

- Fixed an issue where a ghostly camera jib could sometimes be seen.


Visual Effects

- Particle counts and behavior have been adjusted.
- - Performance should be improved, especially in worst-case-scenarios.

- Dirt particle effects have been adjusted for loose dirt areas and the cushion.

- The amount of sparks generated from crashes has been reduced.


Motion Blur

- Motion blur intensity has been reduced for all in-car cameras.

- The intensity of the motion blur effect has been reduced slightly for the Low setting.

- Fixed an issue where cockpit cameras could sometimes have too much motion blur.


Paint Shop

- A new sponsor, DIRTVision, has been added to the Paint Shop.


Controllers

- The Fanatec version 3.9 API has been integrated.

- Some issue with Fanatec wheel displays have been fixed, including:
- - Shift lights should now properly go from left to right.
- - - If the indicator appears reversed, a Fanatec driver update is needed.
- - OLED displays should now properly show reverse and neutral.
- - Square brackets have been added to the display to indicate when it is time to shift for wheels that lack a full shift indicator.
- - The gear indicator now only blinks if the shift indicator is blinking.

- Fanatec shift lights have been adjusted so they are more accurate to the in-Sim dashboard.



CARS:

Dirt Late Model

- The fixed Sears/Craftsman paint scheme has been removed.


Dirt Sprint Car

- (ALL) - Opponent car ride heights have been adjusted to keep the right-front tire above the track surface in Replays.

- The fixed Sears/Craftsman paint scheme has been removed.


Dirt Sprint Car Non-Winged

- (ALL) - Adjustments have been made to aerodynamics, tires, and rear shocks.

- (ALL) - Season setups have been updated.


Formula Renault 3.5

- Wheel shift lights have been adjusted so they are more accurate to the car dashboard.


Lucas Oil Off Road Pro Trucks

- (ALL) - A brand new Road Course setup has been added to these vehicles.

- (ALL) - Underdrive gear ratios have been updated to include a full range of taller gear options for use at road courses: 1.09, 1.14, 1.18, 1.22, 1.27.
- - With this change, users must re-select a desired underdrive ratio.

- (ALL) - A 4:1 steering box option has been added.

- (ALL) - Rev limiter sounds have been improved.

- (ALL) - Fixed an issue with the steering wheel RPM lights.


Modified - SK

- Oil cooling rate has been increased slightly.

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- The items present on the car decals texture have been adjusted for custom paints.

- NASCAR Peak Series sponsorship has been removed from the windshield banner.


NASCAR Whelen Tour Modified

- Season setups have been updated.



TRACKS:

The Bullring

- Camera flashes have been spotted at this track!


Charlotte Motor Speedway

- (Roval Long) - A few shortcuts have been blocked.


Circuit des 24 Heures du Mans

- Camera flashes have been spotted at this track!


Circuit de Spa-Francorchamps

- Camera flashes have been spotted at this track!


Daytona International Speedway

- Fixed a gap in the fences at T1.


Daytona International Speedway - 2007

- (Rallycross Long) - The Start/Finish truss has been realigned with the actual Start/Finish line.


Detroit Grand Prix at Belle Isle

- Fixed an issue where a painted line created transparency in the ground.


Five Flags Speedway

- Camera flashes have been spotted at this track!


ISM Raceway

- Camera flashes have been spotted at this track!


Langley Speedway

- Camera flashes have been spotted at this track!


Lanier National Speedway

- Camera flashes have been spotted at this track!


Myrtle Beach Speedway

- Camera flashes have been spotted at this track!


New Smyrna Speedway

- Camera flashes have been spotted at this track!


Silverstone Circuit - 2011

- (ALL) - The last two pit stalls have been removed since they are challenging to enter.


Sonoma Raceway

- (Rallycross) - Additional gain time checkpoints have been added along the hill to try keep racers on track.


South Boston Speedway

- Camera flashes have been spotted at this track!


Southern National Motorsports Park

- Camera flashes have been spotted at this track!


USA International Speedway

- Camera flashes have been spotted at this track!


Wild West Motorsports Park

- The color of tire marks on the track surface have been adjusted slightly.







https://members.iracing.com/jforum/posts/list/3652088.page


This release focuses on fixing issues with the 2019 Season 3 Release.



CHANGELOG:

iRacing BETA Interface (02.03.07-beta on STAGING & ALPHA2)

- The Home page now features an "iRacing eSports Network" tab in addition to the standard "Latest News" tab.
- - Switch to the iRacing eSports Network tab in order to watch a live broadcast from the iRacing eSports Network Twitch Stream.
- - Switch to the Latest News tab in order to view the latest articles publish by iRacing.

- Users may now edit their Pending User-Created Sessions!

- The cost to purchase a User-Created Session, displayed in the Checkout Button, now updates much more quickly whenever session length parameters are adjusted.

- When creating a User-Created Session, The Heat Race Details button is now replaced by a Time Limit Details button if Heat Racing is disabled.

- Fixed an issue where the User-Created Races list would sometimes fail to load.

- Fixed an issue, when creating a User-Created Session, where the Time Limit could break if Heat Racing is disabled.


Simulation

- Fixed an issue that could cause zippies (excessive and unrealistic acceleration) when the wall of a tire was exactly flush with the ground.


Dynamic Track

- For User-Created Sessions at Wild Horse Pass Motorsports Park and Wild West Motorsports Park, the dirt wear level will no longer be forced to reset when transitioning to subsequent session types (such as moving from Qualify to Race).
- - Official Series Sessions will continue to simulate real-world track preparation, and the track's wear level will be reset.


Dynamic Weather

- The amount of ambient solar energy that may pass through clouds has been reduced slightly.


Spotter

- The default iRacing spotter has had his excitement levels upgraded for some calls.

- Fixed an issue where fuel warning calls were not triggering often enough.


Rendering

- Fixed an issue where vehicle windshields could appear to be missing when using Medium Shader level.


High-Dynamic Range (HDR) Displays

- Display Brightness and Display Gamma have been added to the Graphics Options Screen.
- - These options are only available, and only operate, when the Simulation is actively rendering to an HDR render target (after restarting with the HDR option enabled), set via the Advanced Graphics Options.

- The HDR16F tone mapping (ST.2084) has been corrected to account for the new dynamic camera exposure changes. Color reproduction is now much more accurate across all times of day at different intensities of daylight.


Lighting

- The quality of the dynamic exposure system has been improved.
- - The system now produces fewer over exposures due to cloud shadows and also better handles extraordinarily bright daylight.

- Fixed a flickering issue that could occur when cloud shadows changed rapidly.


Motion Blur

- Fixed an issue that could cause the Simulation to crash when trying to load when Motion Blur was enabled.

- Fixed an issue where cones and pit crew members were extra blurry.



CARS:

Audi R18

- 2019 Season 3 LMP1 BoP Adjustment: Peak harvesting power has been reduced to 415 kW.


Dallara IR18

- Fixed an issue where setups were not loading correctly.

- Fixed an issue where vehicle balance could shift incorrectly at Road Courses and Short Oval tracks.

- Season setups have been updated.


Ferrari 488 GTE

- Fixed an issue where the hood of the car was being rendered upside-down when viewed from certain distances.


Lucas Oil Off Road Pro Trucks

- (ALL) - Collision stiffness and damping have been increased slightly.

- (ALL) - Tire branding has been adjusted.


Modified - SK

- Reduced the likelihood of a following car lifting a lead car over itself in a rear-end crash.

- Scrub radius has been reduced in order to minimize the likelihood of steering oscillations at low speeds.


NASCAR Gander Outdoors Chevrolet Silverado

- The rollbar may now be customized through custom paint schemes.

- Windshield tear-off tabs may now be customized through custom paint schemes.

- Fixed an issue where the engine cooling at superspeedway tracks was too high.

- Season setups have been updated.


NASCAR Gander Outdoors Toyota Tundra

- The superspeedway window should now be visible when appropriate.

- Fixed an issue where the engine cooling at superspeedway tracks was too high.

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Stamped decals have been adjusted to provide more freedom for users who choose to use customized paint schemes.


NASCAR Truck Series Chevrolet Silverado - 2013

- Fixed an issue where the engine cooling at superspeedway tracks was too high.


NASCAR Whelen Tour Modified

- Reduced the likelihood of a following car lifting a lead car over itself in a rear-end crash.

- Scrub radius has been reduced in order to minimize the likelihood of steering oscillations at low speeds.


Skip Barber Formula 2000

- Fixed a Simulator error crash that could trigger while driving this vehicle.



TRACKS:

Bristol Motor Speedway

- Camera flashes have been spotted at this track!


The Bullring

- Fixed the overly-yellow tint of the stadium lights at this track.


Charlotte Motor Speedway

- Camera flashes have been spotted at this track!


Charlotte Motor Speedway - 2016

- Camera flashes have been spotted at this track!


Chicagoland Speedway

- Camera flashes have been spotted at this track!


Darlington Raceway

- Camera flashes have been spotted at this track!


Daytona International Speedway

- Camera flashes have been spotted at this track!


Daytona International Speedway - 2007

- Camera flashes have been spotted at this track!


Homestead Miami Speedway

- Camera flashes have been spotted at this track!


Kokomo Speedway

- Camera flashes have been spotted at this track!

- This track has been reoriented so that north is now the correct direction.


Limaland Motorsports Park

- Camera flashes have been spotted at this track!


Nürburgring

- Camera flashes have been spotted at this track!


Richmond Raceway

- Camera flashes have been spotted at this track!


Silverstone Circuit

- Some missing curbs have been added.

- Several gain-time checkpoints have been relaxed.


Wild Horse Pass Motorsports Park

- Fixed an issue where the white barriers on the inside of corners were disappearing at Low Detail levels.

- Ads have been updated.


Wild West Motorsports Park

- Fixed an issue where drivers were using pit road for faster lap times.

- The pit lane now features its own set of checkpoints to prevent course cutting.

- Ads have been updated.






https://members.iracing.com/jforum/posts/list/3651181.page

This release focuses on fixing issues with the 2019 Season 3 Release.



IRACING BETA INTERFACE:

User-Created Sessions

- Additional Sort parameters have been added to the User-Created Session grid view, to match the table view, including:
- - Car Name
- - Track Name
- - Host Name
- - Session Name
- - Pits Taken
- - Spectators

- Now, when selecting a car that has multiple models to join a session, a user now selects based on vehicle name.

- Fixed an issue where a user registering to "Watch" a Team Race, would instead register as the "Driver".

- Fixed an issue where the Spotter password input was not responding correctly.

- Fixed an issue for users with a scaled-up interface where certain columns were not being displayed.


Car Paint Templates

- Users may now download the car paint template for the selected car in the Car Paint Shop.


Leagues

- The League Sessions list now automatically refreshes.

- League Creation Date has been removed from League Search results.

- A hint has been added to inform users of the keyboard shortcut for submitting League Announcements.

- The League Session modal window now loads when navigating from a League's Sessions section.

- Fixed some League interface hiccups and polished some language for clarity.


Replays

- Users may now correctly watch Replays of unowned content.
- - However, the user must have the content in the Replay downloaded first.


Member Info

- Anniversary labels now correctly show up to the full 10 years of iRacing membership.



SIMULATION:

Rallycross Racing

- Fixed an issue with Rallycross tracks where dirt-covered asphalt was providing extra grip.


Weather

- Fixed an issue where the temperature and humidity for sessions without Dynamic Sky were being set incorrectly.


Green-White-Checkered Flag

- The spacing of the "G/W/C n/m" notification under the Yellow Flag has been adjusted.
- - The penalties group on the driving screen has also been moved down a bit so that it and the G/W/C notification do not conflict.


Lighting

- The overall environment lighting will now be dimmed based on a CPU-side cloud shadow sample for the location near the camera if real cloud shadows are not enabled on the GPU. This allows users without shadows enabled to still get an idea of the actual changing lighting conditions.

- Fixed an issue where the dark side of trees were in full shadow.


Flagman

- Adjusted the Level-of-Detail (LODs) settings to help reduce distance popping, especially for larger tracks.


Motion Blur

- Fences and other walls with transparency will now be blurred correctly.



CARS:


Lucas Oil Off Road Pro Trucks

- (ALL) - The durability of these vehicles has been upgraded slightly.

- (ALL) - Fixed an issue with the tire tread pattern for spinning tires.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- The Superspeeway rear spoiler has been added to this vehicle.
- - This will appear when running at Talladega and Daytona.


NASCAR Monster Energy Cup Ford Mustang

- The Superspeeway rear spoiler has been added to this vehicle.
- - This will appear when running at Talladega and Daytona.

- Fixed an issue where the interface listed this vehicle as a Chevrolet Camaro.


NASCAR Monster Energy Cup Toyota Camry

- The Superspeeway rear spoiler has been added to this vehicle.
- - This will appear when running at Talladega and Daytona.


NASCAR XFINITY Chevrolet Camaro

- Season setups for Bristol Motor Speedway have been updated.


NASCAR XFINITY Ford Mustang

- Season setups for Bristol Motor Speedway have been updated.


NASCAR XFINITY Toyota Camry

- Season setups for Bristol Motor Speedway have been updated.



TRACKS:

Silverstone Circuit

- Pit road speed limit has been reduced to 55kph.

- The gain time checkpoint at the final chicane has been adjusted to prevent course cutting.

- Adjusted the position of some grandstand objects.


Volusia Speedway Park

- Some sponsors have been updated.


Wild Horse Pass Motorsports Park

- Pit lane checkpoints have been adjusted so they do not stick out into the racing area, causing unsafe pit exit black flags.

- A bit of breathing room has been added to the high line in the final turn.

- Gain time checkpoints in the final corner have been adjusted to prevent course cutting.

- A floating crowd member has been ejected from the park for not possessing a valid ticket.

- Fixed some texture issues with the grandstands.


Wild West Motorsports Park

- Pit road speed limit has been reduced to 25mph.

- Fixed a potential course cut issue near the pit lane exit.

- A gain time checkpoint has been added on the backstretch grass to prevent course cutting.

- Multiple visual tears in the track surface have been stitched up.






https://members.iracing.com/jforum/posts/list/3650534.page

This season release includes SIX new or upgraded cars, THREE new or upgraded tracks, a host of massive improvement to the iRacing BETA Interface, and a whole garage-full of other enhancements to make iRacing more realistic than ever before.

Some highlights include:
• Lucas Oil Off Road Pro Trucks
• Modified - SK
• NASCAR Gander Outdoors Chevrolet Silverado
• NASCAR Monster Energy Cup Ford Mustang
• NASCAR Whelen Tour Modified
• Silverstone Circuit
• Wild Horse Pass Motorsports Park
• Wild West Motorsports Park
• New iRacing BETA Interface Application Framework
• Create a Race - Wizard for the iRacing BETA Interface
• Paint Shop & Leagues iRacing BETA Interface Revamp
• Connectivity Data for the iRacing BETA Interface
• Green-White-Checkered Flags
• Spotter Calls and Translation Upgrades
• Fully Animated Flagman
• Driving Camera Adjustments
• Rendering Improvements focused on headlights, lighting, and shadows
• Motion Blur Effect
• Starter and Ignition Sounds for All Vehicles
• Skip Barber Formula 2000 V7 Tire Adjustments
• Night Mode for Chicagoland Speedway, Darlington Raceway, and Homestead Miami Speedway
• Much more!



Full 2019 Season 3 Release details are below.



IRACING BETA INTERFACE:

New Application Framework

- The iRacing BETA Interface now utilizes a brand new application framework.
- - This system will make future development for our team much easier, and streamline the connectivity between the iRacing BETA Interface and the actual iRacing Simulator itself.
- - This framework should greatly enhance the speed and usability of the iRacing BETA Interface as a whole, cutting down on loading times, increasing click responsiveness, and providing better usability feedback.
- - With this new framework, the iRacing BETA Interface will now live in its own application window, even while the Simulator is running.
- - The iRacing BETA Interface will no longer be viewable through VR headsets, and will be displayed on a traditional monitor screen.
- - - The Simulation will still launch in a VR headset if selected.
- - - If desired, you may also utilize third-party software, such as Virtual Desktop, in order to run the iRacing BETA Interface in a VR headset.
- - Once you've finished downloading and installing the 2019 Season 3 Release update, you will be asked if you would like to create a desktop shortcut to the iRacing BETA Interface, even if you disabled this question in the past. If you allow it, this will create a brand new desktop shortcut that will launch the new iRacing BETA Interface with the new application framework.
- - The new desktop shortcut points at a different .exe file (iRacingUI.exe, located in the 'ui' folder of your installation directory).
- - - If you opt to create this new desktop shortcut, the updater will also delete any old desktop shortcuts iRacing had created to the former iRacing BETA Interface. However, the updater will not delete any shortcuts you may have made (or edited), so be sure to replace any of those yourself.
- - You can access the updated iRacing BETA Interface via the new desktop shortcut, the Membersite website banner, or launching the iRacingUI.exe file.


Create a Race - Wizard

- A brand new iRacing UI Wizard has been summoned to manage the Create a Race process for Hosted Sessions!
- - The Wizard is a new method and layout for creating Hosted Sessions.
- - This method allows a user to configure Hosted Sessions in a step-by-step interface or consolidate all steps into a single scrollable interface. Users can also jump back and forth between the two views, and also between steps as desired.
- - - Click on any step in the top navigation bar to jump to that step.
- - - To view all steps into a single consolidated list, use the 'All Steps' button near the bottom-left corner.
- - Users may also perform the following actions using the dropdown menu in the bottom-left corner:
- - - Reset all fields
- - - Load Last Session info
- - - Load Autosaved Sessions
- - The Wizard features all new 'compact' car and track selection interfaces.
- - The Wizard is still studying to make the following features a reality, and will be coming soon:
- - - The ability to directly upload a Fixed Setup for the Session.
- - - The ability to select a Session Administrator.
- - - The ability to restrict a Session to specific Clubs and/or Leagues.


Time Attack

- This section of the iRacing UI has been overhauled for speed and reliability, including the results pages.
- - The Favorites filter is now functional for Time Attack data.
- - The message displayed to a user who has not yet completed a Time Attack Session for each track within a Time Attack Competition has been updated for clarity.
- - Track configuration license-type labels are now correctly displayed on the selected track card within the Time Attack Competition.


Paint Shop

- An extensive redesign has been completed and applied to the Paint Shop!
- - This refers to both the vehicle Paint Shop, and the suit and helmet Paint Shop.
- - This update enhances access to the Paint Shop; with new 'Paint' buttons on every car image in the service.
- - You may now switch your selected car directly within the Paint Shop modal.
- - The Paint Shop now automatically saves your changes after every adjustment. An 'Undo All' arrow appears in the top-right corner to go back to start.
- - The color picker has been rebuilt for better usability.
- - Your saved paint swatches are now available to paint your cars. Select the 'Paint Swatches' option and they will appear as choices for paint color in dropdown menus.
- - Pattern selection has been made easier.
- - A large assortment of bugs and issues have been fixed.


Leagues

- Some major enhancements and fixes have been made to the Leagues area of the interface!
- - New Leagues may now be purchased with iRacing Credits.
- - League members may now select their preference to receive PMs or Emails or neither from League Announcements.
- - League Admins are now able to accept applications from drivers to their League.
- - League Admins are now able to set and change Member Nicknames.
- - League Admins are now able to set and change Member Numbers.
- - Important league actions now provide the user with a confirmation message before taking effect, including: member promotions, member demotions, and league ownership transfer.
- - League Admins now have more control over their Leagues' customization:
- - - You may post announcements to your league via the 'Announcements' tab, and send them via email or PM to your members.
- - - You may now assign Tags to your league to help others find your league when searching: just select 'Assign Tags' from your League Overview modal window.
- - - You may now manage League applications and invited members from the League Info modal window.
- - - You may now create Hosted Sessions that are not tied to League Seasons.
- - League applications that are rejected are now removed from the applicant's list of Leagues.
- - League invites that are rejected are now removed from the invitee's list of Leagues.
- - A large assortment of bugs and issues have been fixed.


Replays

- The Replays section has been re-built from the ground-up!
- - A complete architectural rewrite has been completed on the Replays section of the interface.
- - Using this section of the interface should be much faster and more responsive.
- - The Online/Offline tabs have been removed; all Replays are listed together in a single table.
- - Sorting, filtering, tags, and the favorites system have all been added to improve the user experience of browsing Replays.
- - A Delete button has been added to the 'Register' button dropdown menu.
- - - Users may now delete Replays.
- - A Race Results button has been added to the 'Register' button dropdown menu.


Connectivity Data

- A table of active ping data for a user's machine has been added to the interface.
- - Access this table by clicking on the 'Connectivity Data' icon in the top-right area of the interface.
- - This table shows a user's connectivity quality to the various Race Server Farms. Shorter times, displayed in milliseconds (ms), are better for performance and racing. An ideal Percent Loss is zero (0), or as close to zero as possible.


Updates and Upgrades

- Track configuration names will no longer be included in search filters; only the actual track name is used.

- Zoom scaling for the interface is now remembered on a per-machine basis.

- UI logs will now be saved to the iRacing folder within your My Documents directory.

- Team-related actions will now appear in the sidebar menu when the interface option to display actions in the sidebar menu is enabled.

- Fixed an issue where the Registration status bar was not 100% reliable.

- Fixed an issue where a user could not Spot for a driver in a User-Created Session.



IRACING SIMULATION

Updater

- The update process for this release, particularly for the iRacing BETA Interface, requires a few specific steps in order for you to be able to utilize the iRacing BETA Interface. The very short version of these instructions is to utilize the classic Membersite for your initial download of the update.
- - Please also refer to the very first section above, entitle 'New Application Framework', for more details.
- - You may also want to review the special post, '2019 Season 3 - iRacing BETA Interface Update Steps', found here: https://members.iracing.com/jforum/posts/list/3650535.page

- When the iRacing Updater finishes and is checking to see if a user has the necessary system components installed, it will now check Windows 7 systems for the 'D3DCompiler_47.dll' file, and it will direct a user to Microsoft's website to obtain the appropriate Windows Update if it is missing.


Cars

- Suspension damper (shock) velocity has been capped to help to prevent zippies (unrealistic rapid accelerations, usually due to a collision, that often send the car flying into the air).


Car Classes

- All Car Class groups have been updated to account for the new, updated, and retired vehicle changes with this season release.

- A new Car Class, NASCAR Cup – 2018, has been added.
- - This Car Class includes the NASCAR Cup Chevrolet SS and the NASCAR Cup Ford Fusion.


Opponent Cars

- Opponent cars should now align better with where their driver actually is.


Vehicle Setups

- All previous and current vehicle setup versions should now be usable within each NASCAR vehicle class.


Green-White-Checkered Flags

- The ability to ensure a Green-White-Checkered finish to Race Sessions that run with full-course cautions has been added.
- - With this feature enabled, if a full-course caution begins under the green flag (not white or checkered), the race will be extended to ensure that when the caution period ends, drivers get the green flag, then get the white (1 lap to go) flag on the next lap after that.
- - A Session can have either an unlimited number of Green-White-Checkered Cautions (G/W/C) at the end, or a limited number. System and spotter messages will inform a driver of whether or not a caution period is the final caution period during which a G/W/C finish will be attempted.
- - In a Session with Full Course Cautions OFF, a race admin is also able to throw a caution that will utilize Green-White-Checkered Flags.
- - This feature is available when creating Hosted Sessions on both the iRacing BETA Interface and the classic Membersite.


Tires

- Low speed handling (<25mph) of cars with deep and/or soft tire treads has been improved.


Dynamic Track

- The total amount of solar energy allowed to penetrate through clouds and adjust the track surface temperature has been increased. This will cause clouds to have a reduced effect on temperature changes.

- The Track Conditions information on the Info tab of the Session screen has been updated to include all Sessions, and now uses the same Session names as the Race Details area.


Spotter

- A significant portion of the base spotter audio has been re-recorded for improved consistency and variety.

- A variety of new spotter calls have been added, including:
- - SPCC_GWC_EXTENDED = Lets you know whether this caution period will extend the race in order to end under the Green-White-Checkered Flag.
- - SPCC_GWC_FINAL = Lets you know that this is the final caution period that will extend the race in order to end under the Green-White-Checkered Flag.
- - SPCC_FUEL_1LAPS = Called when you only have one lap of fuel left.
- - SPCC_MINUTE & SPCC_SECOND = Called for labeling lap time lengths (minute & second).
- - SPCC_MINUTEPL & SPCC_SECONDPL = The plural forms of the above (minutes & seconds).
- - SPCC_1TOGREEN_RESTART & SPCC_GOGREEN_RESTART & SPCC_GREEN_RESTART & SPCC_NOGREEN_RESTART & SPCC_PACEIN_RESTART = Optional spotter calls that are triggered during race restarts. If the flags are not filled in then iRacing will default to the non-restart variations of these spotter calls (i.e. SPCC_NOGREEN).

- The calls, 'SPCC_1TOWIN' (one lap to win) or 'SPCC_1TOGO' (one lap to go), will now always be called when applicable for time-based races.

- Our online guide for how to develop new spotter packs has been updated.
- - See this thread to learn more: https://members.iracing.com/jforum/posts/list/3646900.page

- A great many improvements have been made to our spotter calls to aid in translation.
- - All existing spotter packages will need to be updated to fit the new form!
- - - You can read about these changes here: https://members.iracing.com/jforum/posts/list/100/1938030.page#11513531

- Translation Improvements:
- - Support has been added for more plural forms of spotter messages.
- - - We now optionally support zero, one, two or many items. This requires a renaming of the messages, previously the default form was singular, and we marked the plural case with a PL at the end. Now the default form is the plural (many) case and we mark the 0, 1, 2 cases with a _P0, _P1, or _P2 at the end of the message. If your language does not use a particular plural form you can NULL out both the string and wave file and we will ignore that form. For example, in English, we only need the _P1 and default forms to handle 1 and many.
- - All multi-part messages no longer share any message id's.
- - - This allows you more freedom to rearrange the sentences as needed or NULL out a part you do not need. For example, the messages SPCC_PACE_PASS SPCC_PACE_PASS_PT2 says 'pass the' 'car' in English, but could be reorganized to say 'pass car' NULL for another language.
- - Numbers now support a SPCC_Nx_EQ form that is called if the number is an exact match.
- - - For example, this allows us to use two different forms of the word 'one', as in 1, 21, and 301.
- - Support for an optional call SPCC_DECIMAL has been added.
- - - When filled in, this message will be called at the end of a decimal number, used to say 'decimal' after reading a decimal number if that is what is expected in your language.
- - An optional call, SPCC_AND_TEN has been added that when filled in will reverse the tens and ones place.
- - - For example, the number 321 would be called out as SPCC_N300 + SPCC_N1 + SPCC_AND_TEN + SPCC_N20, to say 'three hundred one and twenty'.

- Fixed an issue with the 'fuel left' calls triggering when not needed.


Driver Swap

- Fixed an issue in a driver-swap session where the last-displayed driver's name would be displayed in the Driver/Team area, in the lower-left of the Session screen, even when the selected car had no driver.


Flagman

- The start/finish flagman has been re-built from the ground-up, and should now fully animate to wave the appropriate colored flags at the appropriate times during events!


Driving Camera Adjustments

- A variety of new driving camera adjustment options have added to the Drive tab of the Options Screen!
- - Height of the driver can now be adjusted.
- - - This affects the user's view height across all cars at the same time. The user can also tweak each car individually as needed via the camera tool. While driving, the user can adjust the height of the driver camera using the F9 Black Box, or using the 'Ctrl+[' or 'Ctrl+]' keys.
- - The value 'VanishY' has been renamed to 'Horizon Offset' to better reflect its purpose.
- - - A user can adjust this value to shift the horizon up and down on the display without changing the location of the camera. Ideally, the horizon would be set to the same height as the driver's eye line, but a user may want to shift it up to get a better view of the dashboard. While driving, the user can adjust the height of the Horizon Offset using the F9 Black Box, or using the 'Shift+[' or 'Shift+]' keys.
- - Field of View (FOV) is now available for adjustment.
- - - This value was already, and remains, adjustable while driving with the F9 Black Box, or using the '[' and ']' keys. FOV adjusts how zoomed-in the view appears, much like using a zoom-lens on a camera. Ideally, this value would be set via the FOV calculator in the Graphics tab, but on a single monitor setup using a wider FOV may be necessary.
- - The 'Roll Chassis' value lets a user blend the side-to-side motion of the driver's head between staying level with the car's chassis, or staying level with the world horizon when on a banked surface.
- - - A value of 100% indicates that the camera would be locked to the car chassis, and a value of 0% indicates that the camera would be locked to the horizon. The default value is 100%.
- - The 'Pitch Chassis' value lets a user blend the up-and-down motion of the driver's head between staying level with the car's chassis, or staying level with the world horizon when climbing or descending a hill.
- - - A value of 100% indicates that the camera would be locked to the car chassis, and a value of 0% indicates that the camera would be locked to the horizon. The default value is 100%.
- - The 'Neck Motion' value controls how much the neck of the driver moves to try and smooth the motion of the car chassis. This value can be reduced if a user has a motion platform or is using VR.
- - - The default value is 100% for optimal automatic smoothing.
- - The 'Rotate With Velocity' value controls how much blending is done between the driver's head aiming in the direction the car body is actually facing, or aiming in the direction in which the car body is actually moving. Increasing this value may help a driver detect an over-steer situation.
- - - A value of 100% indicates that the camera would be locked to the car body's velocity vector, and a value of 0% indicates that the camera would be locked to the car body's forward-facing vector. The default value is 0%.


Rendering

- Cockpit glass material has been improved to have a realistic maximum visible light transmission.

- The ambient occlusion of driver models inside of cars has been improved.

- World lighting has been adjusted to better account for the various densities of clouds.

- Trees now darken with overcast skies and cloud shadows.

- RTX2000 series graphics cards now use true Multi-View-Projection (MVP) rather than w-warping (which is used on GTX1000s), when three screen Simultaneous Multi-Projection (SMP) is activated. The MVP mode properly supports Y-offsets in the projections and also supports wider field of views (FOV) and side screen tilt angles than W-Warping.
- - The options screen now allows:
- - - Night Shadows may be enabled.
- - - Depth of Field may be enabled.
- - - Full side screen tilt angles larger than 45 degrees may be used (this angle is limited with W-Warping).
- - - Field-of-View (FOV) values larger than 145 degrees may be used (this angle is limited with W-Warping.

- Vehicle lightmaps have been adjusted to work better with bloom when using High Dynamic Range (HDR) Rendering.

- Night-time bloom thresholds have been adjusted, so objects should not bloom as easily at night.

- Particle detail levels of Medium and High are now functional with Simultaneous Multi-Projection (SMP) Rendering.

- Fixed several issues with the ambient occlusion effect in several shaders and improved its accuracy.

- Fixed an issue where Windows 10 display scaling above 100% would cause the Simulator’s window to be sized much larger than requested.


Headlights

- Headlight effectiveness and brightness has been improved, and many issues affecting the performance of headlights have been fixed. Specific updates include:
- - Headlight beam patterns are now always generated procedurally on the GPU and may now be affected when various individual lamps toggle due to damage (more to come in further updates), partial headlight flashing, or when some bulbs are otherwise turned off.
- - Car-to-car lighting from headlights and flashing has been improved.
- - Several rendering shaders and materials have been repaired that were causing headlights to be missing or to appear with incorrect intensities on many objects.
- - Headlight flashing has been improved on several of the higher-end road cars where partial sets of bulbs blink, and one can now always see their own headlights flash properly from in-car as well as from external views.


Dynamic Sky

- The appearance of a jagged edge at the horizon has been reduced.


Motion Blur

- A motion blur effect may now be enabled when viewing the environment from any camera.
- - This includes viewing as a driver, spotter, or spectator during an event, or when watching a Replay.
- - In the Graphics Options menu, a user may enable or disable motion blur, and select from three levels of motion blur that impact the intensity of the visual effect: Low, Medium, and High.
- - - This feature can significantly affect performance, especially on high resolution displays and multi-monitor setups.
- - - While motion blur is an expensive process when enabled, there is very little performance difference between the different amounts of motion blur.
- - While viewing a Replay, a user can enable motion blur for broadcast and/or driving cameras separately.
- - - A user may select to enable or disable motion blur for each camera type from the Replay Options menu.


Crowds

- Lighting effects on 2D grandstand crowd characters have been updated at all tracks.


Visual Effects

- Spark particle effects have been updated.

- Dirt racing particle effects have been updated.

- Fixed an issue where particle effects would look incorrect when switching car focus while in Replay mode.

- Camera flashes have been spotted occurring at many more tracks!


Animated Pit Stops

- Fixed an issue where the wheel hub was sometimes drawing over the wheel.


Audio

- Starter and ignition sounds have been added to all vehicles.

- Additional vibration noises have been added for curb and rumble strip interactions for the in-cockpit views on metal monocoque cars.
- - This excludes carbon tub cars:
- - - Dallara DW12
- - - Dallara F3
- - - Dallara IR18
- - - Formula Renault 2.0
- - - Formula Renault 3.5
- - - Indycar Dallara - 2011
- - - McLaren MP4-30
- - - Pro Mazda
- - - Williams-Toyota FW31

- A reset button has been added to the Sound Volume sliders and the Driver View sliders that will return the sliders to the default value.

- Fixed an issue where car starter and ignition sounds for stockcars were not being universally applied to those cars with multiple motor types.
- - This should fix the issues with some stockcars starter and ignition audio sounded different at different tracks.


Controls

- Joystick button support has been increased from 64 buttons to 144 buttons. This will move the button address for the switch on newer Fanatec wheels; users will need to re-map any controls to the switch after this update.


Replay

- All cars have been updated so that the player car's dashboard in old replays functions correctly.

- Fixed an issue where the right-front wheel of opponent Dirt Late Model cars appeared to have the wrong camber.
- - There will also be a very subtle change to the wheels of other opponent cars in replays.


Paint Kit

- A new sponsor, Sim-Lab, has been added.

- Several sponsors with multiple variations have been appended with numbers to differentiate them from each other.


Driving Aids

- For drivers with ability challenges, the driving line is rendered further into the darkness at night.
- - Please contact Customer Support for more information.


Race Admins

- The admin command '!trackstate ' will now correctly ignore skipped Sessions when executing, and apply the requested setting to the next active Session in the event.

- Fixed an issue where the Info tab does not update when an Admin uses the '!trackstate' command to change the conditions of the next session.


EasyAntiCheat

- A new version of the SDK has been applied.



CARS:

Aston Martin DBR9 GT1

- Season setups have been updated.


Audi R18

- 2019 Season 3 LMP1 BoP Adjustment: Car spec has been adjusted so the baseline speeds at which to cut deployment with the automatic algorithm are rebalanced with the updated harvesting power, and maximum harvest power, and the speed-dependent rate at which it is applied, have both been increased.

- Fixed a minor error with dynamic brake bias calculations.


Audi R8 LMS GT3

- The masterswitch now correctly operates this vehicle's headlights via the cockpit view.

- Fixed aesthetic issues with the roof antennae texture and the trunk area of the vehicle.


BMW M8 GTE

- Up-shift, anti-lag, and backfire sounds have been improved for exterior cameras.

- Engine sounds have been updated for cockpit cameras.

- Clutch slip noises have been added.

- Fixed an issue where the rear tire lockup lights were not displaying for the correct tire.


Chevrolet Corvette C6.R GT1

- Improved backfire, ignition cut, gear shift, and engine sounds for cockpit views.

- Season setups have been updated.


Dallara DW12

- Rev limiter and engine sounds have been improved.


Dallara F3

- Lower RPM deceleration sounds have been improved.

- Fixed an issue where mirrors would sometimes not appear correctly on all Dallara F3 cars for all camera views.


Dallara IR18

- This vehicle now receives the same performance boost it gets at road courses when racing on short ovals.
- - Short track power has been updated to match road course power to correspond with this turbo boost change.

- The Advanced Frontal Protection (AFP) has been added to this car.

- Rev limiter and engine sounds have been improved.

- Opponent vehicles will now appear to use the correct flap and wicker settings.


Dirt Late Model

- (ALL) - Maximum allowable bite has been reduced from 325 lbs. to 225 lbs.

- (ALL) - The right-hand side wheel collision spheres have been adjusted slightly on opponent vehicles to prevent collisions with the ground while driving normally.

- (ALL) - A new fixed paint pattern has been added for Morton Builders.
- - The previously customizable paint pattern that occupied this paint pattern slot (#4) has been moved to paint pattern slot #27.

- (Super) - Season setups have been updated.


Dirt Sprint Car Non-Winged

- (ALL) - Left-rear shock and rear tire tread parameters have been adjusted.

- (ALL) - Fixed an issue where shock adjustments could not be mapped to buttons.

- (ALL) - Season setups have been updated.


Dirt Street Stock

- Engine sounds for the in-cockpit camera have been improved.


Ford Falcon FG V8

- Backfire effects have been adjusted.


Ford GT - 2017

- A shouting pit crew sound has been removed from the in-car idle audio.

- Volume of high RPM backfire sounds has been reduced.


Ford Mustang FR500S

- Audio for engine dynamics and liveliness across the RPM range has been improved for in-car cameras.


Formula Renault 3.5

- Steering wheel lights have been adjusted.

- Season setups have been updated.


Global Mazda MX-5 Cup

- Exhaust crackles and ultra high frequency clatter sounds have been removed from the in-car engine sounds.


Holden Commodore VF V8

- Backfire effects have been adjusted.


Legends Ford '34 Coup

- (ALL) - Season setups have been updated.


Lotus 49

- New backfire and gear shift sounds have been added.


Lotus 79

- New backfire and gear shift sounds have been added.


Lucas Oil Off Rroad Pro Trucks

- NEW TRUCKS!
- - The Lucas Oil Off Road Pro Trucks are now available for purchase in iRacing!
- - - This purchase includes TWO vehicles:
- - - - Lucas Oil Off Road Pro 2 Truck
- - - - Lucas Oil Off Road Pro 4 Truck
- - The Lucas Oil Off Road Pro Trucks are specially designed for Dirt Road racing.
- - - iRacing gives you the chance to drive the premier trucks in short course off-road racing! Pro 4 trucks are the biggest and baddest vehicles in the Lucas Oil Off Road Racing Series. These full-size, four-wheel drive race trucks can boast up to 900 horsepower and up to 20 inches of wheel travel. They’re designed to race in some of the most rugged conditions in motorsports, flying upwards of 100 feet in the air on massive jumps, carving through the dirt in high-speed corners, and taking heavy contact from other vehicles. One thing is for certain: they’re unlike any other vehicles in iRacing, except for maybe their Pro 2 counterparts!
- - - The Lucas Oil Off Road Racing Series is now available in iRacing, and the immensely popular Pro 2 truck class is along for the ride! Like their Pro 4 counterparts, Pro 2 trucks are absolute beasts under the hood, producing up to 900 horsepower. They’ve also got the same suspension travel as their slightly bigger brother. But with only two driven wheels and a slightly smaller wheelbase, they’re not just a perfect training ground for drivers who are looking to move up to Pro 4 someday, they’re a long-term home for some of the biggest names in the sport. All that adds up to some intense competition on race weekends, competition that you’ll get to experience firsthand with iRacing!


Mazda MX-5 Cup - 2015

- Exhaust crackles and ultra high frequency clatter sounds have been removed from the in-car engine sounds.


Modified - SK & NASCAR Whelen Tour Modified

- UPDATED VEHICLES!
- - We've completely rebuilt these cars from the ground up! Any user that already owned these vehicles receives these new versions free of charge. This update includes entirely new vehicle models, new textures, and a full re-evaluation of the vehicles' physics and parameters.
- - The Modified - SK and the NASCAR Whelen Tour Modified are available as a unit; two cars for the price of one!
- - - Modified - SK: SK Modified racing is one of the most popular forms of oval track racing in certain parts of America, and iRacing’s updated SK Modified for 2019 brings these cars up to their latest and greatest spec. Many short track racers are happy to spend their entire careers racing these nimble, quick cars. But for drivers looking to further advance their careers, racing in large fields of high-powered, open wheeled cars provides an excellent learning experience.
- - - NASCAR Whelen Tour Modified: iRacing’s NASCAR Whelen Tour Modified is all new for 2019, sporting an updated body style that reflects the sport’s highest spec. Sporting a roof but no fenders, a Modified Stock Car - 'Modified' for short - is a unique oval-track race car. And while today's Modified is built from the ground up as a tube-frame chassis racecar and has significantly different configurations for paved or dirt tracks, the breed traces its lineage back to the very beginning of stock car racing. Light in weight and fitted with wider tires, a current Modified Stock Car is pure racer and much faster around a short oval paved track than one of NASCAR's Sprint Cup cars.


NASCAR Camping World Chevrolet Silverado

- This vehicle has been retired and replaced by the NASCAR Gander Outdoors Chevrolet Silverado.
- - Any member who owned this vehicle prior to this release now owns the NASCAR Gander Outdoors Chevrolet Silverado.
- - This vehicle is now retired, and is no longer available for purchase or use within iRacing.


NASCAR Cup Chevrolet SS

- This vehicle has been renamed, from the NASCAR Monster Energy Cup Chevrolet SS.


NASCAR Cup Ford Fusion

- This vehicle has been renamed, from the NASCAR Monster Energy Cup Ford Fusion.

- This vehicle is now FREE and has been granted to all members!
- - Any member who purchased this vehicle after the 2017 Season 3 Release has also been granted ownership of the brand new NASCAR Monster Energy Cup Ford Mustang!


NASCAR Gander Outdoors Chevrolet Silverado

- NEW TRUCK!
- - The NASCAR Gander Outdoors Chevrolet Silverado is now available for purchase in iRacing!
- - - Why race pick-up trucks? For starters, they're arguably the most popular automotive vehicle in America, with upwards of 2 million new pickups sold every year in the United States. And they're a blast to race, particularly the trucks of the NASCAR Gander Outdoors Truck Series. With 625 horsepower pushing their 3450 pounds around super speedways, ovals, short tracks and the occasional road course, NASCAR's trucks are fun to watch and challenging to drive. No manufacturer has had more fun in the NASCAR Gander Outdoors Truck Series than Chevrolet, and its Silverado is all new and updated for iRacing in 2019. The Bow Tie contingent won the series' first four manufacturer titles in 1995-98 and hasn't looked back. While other manufacturers have come (and, in some cases, gone), Chevrolet has remained committed to the world's fastest truck racing series as its teams and drivers keep racking-up race wins and series championships.

- This vehicle is a full upgrade and replacement for the NASCAR Camping World Chevrolet Silverado.
- - Any member who owned the NASCAR Camping World Chevrolet Silverado prior to this release now owns this vehicle.
- - The NASCAR Camping World Chevrolet Silverado is now retired, and is no longer available for purchase or use within iRacing.


NASCAR Gander Outdoors Toyota Tundra

- This vehicle has been renamed from the NASCAR Camping World Toyota Tundra.

- A new Ilmore NTI spec engine and gears have been added, and aero has been adjusted slightly.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Aero grills will now be adjusted based on the track type, per the 2019 NASCAR rule change.

- Per updated NASCAR Monster Energy Season rules, the right-hand speedway window is now mandatory at all tracks.

- Gear ratios and limits have been updated to match latest NASCAR specs.

- Fixed an issue that could lead to a pitboard logo being in the wrong location.


NASCAR Monster Energy Cup Ford Mustang

- NEW CAR!
- - The NASCAR Monster Energy Cup Ford Mustang is now available for purchase in iRacing!
- - - The Generation 6 Sprint Cup Car embodies NASCAR's 'Win on Sunday, Sell on Monday' heritage. After years of competing in other NASCAR levels, the Ford Mustang finally made its move to the NASCAR Cup Series for the first time in 2019, and found a home at the front of the pack right out of the gate. For more than 50 years, the Mustang has been the signature ride in the Ford stable of vehicles—a pony car that packs a punch and takes the fight to its rivals. The NASCAR Gen6 version of the car takes that fight to the next level, with a 3300 pound minimum total weight (with no less than 1600 pounds on the right side) along with carbon-fiber hoods and deck lids, and a 53' wide rear spoiler.

- Any member who purchased the NASCAR Cup Ford Fusion after the 2017 Season 3 Release has been granted ownership of this vehicle for free.


NASCAR Monster Energy Cup Toyota Camry

- Aero grills will now be adjusted based on the track type, per the 2019 NASCAR rule change.

- Per updated NASCAR Monster Energy Season rules, the right-hand speedway window is now mandatory at all tracks.

- Gear ratios and limits have been updated to match latest NASCAR specs.


NASCAR Truck Series Chevrolet Silverado - 2013

- A new Ilmore NTI spec engine and gears have been added, and aero has been adjusted slightly.


Porsche 911 GT3 Cup Car (991)

- Fixed an issue with the rear camber on opponent cars.


Radical SR8

- Season setups have been updated.


Skip Barber Formula 2000

- Aerodynamic profile has been adjusted to better match real-world data.

- V7 tire adjustments, including:
- - Tire compound and carcass curvature have been adjusted.
- - Oversteer/Understeer balance and over-the-limit behavior have been improved.
- - Minimum tire pressure has been set to 25 psi for all four tires.
- - All four tires now also have tire warmers to bring them up to 130F.
- - - The primary change to the RT2000 is the improved aerodynamic forces, particularly side force and yaw moment. The rubber conditioning, which is the softening effect of simply working (stretching) the rubber repeatedly, is not quite correct yet, but the car is in a much better place than any previous build, so we wanted to share our current improvements. The tire pressure minimum is present because the handling is more predictable and better for new drivers with the higher pressures; without a minimum, nobody would run higher pressures. The tire warmers have been added to help offset some of the still unfinished conditioning effect.

- New gear shift sounds have been added.



TRACKS:

Atlanta Motor Speedway

- (Rallycross Long) - Starting grid setup has been adjusted to allow all cars to hit a dirt surface at the same point.


Barber Motorsports Park

- Pace Car speed has been reduced to 50 miles per hour.

- Fixed an issue where the digital digits on the timing tower were z-fighting (flickering).


Bristol Motor Speedway

- All NASCAR Class A, B, and C vehicles now utilize intermediate track tires instead of short track tires on this track.


Chicagoland Speedway

- Night Mode has been fully enabled at this track!


Darlington Raceway

- Night Mode has been fully enabled at this track!


Homestead Miami Speedway

- Night Mode has been fully enabled at this track!

- Fixed an issue with the pit speed limit message not appearing correctly when entering pit road.


Indianapolis Motor Speedway

- Fixed an issue where some drivers could get stuck in their pit stalls.


Lanier National Speedway

- The original track configuration here has been named 'Asphalt'.


Silverstone Circuit

- UPGRADED TRACK!
- - Silverstone Circuit, completely overhauled and updated, including brand new track scan data, and all new environment art assets, has been added to iRacing!
- - This track features three configurations:
- - - Grand Prix
- - - International
- - - National
- - Get on track with the newest configuration of the “Home of British Motor Racing.” Silverstone Circuit’s current layout is one of the longest in its storied history, which includes the first-ever race of the Formula One World Driver’s Championship in 1950. Two years later, Frolian Gonzales gave Ferrari its first-ever F1 victory there, and the rest is history: in the nearly seven decades that have followed, the former World War II air base has become one of the world’s legendary motorsport venues.

- Any member who purchased the original Silverstone Circuit - 2011 track after the 2017 Season 3 Release has also been granted ownership of this brand new version of the track.


Silverstone Circuit - 2011

- This track has been renamed from Silverstone Circuit to Silverstone Circuit - 2011 to make room for the newly upgraded track.

- Any member who purchased this track after the 2017 Season 3 Release has also been granted ownership of the brand new version of Silverstone Circuit.

- This track has been added to the base content of iRacing, and has been granted as FREE content to all members.


Sonoma Raceway

- (Rallycross) - Additional checkpoints have been added to the up-hill sweeper to prevent drivers from cutting too far into the grass.


USA International Speedway

- The original track configuration here has been named 'Asphalt'.


Wild Horse Pass Motorsports Park

- NEW TRACK!
- - Wild Horse Pass Motorsports Park, a new Dirt Road track, is now available for purchase on iRacing!
- - - One of the most diverse racing venues in North America, Wild Horse Pass Motorsports Park hosts everything from dragsters to motorboats, and has for years been a staple of short course off-road racing with two annual stops on the Lucas Oil Off Road Racing Series calendar. The stadium-style course was built in 2008, and made its LOORRS debut two years later. The five-turn layout features a mix of sweeping corners, high-flying jumps, and full-throttle straightaways. Wild Horse Pass is also the only track on the LOORRS calendar to feature Pro 4 and Pro 2 trucks on the track at the same time, as the season-ending Lucas Oil Challenge Cup offers a five-figure grand prize to the fastest racer in short course.


Wild West Motorsports Park

- NEW TRACK!
- - Wild West Motorsports Park, a new Dirt Road track, is now available for purchase on iRacing!
- - - Sparks always fly in Sparks, Nevada when the Lucas Oil Off Road Racing Series makes its annual stop at Wild West Motorsports Park. With a stunning mountain backdrop, it's one of the most visually unique tracks in short course, with a track layout to match. Wild West features four turns, two of which are proper hairpins, with four tabletop jumps, a massive drop-off jump after Turn 1, and a rhythm section before Turn 2 all designed to get the trucks into the air. Located just 10 minutes outside of Reno, it's a great place to watch a race, and an even more exciting track to drive with iRacing's new Pro 4 and Pro 2 builds!




_



2019S2


https://members.iracing.com/jforum/posts/list/3648099.page


This patch contains some additional fixes for 2019 Season 2.



CHANGE LOGS:


iRacing BETA Interface - (01.00.29-beta)

- The maximum limit of Incidents has been increased to 260 for User-Created Sessions.

- In all cases, the Register button now features a split dropdown menu, and includes Watch and Spot.
- - This fixes an issue that was preventing the Watch option from appearing unless the session had at least one entrant looking for a Spotter.

- When running a Test Drive Session from a Multiclass Series, the car selector should now correctly appear before you start the Test Drive Session.
- - After you have made a selection, this choice is saved, should you exit and return.

- Cars that are a part of two different classes are not added to a User-Created Session twice when the second class is added if the car was already added with the first class.

- All Dirt Oval and Dirt Road tracks now feature 'Dirt Oval' or 'Dirt Road' informational bubbles.

- Track list filters for 'Dirt Oval' and 'Dirt Road' have been added.

- All tracks' Number of Configs informational bubble should now be correct.

- When selecting a track while using Grid View, the track names are no longer appended with a track configuration name when the 'Show All Configs' option is toggled off.

- Fixed an issue where a user's name was not updated correctly in the iRacing BETA Interface after a name change.

- The 'Welcome' message has returned to the Home section of the iRacing BETA Interface. Welcome back!

- The gradient overlay covering the bottom portion of the featured News article has returned to help increase the legibility of the text.

- Track logos are now always centered in the Track box.

- Fixed an issue with some track info not displaying correctly; particularly trademark symbols.

- Fixed an issue where the Chili Bowl was missing a track image.


Official Series

- Fixed an issue where some users were getting stuck registering for the first event of a new race-week, and missing the event.
- - Open Practices for a given Race Week are now started prior to general registration being allowed for the first sessions of that week. Now, when you register for the first Race of the new week during a race-week transition, there are Open Practice servers available into which you can be placed while waiting for your race to start at its scheduled time.


Rendering

- Fixed an issue where strange green glowing patterns could appear instead of bright reflections in environment maps.


Virtual Reality

- A new option, 'AlignmentFix' has been added to the '[OpenVR]' section of the 'RendererDX11.ini' file.
- - This option enables various workarounds for vertically misaligned per-eye images in VR (with SPS enabled for GTX1000s). In particular the fix is intended for OpenVR HMDs that make display alignment corrections via modifying the right eye's frustum's top/bottom to be different than the left eyes to shift the image in one eye to align better with the other eye. This sort of oblique projection/Y-offset correction provided by OpenVR is incompatible with SPS on 1080's when different per eye, and causes visual alignment mismatches with the parts of the scene that render using SPS. This workaround provides several modes of operation, because different headsets and GPUs seem to be having different issues; we suspect some have bad calibration/fixes set by the factory causing issues with SPS off).
- - - Mode 0 = Off.
- - - Mode 1 = Overwrite the right eye's frustum's top/bottom with the left eye's frustum, removing the correction (only enabled when SPS is enabled on a GTX1000 series).
- - - Mode 2 = As Mode 1, but operates even when SPS is disabled and also does it for all GPUs (removes all corrections).
- - - Mode 3 = As Mode 1, but also adjusts the right eye's viewport to re-apply the original correction factors that were in the projection, in a way that is compatible with SPS (makes corrections work as intended on a GTX1000 w/SPS).

- A new option, 'MirrorViewVerticalShiftPct' has been added to both the '[Oculus Rift]' and the '[OpenVR]' sections of the 'RendererDX11.ini' file.
- - This option shifts the VR mirror image up and down, allowing the image to pan vertically when parts of the image are clipped off the edges of the window.







https://members.iracing.com/jforum/posts/list/3645780.page

This patch contains some additional fixes for 2019 Season 2.



CHANGE LOGS:

iRacing BETA Interface - 01.00.27-beta

- Session Registration is now disabled if the Session is full.

- New filters have been added to the Car List.

- License Requirement Filtering now utilizes License Group instead of License Levels.

- For Tag filters, License Levels have been rearranged in descending order.

- Noon is now the default simulated starting time when creating any Hosted Session.

- Navigating to the Error page without having an actual error now redirects the user to the home page.

- The turquoise banner alerting the user that the Series they are browsing in Unranked has been removed.

- The tinted overlay on the images for the Home Page News Slider has been reduced.

- Fixed an issue where the Results for an event would automatically switch which session type results it was displaying.

- Fixed an issue where trying to load a Replay at the Nürburgring Combined track would ask you to buy something you already own.

- Fixed an issue with Grid View where items would change location after becoming a favorite (starred).

- Fixed an issue with Grid View where some sorting options were not working.


Membersite

- Prior to this release, the login pages, shopping cart, billing, and purchasing pages and 'My Account' portion of the membersite were delivered via HTTPS. With this release, all remaining portions of the membersite are also delivered via HTTPS.
- - With the exception of the forums, all pages of the membersite should be marked as secure at all times. This displays as a green lock in Firefox, a grey lock in Chrome, and a clear lock in Edge. If you encounter any pages which are not secure or which display Mixed Content warnings, please contact support@iracing.com and these will be corrected.
- - The forums will also be delivered via HTTPS, but will display Mixed Content warnings when members include image links from insecure sites. These do NOT need to be reported as it is the expected behavior and functions in the same manner as other forums and news aggregations sites. All data between the browser and iRacing's web infrastructure remains encrypted.


Internet Explorer

- With this release, Internet Explorer will no longer properly display various portions of the membersite. As discussed in the 2019 Season 2 Release Notes, support for all versions of Internet Explorer was dropped on March 5, 2019. Members currently using Internet Explorer should begin using Google Chrome, Mozilla Firefox or Microsoft Edge to access the membersite.
- - Google Chrome - https://www.google.com/chrome/
- - Mozilla Firefox - https://www.mozilla.org/en-US/firefox/new/


iRacing Test Drive Service

- The iRacing Test Drive service has been updated with the latest and greatest content!


Simultaneous Multi-Projection (SMP) Rendering

- Fixed an issue that was causing missing or flashing triangles near the edges of the screen when using SMP 'perspective surround w-warping multi-projection' with a GTX2000 series GPU.


Single Pass Stereo (SPS) Rendering

- Fixed SPS to work correctly with non-parallel eye projections on GTX2000 series GPUs.
- - GTX1000 series GPUs are unable to do this with SPS enabled.


Pit Stop Animation - Indycars

- Transitions between animations have been smoothed to reduce animation flicker.


Virtual Reality

- Fixed an issue with the visor tear-offs not appearing in right-eye when Single-Pass Stereo (SPS) Rendering was enabled.



CARS:

Dirt Late Model

- (ALL) - Passenger-side WOO decal has been moved up to where it was located last season.



TRACKS:

Bristol Motor Speedway

- Opponent cars at this track should now be less inclined to run up into the outside wall.


Charlotte Motor Speedway

- Fixed a track surface bump in the backstretch apron near the chicane.


Eldora Speedway

- Gravity now affects the animated pit crew waiting for your vehicle normally here.







https://members.iracing.com/jforum/posts/list/3644289.page

This patch contains some additional fixes for 2019 Season 2.



CHANGE LOGS:

iRacing BETA Interface - (01.00.19-beta)

- Season Sessions:
- - The minimum and maximum license levels have been added to the Season List.
- - Users may now join a Practice Session for any Series, even those for which they do not meet the minimum license requirements.

- Create a Race:
- - The Create a Race options have been reorganized slightly, so users can make all adjustments without needing to flip between multiple pages.
- - The Create a Race modal window will no longer close if a click is made off of the modal window.

- Paint Kit:
- - Fixed an error that could appear when launching the Paint Kit for some cars.


iRacing Membersite

- Fixed online-indicator image source reference for Leagues.

- Updated the 'Support' link on Quickstart to go to support.iracing.com, instead of our old form.

- Aggregate Points have been added to results CSV exports.

- Fixed an issue with opening the iRacing BETA Interface via the Membersite banner when on a League page of the membersite.


Hosted Sessions

- Hosted Sessions (created via Membersite or iRacing BETA Interface) may now be created with up to seven (7) different car types!


Paint Kit

- A new Graphics Option, 'Hide Car Numbers' has been added.
- - When checked, this option will attempt to load custom paint schemes on all the cars with the 'car_num_xxx.tga' file-name. This is a custom paint scheme that has a car number included within the texture image.
- - - If this option finds this paint scheme, the Simulator will turn off the iRacing-provided car number stamping for that car. This allows for custom car numbers in any session, but only if the user opts to see the custom car numbers, and if the other players' custom paint schemes actually include car numbers.
- - - - iRacing will fall back to showing the iRacing-provided car numbers if the 'car_num_xxx.tga' file is not found, even if this option is enabled.

- Custom paints now turn off the internal decal layer, without needing to insert the paint into the decal slot.
- - You can continue to use both a base paint and a decal layer as a way to customize car paints for a special event. The benefit of this is that all custom paints will have no contingency decals applied to them.
- - You will need to stamp the contingency decals provided in our paint template onto your own base paint if you want your car to look like it did previously.

- Driver names will now always be displayed in all events except for offline Test Sessions.
- - Now, a custom paint scheme with a number baked in (ie: in the texture file itself), will not show the sponsor decals, license stripe, or car number, but will stamp the driver and team names (unless in an offline Test Session).


Pit Stop Animation - Indycars

- Fixed an issue where a tire was floating at the start of the animations.

- Fixed an animation glitch with the jack-man.


High Dynamic Range (HDR) Rendering

- Fixed an issue where the virtual mirror was not rendering the correct view while using HDR.


Virtual Reality

- Fixed an issue where VR was not displaying both views.


Telemetry

- A new telemetry variable, 'SessionTimeOfDay' has been added.
- - This value tracks the solar session time, in seconds, since midnight.

- A new session string variable, 'EarthRotationSpeedupFactor:' has been added that indicates if the movement of the sun is accelerated.

- A new telemetry variable, 'PlayerCarPitSvStatus' has been added.
- - This variable outputs a irsdk_PitSvStatus enum that indicates how well you are parked in your pitstall and tracks the basic pit stop state.

- A new telemetry variable, 'LoadNumTextures' has been added.
- - This variable returns True if the Simulator is currently setup to try and load the 'car_num_xxx.tga' car paint file, and False if the Simulator will only look for the 'car_xxx.tga' file.


BMW M8 GTE

- 2019 Season 2 GTE BoP Adjustment: Engine torque has been reduced slightly across the rev range.


Dallara IR18

- Front wicker switching has been configured and arranged with and without mainplane extension at ovals.
- - The garage interface has also been updated to repopulate dropdown lists whenever the minimum or maximum allowable values change.


Ferrari 488 GTE

- 2019 Season 2 GTE BoP Adjustments: Vehicle weight has been reduced by 5 kg.


Ford GT - 2017

- 2019 Season 2 GTE BoP Adjustments: Vehicle weight has been increased by 5 kg.


NASCAR XFINITY Chevrolet Camaro

- Front suspension hard stop has been modified to allow more LF travel.

- Aero sensitivities have been adjusted.


NASCAR XFINITY Ford Mustang

- Front suspension hard stop has been modified to allow more LF travel.

- Aero sensitivities have been adjusted.


NASCAR XFINITY Toyota Camry

- Front suspension hard stop has been modified to allow more LF travel.

- Aero sensitivities have been adjusted.


Porsche 911 RSR

- 2019 Season 2 GTE BoP Adjustments: Aero downforce has been increased slightly.



TRACKS:

Charlotte Motor Speedway

- The track configuration, Charlotte Motor Speedway - Legends RC Oval Long, has been unlocked for all users.


Watkins Glen International

- Fixed a bump in the track map on the front stretch that could cause the Simulator to crash when it was driven over.






https://members.iracing.com/jforum/posts/list/3642888.page

This hotfix focuses on fixing issues introduced with the 2019 Season 2 release.



CHANGE LOGS:

iRacing BETA Interface

- Improved performance on the User-Created Races page, and modal menus.

- Fixed lag when clicking on navigation items in the Series modal menu.

- Fixed an issue where clicking 'F' or 'C' repeatedly in the Set Climate tab would increase or decrease the temperature exponentially.

- When creating a Hosted Session, the selected Damage setting now appears in the Summary Page.

- Test Drive now auto-saves when the settings are reset.

- Tooltips have been added to the Damage toggles to better explain the state.

- Decreased processing time during login handshake.

- Fixed a display issue where the pre-selected time of day and starting time may not have matched when the Session was created.

- Resolved an issue where clicking a date/time picker and then not choosing a date could cause a reference error.


iRacing Membersite

- Fixed a Simulator launch error issue with the 'Test Car on Track' button under the 'Race Now' section for cars in Series with Fixed Setups.

- League seasons now display in the header the number of races counting toward the Season standings.


Heat Racing

- Fixed an issue in Heat Racing events with Stacked Consolation Races.
- - The system was failing to properly advance drivers from the Final Consolation Race into the Feature Race, and failing to finalize the starting grid for the Feature Race.


Dirt Racing

- The default starting track usage value for Dirt Oval Sessions (Practice, Qualify, and Race) has been reduced.


Rendering

- Fixed an issue that was causing darkness when the Shader Detail Level was set to '3'.


Admin Commands

- The help text for the '!trackstate' command has been shortened.


Peripherals

- The Fanatec SDK in use has been reverted from 3.4.1 to 3.3.
- - Users may need to reinstall drivers to get their wheel to link properly.



CARS:

Audi R8 GT3

- 2019 Season 2 GT3 BoP Adjustment: Weight has been reduced by 10 kg.


BMW M8 GTE

- Brake components have been adjusted to make it easier to lock the rear wheels, and push target brake pressure bias higher.

- Reduced the volume of the in-car gear shift sounds.

- Fixed some minor graphical issues with the car model.

- Baseline setup has been updated.


Chevrolet Corvette C6.R GT1

- Fixed an issue where this vehicle's speed was unintentionally reduced.


Dallara F3

- A starter has been added to this vehicle.


Dirt Legends Ford '34 Coupe

- Fixed the engine so it will not stall as easily so that the Anti-Stall Driving Aid will work correctly.


Dirt Midget

- Fixed the engine so it will not stall as easily so that the Anti-Stall Driving Aid will work correctly.

- Vehicle starter has been made more reliable.


Dirt Sprint Car

- (ALL) - Season setups have been updated.


Dirt Sprint Car Non-Winged

- (ALL) - Season setups have been updated.


Formula Renault 2.0

- A starter has been added to this vehicle.


Formula Renault 3.5

- A starter has been added to this vehicle.


Legends Ford '34 Coupe

- Fixed the engine so it will not stall as easily so that the Anti-Stall Driving Aid will work correctly.

- Season setups have been updated.


Legends Ford '34 Coupe - Rookie

- Fixed the engine so it will not stall as easily so that the Anti-Stall Driving Aid will work correctly.


NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- Fixed an issue where the incorrect vehicle manufacturer logo was stamped on the hood.

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Fixed an issue where increasing ride height was reducing drag.


NASCAR Monster Energy Cup Ford Fusion

- Fixed an issue where increasing ride height was reducing drag.


NASCAR Monster Energy Cup Toyota Camry

- Fixed an issue where increasing ride height was reducing drag.


NASCAR Truck Series Chevrolet Silverado - 2013

- Season setups have been updated.


NASCAR XFINITY Chevrolet Camaro

- Windshield NASCAR branding has been updated.

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Windshield NASCAR branding has been updated.

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Windshield NASCAR branding has been updated.

- Season setups have been updated.


Nissan GTP ZXT

- A starter has been added to this vehicle.


Porsche 911 RSR

- 2019 Season 2 GTE BoP Adjustment: Aerodynamic downforce has been reduced slightly, and aerodynamic drag has been increased slightly.

- Baseline setup has been updated.


Radical SR8

- Season setups have been updated.



TRACKS:

Charlotte Motor Speedway

- (Legends RC Oval Long) - This track configuration has now been unlocked for all users!
- - EDIT: This track config was not unlocked correctly during our downtime. It will be unlocked for use with our next downtime. Very sorry!

Nürburgring

- Some additional progress on Night Mode lightmaps has been added.





https://members.iracing.com/jforum/posts/list/3641989.page

This season release includes one new car, expansive track upgrades, and enhancements to make iRacing more realistic than ever before.

Some highlights include:
• Engine Model Enhancements (engine stalling)
• High Dynamic Range (HDR) Rendering
• BMW M8 GTE
• NASCAR 2019 Season updates
• V7 Tire Model enabled on the Skip Barber Formula 2000
• Charlotte Motor Speedway - 6 New Track Configurations
• Daytona International Speedway - Daytona Rising upgrades
• Nürburgring Night-Mode preview
• iRacing BETA Interface - Current Series and performance upgrades
• Much more!



Full 2019 Season 2 Release details are below.



CHANGE LOGS:

iRacing BETA Interface - New Features

- 'Vehicle Damage' is now a toggleable option when creating Hosted Sessions and Test Sessions via the 'Car Options' dropdown.
- - You can toggle damage ON (default) or OFF within the Car Options section of the Cars card.
- - With vehicle damage disabled, all vehicles in the session are indestructible, and will take no damage at all from any sources. Being invulnerable also means your vehicle performance will never be adjusted from collisions, such as changes in aerodynamics or vehicle weight that might normally result from an impact.
- - - For any and all iRacing Series (Ranked and Unranked), Practices, Qualifiers, Time Trials, Time Attack, and other non-user created racing events, vehicle damage will remain ON. This feature is designed for use in Hosted Sessions and Test Drive only.

- 'Disable Decals & Numbers' is now a toggleable option when creating Hosted Sessions and Test Sessions via the 'Car Options' dropdown.
- - With this option enabled, car numbers and car decals applied via the Paint Kit will not be displayed. Stockcar contingencies will also be removed.

- The Filtering and Sorting toolbar has been upgraded, separating filters into 3 different sections:
- - Sort = Orders the displayed information.
- - Categories = Filters by selected items.
- - Tags = Filters in ANY or ALL selected items.

- Race registration has been updated, and any errors that occur should be displayed more clearly.
- - These errors most often occur when trying to register for a Session for which you are already registered using a different car.

- For all Table Views, each column header can now be clicked to sort the table by the values of that column.
- - These sorts are saved when leaving the screen, or exiting the application.

- License restrictions for joining a Session no longer apply to Spectators.

- A new error modal window has been implemented that will catch some errors and display them.


iRacing BETA Interface - Current Series

- The Official Series section has been redesigned and optimized so that browsing the available Series is now faster and easier than ever before!
- - Users now have a page with all Current Series for the season displayed.
- - Clicking on any Series opens the Series modal window, which contains all available Sessions, a list of entries, schedule, and series information.
- - - Join an Official Session for the Series by selecting a Session to join.
- - - Click on 'Entries' to see a list of all currently registered entrants, where you can spot, spectate, or join the session as a driver.
- - - 'Schedule' and 'Series Info' have all the details on the Series.
- - These changes result in dramatic performance improvements, and have been made to fix stuttering and responsiveness.

- Additional Current Series improvements include:
- - The 'Search' function has been optimized.
- - Additional filtering options are now available at the top-right.
- - Tag filters can be set to match ALL selected Tags, or set to match ANY selected Tags in the dropdown menu.
- - - You can filter by Session details, such as if the Session is populated, has spectators, has friends, or has someone from your Watched Drivers list in the Session.
- - A Sessions filter has been added which matches Sessions that are currently 'Open' for Registration as well as if a Session is 'Ready Soon'. Additionally, Practice, Qualifier and Race Sessions can be filtered individually.
- - For Table View, reduced the number of columns for improved legibility.
- - For Table View, the column formerly known as 'Promo' has been renamed 'MPR' for clarity.


iRacing BETA Interface - User-Created Races

- The retrieval of Session data has been optimized, to get you the data you need faster and more efficiently.

- Selecting individual cars or entire car classes, results in a more consistent interface.

- For creating Hosted Sessions, 'Fixed Setups' and 'Car Classes' have been moved to the 'Car Options' dropdown.

- Car abbreviations now appear in the Hosted Session modal Entry List.

- The Admin list is now alphabetized by driver.

- Filtering enhancements:
- - Individual car categories have been added to the Filter dropdown menu.
- - 'Owned' and 'Unowned' have been added as Tags for cars.


iRacing BETA Interface - Time of Day

- Time of Day and Date/Time selection has been reworked to use sliders instead of the calendar.
- - Time carry over has been removed in favor of simply not adding a time offset to the Session you are configuring.
- - The estimated start time of a Session with zero offset is displayed for reference purposes. Moving the slider past zero will recalculate the date based on the starting time and the offset that you choose.
- - Moving the slider bar will increase the offset of that Session and the starting time displayed will change based on the offset.
- - When the offset carries over into the next day, the date will be displayed for reference.

- Date formatting has been changed to be more internationally friendly.


iRacing BETA Interface - Fixed Issues

- Fixed an issue where Starred items would require a page refresh to be visible.

- Fixed an issue in Current Series and User-Created Races where the team label would highlight a team for which the user did not belong.

- Fixed an issue in the Open Practice tab where clicking the left 'Register' button in a register dropdown menu registers the user as a Spectator instead of a Driver.

- Fixed an issue where clicking the Active Connections button would cause the iRacing BETA Interface to error out.

- Fixed an issue when selecting a track, sometimes only the first track config would be displayed as a choice.

- Fixed an issue where opening a Hosted Session modal, joining a League Session, or launching a Test Drive could cause the application to error, and/or enter an unstable mode.


iRacing Membersite - General

- As of this 2019 Season 2 deployment, iRacing no longer officially supports the Internet Explorer web browser.
- - For some web browser alternatives and more information on what this means, check out this post:
- - http://members.iracing.com/jforum/posts/list/0/3639224.page#11436534


iRacing Membersite - League Seasons

- League Season Driver and League Team Points standings can now be viewed as Overall (All Car Classes/All Cars), by Car Class, by Car, or by Car In Class.

- League Seasons can now be configured to drop races by specifying the number of races to count toward the standings. This can be set when creating or editing a season and a points system is selected.
- - Races are dropped for an individual when the number they have participated in surpasses the number to count toward the standings.
- - Races are ordered by the total points after adjustments with the highest scoring races being kept. Only adjustments made from the race results screen apply when determining if the race is to be dropped or kept.

- League Seasons can now be edited to change the season name, the points system, or number of races to count. Edit a League Season by selecting it and then using the new 'Edit' button in the header.
- - Changes to the points system apply only to Sessions run AFTER the change was made.
- - If the points system is changed from 'Custom' to something else, the original Custom points schedule will be deleted.

- League Season points adjustments can now only be made from the standings when viewing the overall (All Car Classes/All Cars) to be more clear that these adjustments count toward all of the standings, not only for a specific car class or car.

- League Season points adjustments made from the standings view are added in after races have been dropped for an individual.

- A new points system has been added as an option for League Seasons called 'Dirt' which corresponds to USAC's 2019 feature event points for non-Silver Crown races, as found in section 5.9 B. here: http://www.usacracing.com/assets/files/rules/2019/2019_part_4_Points.pdf


iRacing Membersite - League Heat Race Results

- For League Heat Races, the 'Points' column now reflects the points earned in that segment.

- A new column called 'Agg Points' has been added to the League Heat Race Results and reflects the total number of points earned from the first segment to the current segment.


iRacing Membersite - Spectator Sessions

- When Series Sessions that are available for spectating continue into the following race week, they will now be listed separately from the current race week sessions. Each list will be titled by the correct track name for the race week.

- Series Spectator Sessions are now first listed in order by license class (Rookie to Pro), then listed alphabetically within a license class.

- Hosted and League Spectator Sessions are now ordered by Session Name.

- Improved the performance of loading Spectator Sessions.


iRacing Downloader

- After applying the 2019 Season 2 update, the iRacing Downloader will now use IPv6 for its downloads if you have enabled iRacing to use this protocol, and you actually have IPv6 available. If a download attempt via IPv6 fails to connect, the downloader will retry using IPv4. If the download then succeeds using IPv4, the rest of your current download call will use IPv4.


Engine Model

- An engine cylinder compression torque model has been added to iRacing.
- - At low RPMs (below idle rpm), as the engine rotates it causes cycles of positive and negative torque to be generated as the individual pistons are being compressed then released. The amount of torque generated depends on the engine configuration parameters, such as compression ratio and number of cylinders. This allows the motor to stall out properly, and allows it to get 'stuck' between cylinder compression torque peaks and not roll away if the car is in gear without the clutch being pressed. This also produces a jerky motion if the vehicle is rolling at very low rpm.
- - - The Anti-Stall Aid should be disabled in order to notice this in action, otherwise you will struggle to get the engine to go below idle.

- The Driving Shift Aid has been updated.
- - What was previously the 'None' option was actually not none; it always left the Anti-Stall Clutch Aid on for you. With the updated engine stalling, we can finally let you turn the Anti-Stall Aid all the way off. Now, the 'None' option really means no clutch aid at all. The 'Anti-Stall Clutch' is now it's own option. If you had 'None' selected previously, you will now have the 'Anti-Stall Clutch' selected to maintain the same level of behavior you had before.
- - If you choose 'None,' it is very easy to stall the motor if you do not press the clutch in at the right moments. Watch out if you are in a car without a starter motor!
- - You will probably also want to turn the Auto-Starter Aid OFF and start the motor yourself.
- - When setting up a custom event, the Hardcore Level dropdown has a new entry for 'Disallow all driving aids' that forces the Shift Aid to None.

- The engine startup sequence has been updated.
- - All cars now have engine ignition and starter noises.
- - The ignition/starter sequence remains a work in progress, and will be updated over time. Many cars will use a default sequence and share a generic set of sounds.
- - Cars with unique ignition/starter sounds are as follows:
- - - Audi Quattro GTO
- - - Audi R8 LMS GT3
- - - BMW M8 GTE
- - - BMW Z4 GT3
- - - Chevrolet Corvette C6.R GT1
- - - Chevrolet Corvette C7 Daytona Prototype
- - - Cadillac CTS-V Racecar
- - - Dallara DW12
- - - Dallara F3
- - - Dallara IR18
- - - Ferrari 488 GT3
- - - Ferrari 488 GTE
- - - Ford Falcon FG V8
- - - Ford GT
- - - Formula Renault 2.0
- - - Formula Renault 3.5
- - - Holden Commodore VF V8
- - - Indycar Dallara - 2011
- - - McLaren MP4-30
- - - Pro Mazda
- - - Skip Barber Formula 2000
- - - V8 Supercar Ford Falcon - 2012
- - - Williams-Toyota FW31

- Certain cars require the clutch pedal to be pressed (if the anti-stall clutch is not enabled) before the starter will operate:
- - Ford Mustang FR500S
- - Global Mazda MX-5 Cup
- - Mazda MX-5 Cup - 2015
- - Mazda MX-5 Roadster - 2015
- - Pontiac Solstice

- Certain cars have anti-stall clutch behavior built in to them, so even if you turn the Shift Aid to None, they will still have anti-stall.
- - Audi R18
- - Dallara DW12
- - Dallara IR18
- - McLaren MP4-30
- - Porsche 911 GT3 Cup Car (991)
- - Porsche 919 Hybrid
- - Williams-Toyota FW31

- Direct drive cars with Shift Aid set to None will still use Anti-Stall Clutch Aid when in the pit stall, or in a starting grid location to allow you to start the car up and get rolling - at which time the Anti-Stall Aid is disabled, so you can stall the car if you spin or stop.

- The auto-starter has been updated.
- - When getting in a car, the auto-starter will wait about half a second before trying to start the car, instead of the instant you hit the Drive button. If you have stalled the car on track, the auto-starter waits 2 seconds (while stopped, in Neutral, or pressing the clutch) before trying to start the car. Pressing the throttle makes the auto-starter fire more quickly.


Tire Model

- The new version 7 (V7) tire model has been introduced on the Skip Barber Formula 2000.
- - This model has significant improvements to both rubber compound modeling and tire carcass dynamics modeling, and the feedback has been very positive for the few vehicles we have been testing it on. Only the RT2000 has undergone enough testing to release with this build, but we hope to put this tire model on every vehicle soon.

- The allowable cold pressure range has been opened up to allow pressures that are, frankly, too low (14 psi) all the way up to too high (45 psi), but we feel it is important to allow you to push the boundaries so we can better find out if the tire is behaving reasonably. Running at too low a pressure can give you a very evil car. High speed corners and low tire pressures do not work well together. Which tire pressure is optimal will vary from track to track, and sometimes you may find compromising one part of a track is worth extra speed in other parts of that track. Also remember that average lap time is often more important than best lap time, so don’t forget to average in extra time caused by spins! In other words, if you’re having trouble racing on low pressures, try raising them.


League Racing

- League Season Heat Racing events can now earn Season points.
- - The Feature Race is allocated points based on the Season's selected points system.
- - Qualifying, Heats, and Consolation Races are only allocated points if they are configured to do so and the points system is not 'None'.
- - Points schedules and rules for Qualifying, Heats, and Consolation Races are based on USAC's 2019 points schedules for non-Silver Crown races, as found in section 5.9 B. here: http://www.usacracing.com/assets/files/rules/2019/2019_part_4_Points.pdf
- - - Qualifying allocates points to the first six positions, 6 points for first, and decreasing by 1 for each subsequent position.
- - - Heats allocate points to the first eight positions, 8 points for first, and decreasing by 1 for each subsequent position. However, if Consolation Races are configured to receive points, then positions 5 through 8 only receive their points if they advanced directly to the Feature.
- - - Consolation Races allocate points to the first eight positions, 4 points for first and decreasing by 1 for each subsequent position with 4th through 8th receiving 1 point. However, participants earning Heat Race points will not also receive Consolation Race points.
- - - Stacked Consolation Races only allocate points for the final Consolation Race. Non-Stacked Consolation Race allocate points to each Consolation Race.
- - - - Custom points will be supported in a later release.


Heat Racing

- The method in which drivers are appended to the Feature Race's starting grid when there is more than one non-stacked Consolation Race has been updated.
- - Previously, the specified number of drivers that advanced from a Consolation Race were appended to the Feature starting grid from the results of the first Consolation Race, then that number from the results of the second Consolation Race were added, etc.. Now, the winner of the first Consolation Race is added to the Feature grid, then the winner of the second Consolation Race is added, etc., followed by the 2nd place finisher of the first Consolation Race, then the 2nd place finisher of the second Consolation Race, etc., until the specified number of drivers have been taken from all of the Consolation Races.


Dynamic Track

- The system for calculating track temperature as reported to the user in the Info tab and telemetry has been improved.


Dynamic Sky

- Fixed an issue where Dynamic Weather mode would sometimes use the default cloud cover.


Dirt Racing

- Reduction to tire grip on dirt surfaces as the hardpan is approached has been amplified.


Pit Stops

- Rule changes for GTE pit stops have been implemented.
- - Cars must now re-fuel first and may only change tires once re-fueling is complete. This takes into account the real-life WEC rules for the 2019/20 season.


Rendering

- Fixed an issue where teammates could not see the steering wheel rotate.


High-Dynamic Range (HDR)

- This release includes a preliminary version of High Dynamic-Range (HDR) rendering. When it is enabled the Simulator uses HDR render targets for items such as mirrors, environment maps, main render targets, and even HDR display back buffers. Previously, very bright pixels would be clamped to “fit” into Standard Dynamic Range (SDR) formats. This clamping causes important information about the actual brightness of bright pixels to be lost and to be treated as less bright than they should be treated. HDR rendering allows the bright pixels to be rendered without loss of information, and used during many internal rendering steps, limiting the loss of brightness to only the final step of converting to the display. HDR rendering drastically improves the quality of rendering, and also provides for additional future effects (this is a very early version!). And, when coupled with an HDR display, it allows for an expanded color gamut and extremely bright sun and solar reflections to actually be displayed at higher intensity than the rest of the scene on the display. HDR does not require an HDR display to provide most of the visual benefits because many of the benefits occur before the conversion to the display, but HDR displays benefit the most.

- Support has been added for HDR displays, such as HDR10 televisions and monitors. The Simulator can now be configured to output HDR formats to an HDR display via an HDR10 frame buffer (10-bits per color channel instead of 8), or an HDR16F frame buffer (16-bit floats per color channel). When using HDR16F, the Simulator renders a special expanded color space (BT. 2020) using a special gamma (ST.2084). When rendering in HDR10 mode the Simulator just outputs the smaller color space BT.709 (HDTV color). However, Windows or the device driver may do conversions in either case, so you likely want to try both. When used in conjunction with HDR rendering, very bright sun and solar reflections can be displayed on screen, and the expanded color space looks incredible. You almost certainly need to be in full-screen modes when using these formats, especially HDR16F. If the Simulator leaves full screen, the colors may look blown out, and you may need to press Alt+Enter to get back into full-screen.

- To enable HDR rendering without an HDR display, all you need to do is check the “HDR rendering” checkbox on the Graphics Options screen, and restart the Simulator for it to take effect. When HDR rendering is checked, bloom is also checked, and cannot/should not be unchecked for best results. Enabling this option will use more video memory to store the extra large image formats, but higher end cards should have plenty of memory for this.

- To enable an HDR display, you will need to run the iRacing graphics auto-config and select an HDR10 or HDR16F mode from the resolution dialog, this will automatically force on HDR rendering and bloom. Try both HDR modes and select whichever works best for you. HDR10 uses slightly less memory, but HDR16F looks best in many cases due to the expanded color space. If the graphics auto-config does not present either of those modes, then you first need to setup your HDR display properly in Windows 10. HDR displays only work with Windows 10, and only when connected with higher-end display port 1.4 or HDMI 2.0 connections. And, in the Windows 10 display settings, the display first needs to be setup to be HDR. See the Windows 10 HDR settings in the Windows Settings -> Display Settings. If you cannot get Windows to first recognize the display as HDR and allow you to toggle it into HDR mode for gaming, you will be unable to get the Simulator to provide the HDR modes via DX11. Please note, you may need to also alter a setting inside the HDR display’s menus to enable HDR mode on the desired input, this is very common, before Windows will detect it as HDR capable. HDR display modes will not work on very old versions of Windows 10, and will not work at all on Windows 7.


Visual Effects

- Photographer spectators have been spotted using flash photography in the stands, and around the track!
- - These spectators will light-up their flashbulbs throughout a session, especially when there's some serious action going on!

- Visual effects generated via PopcornFX should now better obey a users' selected minimum detail level.


Virtual Reality

- A form of nVidia’s simultaneous multi-projection, named Single Pass Stereo (SPS), has been added to help optimize VR rendering. SPS allows the Simulator to render the scene for one eye, and then GPU, via shaders and SPS, create the image for the other eye, without the Simulator needing to submit the entire scene a second time. This reduces the CPU load of the rendering thread and increases the frame rate, especially for the largest and most complex scenes when the frame rate would be lowest.
- - SPS requires a supporting nVidia GPU with a newer device driver installed. GTX1000 and GTX2000 series GPUs, with device drivers after v390 support it. The option is called “SPS” on the Graphics Options screen, and it will be enabled by default if your device driver reports that your GPU supports it. If the SPS option is disabled in the Graphics Options screen, and you have a supported GPU, try a newer device driver.

- Fixed an issue when using VR where the mouse cursor could get stuck on a 'curved screen mode' while using the iRacing BETA Interface, even when not on a curved screen.


Audio

- Ignition and starter sequences remain a work-in-progress, and will be updated over time.
- - Currently, many cars will use a default audio sequence and will share a generic set of sounds.
- - Cars with unique ignition and starter sounds are as follows:
- - - Audi Quattro GTO
- - - Audi R8 LMS GT3
- - - BMW M8 GTE
- - - BMW Z4 GT3
- - - Cadillac CTS-V Racecar
- - - Chevrolet Corvette C6.R GT1
- - - Chevrolet Corvette C7 Daytona Prototype
- - - Dallara DW12
- - - Dallara F3
- - - Dallara IR18
- - - Ferrari 488 GT3
- - - Ferrari 488 GTE
- - - Ford GT
- - - Ford Falcon FG V8
- - - Formula Renault 2.0
- - - Formula Renault 3.5
- - - Holden Commodore VF V8
- - - Indycar Dallara - 2011
- - - McLaren MP4-30
- - - Pro Mazda
- - - Skip Barber Formula 2000
- - - Williams-Toyota FW31

- All cars have had their engine load sounds modified to be more sensitive to subtle changes in throttle levels.

- All gear shift volumes for all cars have been adjusted.


Driver

- Additional detailing has been added to the driver's gloves.


Animated Pit Crew

- The animated pit crew will now look directly at your car as it approaches and leaves.

- The animated Indycar Pit Crew has been training all season, and is now 10% faster!

- The reflectivity of skin-tones in light has been reduced slightly.

- The air wrench hose movements have been smoothed a bit, and should appear less jaggy.


Pace Car

- A new pace car model, Porsche 911 GT3 Cup Car (991), has been added to the iRacing service!

- The default Road pace car is now the Porsche 911 GT3 Cup Car (991).


Replay

- When playing through a Session change, the system will look forward for data to prepare the replay world for the new session.
- - This fixes an issue on Session transitions where the track in replays could appear to have a stripe-pattern effect. This was being caused by data from the previous Session being used to create the track state, only then to have it overwritten in chunks with the new data.


Cameras

- While using the camera tool, blimp velocity may now be a negative number, so it can rotate in both directions.


Admin Commands

- A new Admin Command, '!trackstate', has been added.
- - This command allows an Admin to view and change the track state of the NEXT Session.
- - - This is intended especially for dirt racing, to allow Admins to make on-the-fly changes to the track (like simulating some re-prep before the feature for example).
- - - - You can type “!trackstate” with no arguments to see the track state for the next session. You can adjust it by putting a number as an argument, like “!trackstate 30” (“!trackstate 30%” is safe and will work too). If you go with say “!trackstate -1” or any negative number less than that, you’ll get carry over in the next session (0 means 0% usage).


Telemetry

- A new telemetry variable, 'PitsOpen' has been added. This variable is true if you are currently able to receive service in your pit.

- A new telemetry variable, 'PlayerCarInPitStall' has been added. This variable is true if you are stopped in your stall and parked cleanly so that you can receive service.


Peripherals

- The Fanatec API has been updated to the latest version.


EasyAntiCheat

- The iRacing software has been updated with the latest EasyAntiCheat libraries.



CARS:

Audi R18

- The car number font has been adjusted to better match the real world version.

- The blue lights on the FIA safety display will now flash when Cautions are out.


BMW M8 GTE

- NEW CAR!
- - The BMW M8 GTE has been added to the iRacing roster of vehicles!
- - The twin-turbo, V8 powered beast joins the already impressive lineup of GTE cars in iRacing. With over 500 bhp, the flagship racing car from BMW competes around the world in series including the FIA World Endurance Championship and the IMSA Weathertech SportsCar Championship. In iRacing, you will see the M8 in the multiclass IMSA Series as well as the iRacing Le Mans and iRacing Le Mans Endurance series. A front engine car, the BMW has already earned a reputation for being tough to pass due to its performance and size. iRacers will have the opportunity to race the M8 wheel to wheel against the Porsche RSR, Ford GT, and Ferrari 488 and find out for themselves which of the GTE cars will reign supreme.


BMW Z4 GT3

- Starter and compressor sound levels have been adjusted.


Cadillac CTS-V Racecar

- Fixed an issue where the wing supports would disappear whenever the car was damaged.

- Fixed an issue where the digital display digits were sometimes not at the correct brightness.


Chevrolet Corvette C6.R GT1

- Fixed an issue where some display digits were not illuminating correctly.

- Season setups have been updated.


Chevrolet Monte Carlo SS

- Season setups have been updated.


Dallara F3

- Currently, there is a known issue where the tire warmers are not working for this vehicle during Race Sessions. We are still investigating, and do not currently have a timeline for a fix.
- - Please note that the car was only intended to have tire warmers during Race Sessions, so it does not have tire warmers at all.


Dallara IR18

- Tire grip has been reduced slightly at road tracks.

- New 2019 rear speedway wicker options added. Full length front speedway wicker has been removed due to season rules.

- Minimum fuel capacity is now 0.25 KG.

- Vehicle branding has been adjusted for the 2019 season.

- Fixed an issue where the inside of the hubs were not rendering when the tires were removed.

- Season setups have been updated.


Dirt Late Model

- (ALL) - Front packer garage increment adjustment has been changed from 1/4' to 1/16'.

- (ALL) - World of Outlaws branding has been updated.

- (ALL) - Minimum damping is now enforced while the car is in the garage.
- - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- (ALL) - Season setups have been updated.


Dirt Midget

- Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- Season setups have been updated.


Dirt Sprint Car

- (ALL) - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- (ALL) - Season setups have been updated.


Dirt Sprint Car - Non-Winged

- (ALL) - Cockpit adjustable dampers have been re-enabled per latest USAC rules.

- (ALL) - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- (ALL) - Season setups have been updated.


Dirt Street Stock

- Season setups have been updated.


Dirt U.M.P. Modified

- Minimum damping is now enforced while the car is in the garage.
- - Damper adjustments will no longer influence heights and weights while the car is sitting in the garage.

- Season setups have been updated.


Ferrari 488 GT3

- Season setups have been updated.


Ferrari 488 GTE

- The car number font has been adjusted to better match the real world version.

- Baseline setup has been adjusted.


Ford Fiesta RS WRC

- Season setups have been updated.


Ford GT - 2017

- The car number font has been adjusted to better match the real world version.

- Baseline setup has been adjusted.


Ford GT GT3

- Season setups have been updated.


Formula Renault 3.5

- Legal pushrods length have been increased.

- Non-adjustable bumpstops have been altered to better assist with suspension over-travel concerns.


Legends Ford '34 Coupe

- (ALL) - The rear wheel mass position has been adjusted slightly.


Lotus 49

- Fixed an issue with the mirrors rendering incorrectly.


NASCAR Camping World Chevrolet Silverado

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Diff ranges have been opened to allow for any ratio at any track.

- Vehicle branding and ruleset have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet SS

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Short Tracks/RC will use 750hp engine and INTS and SS will use 550hp engine.

- 2019 spec aero packages have been applied.

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Aero grills have been implemented for this vehicle.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Season setups have been updated.


NASCAR Nationwide Chevrolet Impala - 2011

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Sprint Cup Chevrolet Impala COT - 2013

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR Truck Series Chevrolet Silverado - 2013

- Diff ranges have been opened to allow for any ratio at any track.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.


NASCAR XFINITY Chevrolet Camaro

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Contingency decals and branding have been updated for the 2019 NASCAR season.

- Minimum and maximum tire pressure limits have been adjusted.

- Brake and gearbox settings have been simplified by track type.

- Steering offset variable has been reduced to +/- 15 degrees.

- Small changes to drafting to improve suckup at Super Speedway tracks.

- Season setups have been updated.


Porsche 911 GT3 Cup Car (991)

- Rear wing has been strengthened to reduce the likelihood of damage from small impacts.


Porsche 911 RSR

- 2019 Season 2 GTE BoP:
- - Slightly reduced aero drag for higher topspeed.
- - Aero downforce has been decreased slightly.
- - Fuel consumption has been increased slightly to compensate for reduced aero drag.

- Baseline setup has been adjusted.

- The car number font has been adjusted to better match the real world version.


Porsche 919 Hybrid

- The car number font has been adjusted to better match the real world version.

- The blue lights on the FIA safety display will now flash when Cautions are out.


Radical SR8

- Idle speeds have been increased.

- Season setups have been updated.


Ruf RT 12R

- (Track) - Season setups have been updated.


Silver Crown

- Season setups have been updated.


Skip Barber Formula 2000

- The long awaited V7 Tires are now implemented on this vehicle!
- - Please take them out for some vigorous testing, and let us know what you think. We are looking to gather feedback before fully implementing these on all vehicles.

- Allowable tire pressure range has been adjusted to 14 to 45 psi.

- New in-car, on-board, and chase engine sounds, as well as starter, ignition, gear shift, and engine limiter sounds have been added for this vehicle.

- Baseline setup has been updated.


Sprint Car

- Season setups have been updated.


Subaru WRX STI

- Fixed an issue with rendering artifacts on the side mirrors.


Super Late Model

- Various vehicle updates, including:
- - New aerodynamic information applied.
- - Brakes have been altered to better match car performance after aero updates.
- - Small Front-end geometry tuning.
- - 3' ride heights are now legal in the garage.

- Season setups have been updated.


VW Beetle GRC

- Season setups have been updated.


Williams-Toyota FW31

- Fixed an issue where some display digits were not illuminating correctly.



TRACKS:

Autodromo Nazionale Monza

- (ALL) - The fixed cubemaps for this track has been adjusted for better visual reflections.

- (ALL) - Fixed an issue where some walls would colorfully flicker at night when headlights shone on them.


Charlotte Motor Speedway

- NEW TRACK CONFIGURATIONS!
- - A fully re-scanned and re-built version of Charlotte Motor Speedway was released in the 2019 Season 1 build, but it only included the Roval. With this release, we have have added numerous additional track configurations. These were built using the updated laser scan data. These new configs are as follows:
- - Oval - The full oval track used by NASCAR.
- - Roval Long - An alternate version of the Roval which uses an additional track area in the infield to create a longer version of the track. This track is 2.42 miles in length.
- - Legends Oval - The standard Legends oval using parts of the oval and pit road.
- - Legends RC Short - A 0.72 mile road configuration using a short area of the infield road course.
- - Legends RC Medium - A 1.25 mile road configuration using an expanded area of the infield road course.
- - Legends RC Long - A 1.5 mile road configuration using an even more expanded area of the infield road course and parts of the NASCAR oval and pit road.

- This current version of Charlotte Motor Speedway appears on the website as 'Charlotte Motor Speedway'. The original Charlotte is still available for historical reasons and appears on the website as 'Charlotte Motor Speedway - 2016'.


Circuit des 24 Heures du Mans

- The color of gravel trap tire marks has been adjusted.


Circuit of the Americas

- Fixed an issue where some walls were not visible on lower graphics settings.


Daytona International Speedway

- TRACK UPGRADE!
- - The Daytona Rising real-world track facility upgrades have been implemented at our digital version of this legendary speedway!
- - - The art team has also overhauled much of the environment to bring it up to the latest and greatest specs!


Twin Ring Motegi

- (Oval) - Animated pit crews have been enabled on this track configuration.


Nürburgring

- A preliminary version of night lighting has been added to all configurations of Nürburgring, including the GP Circuit, Nordschleife, and Combined circuits. We do not consider this project finished and still plan to place additional lighting, but consider this an early-access preview!





2019S1


https://members.iracing.com/jforum/posts/list/3637722.page

This release includes some fixes and updates for 2019 Season 1.



CHANGE LOGS:

Membersite

- The Membersite has been updated with the ability to select to use Dynamic Sky when creating a Hosted Session, and when using the TEST panel!


Connectivity

- Fixed a bug that could cause cars to temporarily disappear if the Race Server hit a particular error condition.

- Fixed a bug that could cause the set of cars that the Race server sends to a user to not necessarily be the cars that are closest.
- - This could occur in two different situations: while a spectator in a Session, or if there was a network hiccup that caused a user to briefly 'wink-out' inside the Race Server (the kind of error that could lead to laps being marked 'discontinuity').


Race Control

- Fixed an issue where if a gained time checkpoint gets triggered in an area at or inside a very sharp corner of track geometry, the car could appear to already be before the checkpoint and cause the rule to immediately think the car had already yielded enough time and cancel the gained time tracking before it even started.


Heat Racing

- Fixed a bug in the formation of the Feature Race starting grid that could improperly restrict the number of cars that make it into the Feature.

- Fixed an issue where the results of drivers who would not run in the Feature Race where included in the pre-Feature Warmup Session results.


Pit Stops

- Improvements have been made to the wing and clip replacement algorithms so that now the repair timer is aware of them. It will report their progress as part of the required repairs countdown timer. This should help clarify when a car is still actively receiving repairs.
- - This change effects the following vehicles:
- - - Chevrolet Corvette C7 Daytona Prototype = Nose replacement. Work only begins after the car comes off jacks.
- - - Indycar Dallara - 2011 = Front wing replacement. Work only begins after coming off jacks.
- - - Dallara DW12 = Front and rear wing replacements. Work only begins after coming off jacks.
- - - Dallara F3 = Front and rear wing replacements. Front wing work begins while on jacks, and rear wing work begins only after coming off jacks.
- - - Dallara IR18 = Front and rear wing replacements. Work only begins after coming off jacks.
- - - Formula Renault 2.0 = Front and rear wing replacements. Front wing work begins while on jacks, and rear wing work begins only after coming off jacks.
- - - Formula Renault 3.5 = Front and rear wing replacements. Front wing work begins while on jacks, and rear wing work begins only after coming off jacks.
- - - McLaren MP4-30 = Front wing replacement. Work only progresses while on jacks.
- - - Williams-Toyota FW31 = Front wing replacement. Work only progresses while on jacks.


Controls

- During controls calibration, the Num Pad Enter key is now accepted when prompted.


Customer Service

- Some functionality has been added to help customer service get the content version numbers for installed content to help diagnose loading errors.



CARS:

Cadillac CTS-V Racecar

- Fixed an issue where this vehicle's brake lights were not working during the day.


Dirt Late Model

- (ALL) - Clutch pedal functionality has been removed from these vehicles.
- - This was done to prevent a reported corner exit 'clutch dump' exploit. Drivers should no longer be able to use the clutch pedal in these cars.


Dirt U.M.P. Modified

- Clutch pedal functionality has been removed from this vehicle.
- - This was done to prevent a reported corner exit 'clutch dump' exploit. Drivers should no longer be able to use the clutch pedal in this car.


Formula Renault 3.5

- Durability strength of the rear plank collision spheres have been increased by 50%.


Porsche 911 RSR

- Fixed a minor aesthetic issue with the rear of the vehicle model.



TRACKS:

Daytona International Speedway

- The gained-time checkpoints at the hairpin turns have been updated to correctly penalize people using the inner road surface as a shortcut. This change adds about 1.5 seconds to the gained-time penalty.


Daytona International Speedway - 2007

- The gained-time checkpoints at the hairpin turns have been updated to correctly penalize people using the inner road surface as a shortcut. This change adds about 1.5 seconds to the gained-time penalty.







https://members.iracing.com/jforum/posts/list/3635463.page

iRacing Membersite:

- Time Trial Sessions will now display the Time Trial weather instead of the Race Week weather.

- Test sessions can now be launched using the Time Trial weather (including its static time of day) by selecting the 'TT' button in the Race panel and using the 'Test Car on Track' button. For any other Session type, the Race Week weather will be utilized for the Test Session.


iRacing BETA Interface:

- The Dynamic Sky toggle has returned to the Weather Conditions card of the Climate component in both Hosted and Test Drive modal windows. A tooltip has also been added to briefly describe what flipping this toggle does. The same change will be coming to the classic membersite, but additional work is required which was not completed for this release.

- Fixed an issue where some iRacing BETA Interface components were needlessly making calls to update, causing performance to suffer.

- Degrees in Celsius are now being properly sent from the Sim for Hosted Sessions and Test Drive.

- Fixed an issue where Qualify and Race Sessions' simulated times were not being converted properly on initialization.

- Fixed an issue where date validation for a Session that included only Qualify and Race Sessions was not properly opening up all of the dates of the calendar.

- Fixed an issue where some Purchase and/or Update buttons were redirecting to the Membersite Downloader instead of opening the Downloader modal.

- Addressed dealing with some parameters not retaining their state when going back to edit a Created Race that had not been purchased yet.

- Resolved an issue where the Backspace button was forcing the user to go 'Back' when not focused on a text field. This could sometimes cause either a refresh or a complete logout depending on where in the application you were.

- The same driver list is no longer being shown for multiple Sessions within a Tournament or the same Hosted Session (with the same parent private_session_id).





https://members.iracing.com/jforum/posts/list/3634210.page

This release includes several fixes and updates for 2019 Season 1.



CHANGE LOGS:


Tires

- The tire heat response for oval tracks has been reverted to the 2018 Season 4 system.
- - This should help to make multi-lane racing more viable and competitive.


Pit Stops

- Fixed an issue where drivers could get stuck in the pits when having a damaged wing with the Dallara DW12 or the Indycar Dallara - 2011.

- Fixed an issue where the pit crew would continually turn the car off during lengthy repairs, even when the driver was trying to turn it back on.


Porsche 911 RSR

- Adjustments have been made to several vehicle paint schemes.







https://members.iracing.com/jforum/posts/list/3632834.page

This release includes a variety of fixes and updates for 2019 Season 1.



CHANGE LOGS:


iRacing BETA Interface Update Release Notes [00.10.108]


Sessions

- Active Practice Sessions can now be launched from the Open Practice tab of the Official Series section on the interface.

- The License column has been added to the Pending Sessions in the table view.

- Performance improvements have been made for browsing the Official Sessions section at peak usage times.


Time of Day

- Updates have been made to how Session Duration is handled using the Time of Day options.
- - A reference table has been added to this section to show the duration of each Session type in a race weekend and if any of them exceed 32 hours in simulated length. This table is accessible from the Time Limit panel of the Session Options.
- - A red warning pill will now be displayed on the duration slider for scheduling server time if the Session duration is exceeded.
- - An alert message is displayed if any Sessions' simulated lengths are in excess of the allowable maximum of 32 hours.


Time Attack

- The Time Attack Results page has been completely rewritten.
- - This should solve many of the issues seen with it in past releases and make it faster and more reliable.


Leagues

- When hitting 'back' from League search, results are now auto-submitted to show the pool of results again.

- Removed the pound sign (#) from the '# of League Members' column when viewed in table-view.

- League Owners may now correctly boot League Members.

- A confirm dialog has been added for creating a new League, as this action uses currency.

- A modal menu has been added to recharge iRacing Credits when creating a League if you do not have sufficient funds to create the League.

- Hosted League Session names are no longer being set automatically.


Filtering

- Checking off multiple tags now returns content that matches any of the selected tags, instead of all selected tags together.


Paint Kit

- Fixed several issues where the Paint Kit could say 'Changes Not Saved!' when in fact the changes were saved.


Updater

- The Update button will now only be processed once, even when both a car and a track need updates when using the interface in the table view.




iRacing Simulator Update Release Notes [2019.01.09.01]


Rendering

- Fixed an issue where crowds would not fade correctly when the environment was foggy.

- Fixed an issue with nVidia3D not rendering the sky correctly.


Heat Racing

- Fixed an issue that was allowing a Session in a Heat Racing Event to back-up in time if one or more sessions prior to it ended up being skipped.


Pit Stops

- Fixed an issue where a tire could move under your car during a pit stop with the animated NASCAR pit crew.


Chat

- Fixed an issue that prevented switching to the '@TEAM' radio frequency using the '@transmit' chat command.


Admin Commands

- Fixed the chat output error message for trying to make a user an Admin when the user is already an Admin.


Macros

- Text chat macros now properly ignore any trailing '$' characters at the end of a line when typing macros into the chat window.
- - The '$' character is only applied when typing commands into the text chat macro box and it indicates the command should be executed immediately, it has no meaning when typed into a chat window directly.


Telemetry

- A new telemetry value, 'DRS_Count' has been added that counts how many times DRS was used on the Formula Renault 3.5.


Dallara F3

- Adjustable master cylinders have been added to fine-tune brake feel. A realistic range of master cylinder diameters has been implemented.
- - Maximum pedal force and brake pad friction have also been adjusted so line pressures are in a realistic range.


Porsche 911 GT3 Cup Car (991)

- An update has been made to the V6 tire construction and compound. These changes should provide faster response without losing over-the-limit controllability.


Charlotte Motor Speedway

- Fixed an issue where segments of the track could sometimes appear transparent.


The Chili Bowl

- A new dynamic track initialization algorithm has been applied to this track, which adjusts the berm's water content.
- - This should make racing on the berm impractical.







https://members.iracing.com/jforum/posts/list/3628006.page


This release includes The Chili Bowl dirt oval track, and the fully animated IndyCar pit crews for all Dallara models! We've also included some fixes to keep your racing at top-notch to help you bring in the new year. Happy Holidays!


CHANGE LOG:



UPDATES:

iRacing BETA Interface

- Fixed a background issue that was causing some users to experience a slow response when taking some interface actions.


Rendering

- A curative elixir has been given to all crew members who were suffering from a metallic skin condition. Hopefully, there are no lasting side effects.

- Fixed an issue where headlight flare effects were not rendering correctly during the day.

- Fixed an issue where the sky was not appearing behind the rest of the scene, and at a distance in 3D, when using nVidia3D.


Dynamic Sky

- Fixed an issue where track-side objects could turn black at twilight when vehicle headlights were disabled.

- Some diffuse light is now added to the reflections of objects at night. This will correct an issue, as seen on the cones at Lime Rock Park, where reflective areas could appear black at night.

- Fixed an issue where static shadows on the track surface were not turning on or off when getting in or out of a car with different Replay vs Graphics settings.

- Fixed an issue with cloud lighting where it would incorrectly dim and then get brighter again at sunset and sunrise.


Time of Day

- The 'Clock:' label has been changed to 'Sim Time:' on the Replay screen.

- The short day-of-week name has been added to the displayed value, and changed the color of the value from red to black so that it does not stand out as much as the Session Time.


Pit Stops

- Fully animated IndyCar pit crews have been hired to work on all Dallara models!
- - Dallara DW12
- - Dallara F3
- - Dallara IR18
- - Indycar Dallara - 2011
- - - Be sure to take a pit stop with one of these cars to see the team in action!

- A rule change for GTE pit stops has been implemented.
- - Cars must now re-fuel first and may only change tires once re-fueling is complete. This addresses both Members' requests and the anticipated change in real-life WEC rules for the 2019/20 season.


Telemetry

- The variable name 'dc' has been changed to 'dp' based on if a driver control is tied to the F7 black box or not.

- Fixed an issue where the 'TimeOfDay:' and 'Date:' strings were not being pulled correctly.



CARS:

Dallara IR18

- Fixed an issue where some wheels on opponent cars were not spinning correctly or were floating above the ground.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Additional details have been added to more distant LODs of this vehicle to reduce popping seen when the model and textures down-sample.



TRACKS:

Charlotte Motor Speedway

- The flagger is now properly situated in his box.

- Removed some of the extra blue cones that block off the old Roval configuration road.

- Fixed a bump located at the exit of the infield road course near the light pole, and stitched up a terrain seam under the pit-out wall.


The Chili Bowl

- NEW TRACK!
- - The Lucas Oil Chili Bowl Nationals, a brand new indoor dirt oval track, is now available for purchase in the iRacing Store!
- - Located at the Tulsa Expo Center in Oklahoma, racers from around the country across multiple disciplines come together to bear witness to what has been dubbed the 'Super Bowl of Midget Racing'. The Chili Bowl Midget Nationals is a prestigious dirt racing event that has seen the likes of Tony Stewart, Kasey Kahne, Christopher Bell, Kyle Larson, Rico Abreu, and the Swindell family fill the grids. The inaugural Chili Bowl was organized by Lanny Edwards and partner Emmett Hahn. It was named after a local company who sponsored the first event. The race has been hosted at the Tulsa Expo Center since it was founded in 1987. The inaugural 1987 event consisted of 52 midgets competing in the 2-day event. The event now consists of four days of qualifiers for the Saturday night A-main event. The Chili Bowl's key ingredient is the clay which once covered the adjacent fairgrounds. Without sun or wind to harm it, the indoor garden (roughly a quarter-mile circle) is heavily saturated so that the boldest dirt track artists of our time can truly shine. It accommodates over two hundred race rigs, bleachers for thousands of people, and an ever-growing trade show. To stroll the aisles of Tulsa's QuikTrip Center, the home of The Golden Driller, is to rub shoulders with champions from across America.

- Grab yourself a helping of the fabled indoor dirt oval from the iRacing Store!


Circuit des 24 Heures du Mans

- Additional lightmaps have been added for greater detail at night.


Williams Grove Speedway

- Fixed a terrain seam located on an access road on T2 outside access road.







https://members.iracing.com/jforum/posts/list/3627006.page

This release focuses on fixing issues introduced with the 2019 Season 1 Release.


CHANGE LOG:



UPDATES:

iRacing BETA Interface

- Various performance efficiency and stability upgrades have been made to the system.

- Fixed a logic error for Start & End dates for Time Attack Competitions (in UTC).

- League IDs are now hidden in User Created races that are not for Leagues.

- Various League section updates and fixes.

- Added a stability update for data being requested when it potentially can't back itself up.


Rendering

- Fixed an issue where a noticeable stutter could appear when getting in/out of a vehicle, especially at a large track.


Dynamic Sky

- Slightly boosted the minimum lightness of the sky and clouds.

- The sky is no longer forced the redraw when switching cameras while using Low Sky Detail. This should help to alleviate a large stutter. Also, the threshold for the distance between the switching cameras where a redraw is required has been increased when using High Sky Detail, to help avoid it triggering unnecessarily.


Time Trial

- Fixed an issue that was causing all Time Trial Sessions to have moving sun and clouds.


Paint Kit

- A new sponsor, Fury, has been added to the paint kit!


Controls

- Knob calibration has been improved to make position detection more reliable.

- Fixed a corruption issue in the 'controls.cfg' file that could cause some controls to fail to map to the correct control type.

- Fixed a calibration issue with Fanatec wheel rotary knobs being off by a value of one.

- Fixed an issue where Auto-Ignition would be turned on if Auto-Start was enabled and a user selected to turn off Manual Ignition.


Telemetry

- 'Date:' will now be output next to 'TimeOfDay:' in the session string.

- Fixed an issue where the weekend start time was not being output correctly to telemetry via the 'WeekendInfo:WeekendOptions:TimeOfDay:' session string entry.

- Older 'TrackTemp' telemetry reading has been deprecated in favor of 'TrackTempCrew'.
- - For now, 'TrackTemp' is set to, 'TrackTempCrew' for backwards compatibility.



CARS:

Dallara F3

- Corrected a significant problem in the aero calculations, particularly as you adjust aero packages and wing settings in the Garage. Adjustments will now be directionally correct (reducing wing angles will reduce both downforce and drag), and should be more in-line with real-world performance.

- Updated the damage model to prevent the aero balance from moving too far when damaged.

- Removed the option of fitting front torsion bars with 0 diameter.

- Currently, there is a known issue where the tire warmers are not working for this vehicle during Race Sessions. We are still investigating, and do not currently have a timeline for a fix.
- - Please note that the car was only intended to have tire warmers during Race Sessions, so it does not have tire warmers at all.


Dallara IR18

- The tread pattern on the tires used by this vehicle should now appear more worn.


Ferrari 488 GT3

- Rev limiter and pit limiter audio has been improved.


Ferrari 488 GTE

- Rev limiter and pit limiter audio has been improved.


Formula Renault 3.5

- Car collision durability has been increased, and the collision spheres for the sidepods have been raised slightly.

- Aero limits, heights, and DRS status have been added for telemetry.

- Wing position and DRS status will now correctly be displayed on opponent vehicles.


Global Mazda MX-5 Cup

- Fixed an issue where this vehicle would take tires and fuel every time it was reset.


HPD ARX-01c

- Fixed an issue where some digits were not displaying correctly on the digital display.


Mazda MX-5 Cup - 2015

- Fixed an issue where this vehicle would take tires and fuel every time it was reset.


Mazda MX-5 Roadster - 2015

- Fixed an issue where this vehicle would take tires and fuel every time it was reset.


McLaren MP4-12C GT3

- Fixed an issue where some digits were not displaying correctly on the digital display.


Porsche 911 RSR

- Fixed an issue where the color of the LEDs above opponent cars' doors at night displayed incorrectly.


Ruf RT 12R

- Season setups have been updated.



TRACKS:

Charlotte Motor Speedway

- Grounded a floating safety vehicle located on the T4 oval access road.

- Unburied campers located on the hill outside of oval T2.

- Fixed an issue with a fence drawing through the wall on the inside of T6.


Circuit des 24 Heures du Mans

- Adjusted the lighting at night.


Okayama International Circuit

- Smoothed a bump located in the runoff area of T5, and a blue merge cone has been added at pit exit.


Sonoma Raceway

- Fixed an issue with the gain-time checkpoint at T4.

- New race lines have been applied to this track's configs.

- (Rallycross) - Fixed a visual surface bug just past the start area.


Tsukuba Circuit

- (2000 Series) - Pit stall #20 is no longer located on a staircase.








https://members.iracing.com/jforum/posts/list/3625931.page

This release focuses on fixing issues introduced with the 2019 Season 1 release, and fixes a crashing issue with the accelerated simulated time feature.


CHANGE LOG:



UPDATES:

iRacing Membersite

- Fixed an issue where the website would sometimes not display correctly after registering for a Hosted Session.


iRacing BETA Interface

- Fixed a performance issue with Official and User-Created Races Page.

- Removed the First Name greeting from the Home Page.

- Fixed an issue where the Car Class selection was not working correctly when creating a Hosted Session.


Day/Night & Time of Day

- Ambient light at night has been reduced.
- - This should especially improve the realism while using a VR device.

- Fixed an issue where a raceserver could crash if the elapsed simulated event time exceeded 36 hours.

- Fixed an issue where yellowish lighting spots could appear on tracks at night while headlights were disabled.

- Fixed an issue with many objects not lighting correctly during night mode.


Pit Stops

- NASCAR pit-sign-guy has returned from a short sabbatical.

- Fixed an issue where some cars were able to leave the pits with invisible tires.


Time Attack

- Fixed an issue that was preventing the ref-lap car from being visible in Time Attack sessions.


Controls

- Fixed an issue that may have caused control mapping issues.



CARS:

Dallara F3

- This vehicle now utilizes a single tire-change checkbox for all four tires.

- Fixed an issue where the first gear information was not exporting to telemetry correctly.


Formula Renault 2.0

- This vehicle now utilizes a single tire-change checkbox for all four tires.


Formula Renault 3.5

- Rev limiter model and audio has been improved.

- Fixed some typos in the garage info.

- This vehicle now utilizes a single tire-change checkbox for all four tires.


Radical SR8

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Season setups have been updated.



TRACKS:

Charlotte Motor Speedway

- Standing start grid positions have been adjusted to fix an issue where the drivers placed on the oval section would get a slow down penalty. These grid positions have been moved to use the chicane.

- Fixed an issue where some curbs could appear transparent at certain angles.


Richmond Raceway

- Adjusted the reflectivity of some painted lines.





https://members.iracing.com/jforum/posts/list/3625221.page

This season release includes the long awaited Day/Night & Time of Day system, a pair of free tracks, two new cars, and a host of updates, features, and fixes for your iRacing enjoyment. We hope to see you out on the track!

Some highlights include:
• Day/Night & Time of Day
• Dallara F3
• Formula Renault 3.5
• Charlotte Motor Speedway (Roval)
• Tsukuba Circuit (7 Configs)
• iRacing BETA Interface - Home and Leagues
• New Crowd System
• New Controls and Force Feedback Settings
• Brake Bias Adjustments for Fixed Setups


Full 2019 Season 1 Release details are below.



CHANGE LOG:



UPDATES:

iRacing BETA Interface

- A new Home section has been added featuring the latest news, promotions, and popular Official and User-Created Races.
- - Read news articles and announcements from iRacing.
- - View available series and sales promotions.
- - Join the most popular Official and User-Created Races all from one place.

- The Leagues section of the iRacing BETA Interface has been unlocked!
- - Full league management functionality, as on the Membersite Leagues pages, is now available through the iRacing BETA Interface!

- A new Help and Support section has been added to the status bar with information and helpful links to support.

- The Create a Race interface has been improved.
- - First, a user will be able to adjust the Car, Track, and Climate. Then, all Race Details are displayed together on their own page. A user may move back and forth between these sections as needed.
- - New 'Reset' and 'Last Settings' buttons have been added.
- - - Reset will clear all selected content and settings.
- - - Last Settings will load the last successfully hosted session information to all fields.

- Active Sessions are now visible for User-Created Races. A user may Spectate, Spot, Crew, or start a Time Trial any Session that is actively running.
- - Viewing Active Sessions can be toggled on and off. Click on the 'Show Running Sessions' toggle next to the view buttons.

- Test Drive is now available as an option from any Session.
- - A Test Drive button will now always be displayed for all Sessions, which will launch a Test Drive session using the information from the session you are viewing. This includes all Official Races and all User-Created Races.

- Season and Series ID is now visible in the interface.
- - Click on a Series, then click on 'Series Info' to view this information.

- The track list will now by default only display the list of tracks, instead of a list of all tracks and all of their configurations listed out. Once a track is selected, you may select an individual config.
- - An option has been added so that you may toggle between having the track list display the list of tracks or having the track list show all tracks and all of their configurations listed out.

- The status bar at the top of the screen now features a tinted background for ease of legibility and use when the Interface is scrolled down.

- The iRacing Paint Shop within the iRacing BETA Interface should now be better at remembering when changes are made to cars.

- The iRacing BETA Interface now has an active display of all authenticated connections for your account, with verbose information about the connections, and the ability to manually disconnect remote, active connections.

- The settings panel now has a button to sign out your authenticated connection, plus all other (in)active connections, whether remember me has been selected or not.

- Page content will now fill more of the screen when the interface is scaled to 150% or less.
- - This should improve the display of the iRacing BETA Interface on 27' monitors.

- Fixed an issue where dropdown menus could appear under other content.

- Fixed issues where 'invalid date' would display, or the year listed would incorrectly be 1969.

- Fixed an issue where the user was not returned to the last page they were on after exiting a Session.

- Fixed an issue where switching to/from table view and grid view, the Interface was not remembering which view a user was using the next time they returned to that page.

- Fixed an issue where the Interface was not remembering whenever the user chose to order content a certain way after navigating away and returning.

- Numerous other stability fixes; the iRacing BETA Interface should run smoother than ever!


iRacing Membersite

- The iRacing Membersite has been updated to allow for editing Sessions created via the iRacing BETA Interface. However, the user will be unable to edit settings that are only available when creating a Session through the iRacing BETA Interface.

- Various Day/Night & Time of Day information has been added to the Membersite:
- - Sunrise and sunset times will be displayed for all sessions.
- - Simulated start time will be displayed in the Session Info for Official and Hosted Sessions, and in the Race Results.

- A new and improved banner has been added to the top of the Membersite to launch the iRacing BETA Interface!

- Fixed an issue in the shopping cart where the hyperlink of a track added to your shopping cart from the iRacing BETA Interface was not linking to the proper track.


Series Special Event Races

- We have added a new feature which allows us to schedule Special Event Races for a Series within the normal season schedule. Each special event is a stand-alone racing event, and entry is based on championship points within the series. Championship Points awarded from such an event are not integrated back into the Series.
- - We could, for example, schedule a single split race, that would be populated by drivers with the top N in Championship Points, either for a given race week, or the overall season. Or, we could have a “Week 12 Pro Race' automatically built into any given Series for the top 40 drivers, based on Championship Points in that Series during the Season, who show up for the given race time slot. The top 40 who show up based on season points would race.
- - Championship Points earned from Special Event Races are stand-alone, and are not part of the regular Series standings.
- - We will likely be demonstrating this feature during Week 13, and it may even include some prizes, so, stay tuned!


Dynamic Track

- Initialization of a track on the client is now influenced by how many laps have been driven (including carry-over between sessions). This will enable clients to enter a session without causing a dramatic change in the track appearance as the server updates come in.

- The maintenance of track temperatures between sessions, such as the heat added from cars during a Qualify session, will now carry-over and dissipate through the passage of simulated time between the end of one session and the start of the next.
- - Previously it was assumed that enough time existed between sessions for the track to return to its equilibrium state at the start of each session.
- - You may directly influence this through the new Day/Night & Time of Day settings. For example, setting your events to run consecutively will create more vehicle-generated heat buildup throughout your event than having each session start four hours after each other.


Tires

- Tires are now roughly 50% less affected by track temperatures.
- - This should result in a more true-to-life interaction between tires on track surfaces of various temperatures, and help to normalize the lap times between extreme temperatures.


Day/Night & Time of Day

- The Simulator now generates dynamic skies that change as time passes. The sun’s motion in the sky is accurate for the selected event location, date, and time. As the sun and cloud cover move, the lighting in the simulated environment changes to match the sky.
- - The generated sky will change as time elapses for all Sessions of all types, except for old Replays, Time Trials, and Time Attack Sessions, where conditions are frozen by design.

- The shadows cast by static objects, such as buildings, trees, and grandstands, now move over time to match the sun's angle.
- - These shadows also influence the dynamic track's temperature where they are cast over time.

- Regular Season and Hosted events now specify a specific starting date and time for the event.
- - A user may only select a day of the year for the start of an event that is within the normal range of dates during which the real-world track would be open for on-track activities.
- - - The default starting date for a Hosted session is a reasonable date in late Spring.
- - Each Session within a Regular Season or Hosted event (Practice, Qualify, Race, Heat, etc.) also has a specific start time within a 36 hour window relative to the starting date and time of the event. For example, you may create a Hosted Session that features an early morning Practice, followed by a twilight Qualify, followed by a sunrise Race. The default option is to run each session consecutively, so that as soon as one finishes, the next one will begin in real-time.
- - For Heat Racing Sessions, a user may only specify the specific start times for the first Session within each block of sessions. For example, you can specify the start time for the first Heat race, but not for each subsequent Heat race. A user may also specify the start time for the first Consolation race, but not for each subsequent Consolation race.

- When selecting the date and time for an event, the local time zone for the selected track is used.
- - Daylight Saving Time adjustments are taken into account when specifying the event start date and time. However, if a session runs through a time change point, the in-session date and time clock will not adjust for this.

- Event starting times may still be specified using generic presets: Sunrise, Morning, Afternoon, Late Afternoon, Sunset, and Night; or a user may specify a precise time at the track, such as 3:30pm.
- - When using the generic presets, the event start time positions the sun at a specific altitude above the horizon to match the generic term.
- - - Sunrise sets the start time such that the sun begins about 0 degrees above the eastern horizon.
- - - Morning sets the start time such that the sun begins about 20 degrees above the eastern horizon.
- - - Afternoon sets the start time such that the sun begins about 58 degrees above the western horizon.
- - - Late Afternoon sets the start time such that the sun begins about 15 degrees above the western horizon.
- - - Sunset sets the start time such that the sun begins about 0 degrees below the western horizon.
- - - Night sets the start time such that the sun begins about 20 degrees below the western horizon.

- Tracks that have night lighting (ie: any of the iRacing tracks for which a user has been able to select a 'Night' event at before) will switch to “Night Mode” during the sunset/twilight phase, and the stadium lights will switch on. These lights will turn off during sunrise.
- - Tracks without night lighting will still function using the Day/Night & Time of Day system, however they will get darker and darker until they are nearly pitch black. We do not recommend driving cars without headlights at these tracks past sunset.
- - - As a special bonus, with this 2019 Season 1 Release, Circuit des 24 Heures du Mans has been updated to feature Night Mode!

- The speed at which the sun moves across the sky may be altered.
- - For example, an entire simulated day can occur within a 3 hour session. This “accelerated time” only affects the sun itself and how it changes the temperature of the day or night. Weather, cloud cover, etc. are not effected by the accelerated time.
- - When creating a Session, you may specify 1x, 2x, 4x, or 8x speed for the sun. Please note, the track surface temperatures may not keep up as accurately with a highly accelerated sun as they would at normal speed.

- The Simulation will display the simulated day of the week and wall-clock time in the F1 Black Box, and it will display the simulated date and time on the Replay screen.
- - While in a session where the sun’s motion is sped up, the wall-clock date/time values will advance at the appropriate rate, and will include the appropriate “2x”, “4x”, or “8x” sun-motion-factor indicator.
- - In Time Trial and Time Attack Sessions, since the sun position is fixed, these simulation-world date/time values are also fixed, and will include a “0x” sun-motion-factor indicator.

- Clouds now cast shadows, and these shadows update dynamically as the clouds and the sun move as time passes. Each cloud shadow effects the dynamic track surface temperatures.
- - When using Specified Weather for an event, the event will start at the specified temperature, but may drift up or down a few degrees depending on the time of day and the duration of the session.
- - Please note, when building fixed racing setups, expect at least some track and air temperature variance during sessions.

- Temperature, relative humidity, wind speed, and other weather values will change as time elapses during a session.
- - Currently, these changes are very minimal, and using Generated Weather will allow for slightly more variation during a Session than using Specified Weather. A new weather system is currently in development which will allow the sky conditions to change during the session (ie: clear to overcast, etc,) and will result in far more dynamic weather throughout an event.

- New “Sky Detail” Graphics Options have been added!
- - These settings control how many frames are used to update the sky. Low Detail spreads the work out over more frames, so the sky updates may appear jumpy, but the frame rate will be higher. High Detail does more work per frame so the updates are more frequent, but this can adversely affect frame rate. Medium Detail is an average compromise.

- You must use the iRacing BETA Interface in order to access all of the Day/Night & Time of Day settings that are now available. However, the system will still operate correctly in Sessions created and joined via the classic Membersite.

- Old saved Replays will now load up with a generated sky instead of the static skyboxes of the past. The sun position and sky conditions will attempt to match the conditions of the original replay to the best of their ability, within reason. The sky will then remain fixed while the Replay runs.


Driving Aids

- The Auto-Start Aid is now optional, you can turn it off if you want to manually start your engine when you get into the car. This will be forced to OFF if you map your ignition to an ON/OFF toggle switch.

- The Auto-Start Aid and Auto-Clean Visor Aid are now allowed when using Touch/Tilt Driving.


Rallycross

- Track-config specific setups have been added to a variety of the Rallycross vehicles.


Hybrid Power Units

- The PID auto-deployment system now re-calculates the control variable (EOS % offset) multiple times per lap.

- Adjusted the hybrid system to include the manual deployment offset that compensates for the requirement of a non-zero base value from the refline calculations.

- Updated the refline calculations for hybrids that reduces placement of end-of-straight markers due to cornering drag. The system needs to see 6 consecutive segments with a drop in speed before it will place an EOS marker.

- Additional updates to the auto-tuner. The aim with these changes is to achieve greater stability - slower to converge, but less variation once it gets there.

- PID parameters changed for faster but more stable convergence to target battery charge %. Also, % end-of-straight speed multiplier capped at a maximum value of 1.1.

- Updated the engine system to account for the Porsche 919 harvesting more energy than it may legally deploy at Le Mans.

- Fixed a bug where the battery state of charge was not correctly being carried over between driver changes.


Crowds

- The crowd system has been rebuilt from the ground up to significantly improve both appearance and performance. In the previous system, crowd members would only be seen facing the camera directly from the front or directly from the rear. With this new system, crowd members now render from 360 degrees and face towards the racing action, rather than towards the viewer's camera.

- Each crowd member is rendered from a high fidelity 3D model to a texture with four times the amount of pixels than previously. This results in a crisp, high resolution appearance with accurate normal maps and lighting in the Simulator. The variety of crowd appearance has also increased, with over 33% more unique people than before.

- Each crowd member is also now an instanced object, and each race fan takes advantage of this technology to reduce their memory usage and rendering time.


Paint Kit

- The texture size for all helmet patterns has been increased from 512x512 to 1024x1024.

- Radical and SimSpeed sponsors have been updated.


Options

- All in-car controls not currently in use will no longer be displayed in the Options screen.

- Some Options and Replay Options screen items have been rearranged and adjusted:
- - A Sky/Cloud Detail setting has been added to the Options screen.
- - The Virtual Mirror setting has been removed from the Replay Options screen.
- - The Far Terrain and Tri-linear Filtering options have been removed from the Options and Replay Options screens; these options are still available for adjustment in the '.ini' file.


Controls

- Support has been added for mapping an ON/OFF switch to some toggle controls, that is a switch that remains ON or OFF rather than just a momentary toggle.

- A checkbox has been added to the Option Screen to disable the Auto-Starter Aid that starts your car when you enter the driver's seat.
- - By default, this checkbox is OFF.
- - The ignition will no longer fire when you trigger the starter, a driver must manually turn on the ignition if you want to run the starter.
- - - The Default Ignition option is set to OFF if the Auto-Start is disabled.

- Support has been added for the new QAxis control type. This is a rotary knob that acts as a sequential series of buttons. If the knob has more positions then the states in the item we are attempting to control then each detent on the knob will be mapped 1:1 to the states.
- - For example if the throttle map has 3 possible options, but your knob has 12 positions, then positions 1, 2, and 3 will adjust the throttle mapping, rather than forcing you to rotate the knob through its full range as you would with an analog knob. If there are more states then positions for the knob, then we will spread them out as best we can, skipping some intermediate states.
- - Any hardware developer wanting to add a QAxis knob to there controller needs to ensure that the button defines are in sequential order. So a 4 position knob could use buttons 12, 13, 14, 15, but could not use buttons 12, 14, 13, 7. More details on this will be posted to the hardware forums.
- - The Fanatec CSL Elite McLaren GT3 rim is currently the only rim that ships with support for QAxis rotary knobs, however new rims are expected to be released later this year.

- A calibration wizard has been added to the in-car controls to simplify the process of setting them.

- All F7/F8 black box widgets now have a corresponding map-able control.

- Control calibration improvements have been made, including the enforcement of expected control type when calibrating. This will prevent users from mapping a button to an analog slot by accident.


Admin Commands

- Admins are now allowed to throw a Caution, even when the event has cautions set to 'OFF'.
- - For all intents and purposes, this option now means that when cautions are turned off for an event, iRacing Race Control does not throw Cautions, but an Admin may.


Force Feedback

- The force feedback setup screen has been reorganized to better support direct drive wheels.
- - Force units have been rescaled so that linear and non-linear are using the same unit scale.
- - Clicking on the Strength value will toggle between iRacing units and Newton meters.
- - A new Wheel Force slider has been added.
- - - Set this to the peak force of your wheel to help keep the auto function from overdriving your wheel. This also rescales the strength slider so you can not manually oversaturate the wheel on accident. This is only beneficial for users with wheels that are as strong or stronger than the force feedback we are getting from the physics (about 10 Nm or greater), so do not worry about setting it perfectly if you have a belt or gear drive wheel.
- - 'Dampen Oscillations' has been renamed 'Reduce Force When Parked' to better reflect what this option does. Also, the default value for this setting has been reduced to 33% from 50%.
- - The default endstops have been softened from 15 degrees to 45 degrees.
- - A hard knee has been added that reduces forces above 80 Nm by 80% and clips forces above 120 Nm.
- - - This should make running into a wall safer without completely destroying the signal.
- - Mouse-over tooltip help has been added to all force feedback settings.

- Helper text for racing wheel settings has been updated.


Replay

- A pair of settings have been added in the [Replay] section of the 'app.ini' file to control how many seconds from the end of the tape Replay playback begins when exiting the car. One setting is for driver swap events, and the other is for non-team events.

- The 'FF to End' behavior has been optimized to reduce system load, and to maintain Live Mode viewing when a new session begins.


Oculus Rift

- Rift HMD 1.3.2 support has been migrated to Oculus SDK 1.26.0.


EasyAnti Cheat

- A new version of the EAC application has been integrated into iRacing.



CARS:

Audi R18

- Users may now adjust the lengths of bump rubbers on the heave elements.

- Reduced the maximum packer length for the front heave element to 40mm.


Audi R8 LMS GT3

- A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st Gear.


BMW Z4 GT3

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

- A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st Gear.


Chevrolet Corvette C7 Daytona Prototype

- On-board audio improvements have been made to the engine, gear shifts, backfires, and ignition sounds, and a new pneumatic compressor sound has been added.

- A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st Gear.


Dallara DW12

- This vehicle now has a single checkbox for changing all tires at once.
- - A new pit command, '#t' has also been added for toggling all tires at once.

- Idling fuel consumption has been reduced.

- Pit limiter sound levels have been reduced.


Dallara F3

- NEW CAR!
- - The Dallara F3 is now available for purchase and use on the track!
- - - The Dallara F3 car is raced in one of the most successful racing series in the world, Formula 3. It's a development series for up and coming drivers in Europe, the United States, Asia and Australia and has seen many a high profile driver move to the top ranks of open wheel racing in Formula One and IndyCar. Raced in spec series, the F3 car was designed for young drivers to move their way up through the ranks of open wheel racing. Racing an F3 car is often the first venture into professional level racing for young amateurs.
- - Purchase your Dallara F3 from the iRacing store, right here: http://members.iracing.com/membersite/member/CarDetail.do?carid=106


Dallara IR18

- This vehicle now has a single checkbox for changing all tires at once.
- - A new pit command, '#t' has also been added for toggling all tires at once.

- Idling fuel consumption has been reduced.

- Gear shift sounds have been improved and the pit limiter sound levels have been reduced.

- Season setups have been updated.


Dirt Late Model

- (ALL) - The damage model has been adjusted to reduce performance losses from side and rear impacts slightly.

- (PRO & SUPER) - Season setups have been updated.


Dirt Midget

- Driveline losses have been adjusted to tame wheel stands at Kokomo.


Dirt Sprint Car Non-Winged

- (360) - Season setups have been updated.


Dirt Street Stock

- Removed a duplicate brake bias bar that appeared when the brake bias bar was rotated.


Ferrari 488 GT3

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.


Ferrari 488 GTE

- 2019 Season 1 GTE BoP: Engine torque and downforce have been increased slightly.

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.


Ford GT - 2017

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

- A compressor shift sound will now trigger every time there is an up-shift from Neutral to 1st Gear.

- Season setups have been updated.


Ford GT GT3

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.


Formula Renault 2.0

- Garage layout and notes have been updated.


Formula Renault 3.5

- NEW CAR!
- - The Formula Renault 3.5 is now available for purchase and use on the track!
- - - The (much) bigger brother of the Formula Renault 2.0, the FR3.5 is the perfect fit in the iRacing open wheel ladder system. The open cockpit, V8 powered cars, were traditionally a stepping stone for many drivers who were pursuing careers in Formula One. Featuring a spec chassis and spec motor, the cars allowed drivers to showcase their skills and hopefully get noticed by a Formula One team. The normally aspirated V8 motors produce 530 bhp and the large wings, both front and rear, provide large amounts of downforce and grip. Some say the FR3.5 sounds like a Formula One car should, or at least used to, before they moved to the turbo/hybrid power units.
- - Purchase your Formula Renault 3.5 from the iRacing store, right here: http://members.iracing.com/membersite/member/CarDetail.do?carid=105


Global Mazda MX-5 Cup

- Removed the front anti-roll bar pre-load adjustment option from the Garage options.

- Camber adjustment limits have been reduced.


Indycar Dallara - 2011

- This vehicle now has a single checkbox for changing all tires at once.
- - A new pit command, '#t' has also been added for toggling all tires at once.

- Idling fuel consumption has been reduced.


Lotus 49

- Season setups have been updated.


Mazda MX-5 Cup - 2015

- Removed the front anti-roll bar pre-load adjustment option from the Garage options.


Mazda MX-5 Roadster - 2015

- Removed the front anti-roll bar pre-load adjustment option from the Garage options.


McLaren MP4-12C GT3

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.


McLaren MP4-30

- This vehicle now has a single checkbox for changing all tires at once.
- - A new pit command, '#t' has also been added for toggling all tires at once.

- Rev override is now adjustable in the garage.


Mercedes AMG GT3

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.


Modified - SK

- Season setups have been updated.


NASCAR Camping World Chevrolet Silverado

- Fixed issues with rear camber limit, and shock installation stiffness.

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- Fixed issues with rear camber limit, and shock installation stiffness.

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Fixed an issue where the ignition switch was not appearing correctly when the ignition was turned on.

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.


NASCAR Truck Series Chevrolet Silverado - 2013

- Fixed issues with rear camber limit, and shock installation stiffness.

- Season setups have been updated.


NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Season setups have been updated.


Porsche 911 RSR

- Brake Bias may now be adjusted in the garage during events with Fixed Setups.

- Tires will now correctly disappear when changed during a pitstop.


Porsche 919 Hybrid

- 2019 Season 1 LMP1 BoP Changes: MGU-H harvesting rate has been slightly reduced to balance the LMP1 cars on tracks with long straightaways.

- Tires will now correctly disappear when changed during a pitstop.


Pro Mazda

- Season setups have been updated.


Radical SR8

- Radical logos have been updated.

- Season setups have been updated.


Ruf RT 12R

- Season setups have been updated.


Silver Crown

- Season setups have been updated.


Sprint Car

- Season setups have been updated.


Street Stock

- Maximum front spring stiffness range has been increased to 2500 lb/in to help at high load tracks.

- Fixed an issue with install stiffness.

- Season setups have been updated.


Super Late Model

- Season setups have been updated.


Williams-Toyota FW31

- This vehicle now has a single checkbox for changing all tires at once.
- - A new pit command, '#t' has also been added for toggling all tires at once.

- Standing start rev limit has been set to 12k RPM in N and 1st gear, just like the real car.

- Rev override is now adjustable in the garage.



TRACKS:

Atlanta Motor Speedway

- (Rallycross Long) - Tire barriers have been added to this configuration to prevent gaining time by driving through the grass around the jump.

- (Rallycross Long) - Adjusted the levels of compact and loose dirt in the starting area, and fixed an issue with the 3rd place starting grid position.


Charlotte Motor Speedway

- NEW UPDATED TRACK!
- - Charlotte Motor Speedway, a newly updated asphalt oval and road track, has been granted to all iRacing Members for FREE!
- - This track currently features one track configuration:
- - - Roval
- - Additional track configurations are planned for release at a later date.
- - The Charlotte Motor Speedway built a new infield road course, designed specifically for NASCAR competition, in 2018. It utilizes nearly all of the 1.5 mile oval as well as newly built infield portion, thus the name Roval (Road/Oval). The Roval configuration is a 17-turn, 2.28 mile track that challenges the best of drivers and team. Car setups are typically compromises, a car good on the oval may not be so good in the infield and vice versa so drivers and crew chiefs have to decide what matters most to them. Two chicanes, one on the back straight and one just before the start finish line, make for some exciting passing opportunities as competitors can attempt to out brake each other. The Charlotte Roval is a unique infield road course that has already proven to be an exciting venue since its NASCAR debut in 2018.

- This track has been added to the default iRacing content, and is now FREE for all iRacing Members!


Charlotte Motor Speedway - 2016

- The track formerly known as Charlotte Motor Speedway has been renamed Charlotte Motor Speedway - 2016 to make room for the updated version of this real-world track location.


Circuit des 24 Heures du Mans

- Night lighting has been fully implemented at this track!
- - Now, when this track is selected to run at Night, or the new Day/Night & Time of Day system transitions to or from night, all track lights, reflectors, and environment lighting will work correctly and seamlessly!


Circuit of the Americas

- Several terrain seams have been fixed.


Indianapolis Motor Speedway

- (IndyCar Oval) - Pit stall positions have been shifted slightly.


Tsukuba Circuit

- NEW TRACK!
- - Tsukuba Circuit, a brand new asphalt road track, has been granted to all iRacing Members for FREE!
- - This track currently features seven track configurations:
- - - 1000 Full
- - - 1000 Outer
- - - 1000 Chicane
- - - 1000 Reverse
- - - 2000 Full
- - - 2000 Moto
- - - 2000 Short
- - Tsukuba Circuit, located in Japan, was built in 1970 and is known for hosting sports car, open wheel and motorcycle races - and most notably Time Attack competitions. There are two main configurations, Course 1000 and Course 2000, with multiple variations of both. This makes the track a perfect fit for the iRacing base package as it can be used in multiple series without becoming repetitive. Course 2000 is just over 2 KM in length and features 14 turns. Course 1000 is approximately 1 KM and has 11 turns. While the two main configurations share the same facilities, they are completely independent of each other and don't share any racing surface. The tracks proximity to Tokyo, Japan has made it extremely popular with local car tuners who compete in Time Attack competitions. Expect to see Tsukuba Circuit feature in both race series and time attack competitions on iRacing.

- This track has been added to the default iRacing content, and is now FREE for all iRacing Members!






2018S4


https://members.iracing.com/jforum/posts/list/3618970.page

This release focuses on fixing issues with the 2018 Season 4 Release, as well as a few quality-of-life enhancements.


CHANGE LOG:


UPDATES:

iRacing BETA Interface

- Fixed an issue that could potentially cause large stutters when driving if the Simulator was launched from the iRacing BETA Interface.


Race Control

- Fixed an issue that could cause drivers in certain grid spots to be set as if they had lapped the field, causing black flags and other pacing issues.
- - This issue was prevalent at Knoxville Raceway.


Pit Crew

- Fixed an issue where the Lollipop Guy could get confused about what black box checkboxes were completed at the end of a pit stop, causing him to not let you out of the pits while he taunted you with 'STOP' and 'GO' rapidly, until a tire was changed.

- Specular map (shininess) roughness of gloves has been adjusted to bring out more details.


Reference Car

- The ghostly reference car will no longer be celebrating October by blinking in and out of space and time.


CARS:

Audi R8 LMS GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.

- Compressor sound levels have been adjusted.


BMW Z4 GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.


Dirt Late Model

- (ALL) - Maximum brake pedal force has been reduced slightly.

- (ALL) - These cars will now incur more notable performance loss with body damage.


Dirt U.M.P. Modified

- A LR droop chain length adjustment has been added to the garage.

- Maximum brake pedal force has been increased.

- Front tire tread pattern has been adjusted slightly.


Ferrari 488 GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.


Ferrari 488 GTE

- Brake Bias may now be adjusted in-car during events with Fixed Setups.


Ford GT - 2017

- Brake Bias may now be adjusted in both the Garage and in-car during events with Fixed Setups.


Ford GT GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.


McLaren MP4-12C GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.


Mercedes AMG GT3

- Brake Bias may now be adjusted in-car during events with Fixed Setups.


Nissan GTP ZXT

- Fixed a bug where the intake pressure needle gauge was not correctly reading in units of inches of Mercury (in Hg).


Porsche 911 RSR

- Brake Bias may now be adjusted in-car during events with Fixed Setups.

- Fixed an issue where the brake lights would not appear correct after the vehicle had taken damage.


Radical SR8

- Fixed an issue where the digital display was not lighting up properly at night tracks.


TRACKS:

Daytona International Speedway - 2007

- (Moto) - Missing pit lines have been added to this track configuration.






https://members.iracing.com/jforum/posts/list/3617837.page

This release focuses on fixing some issues introduced with the 2018 Season 4 Release.


CHANGE LOG:


UPDATES:

Physics

- Fixed an issue where vehicle pitch and roll angles were not relative to the track's surface normal value, causing the cars' pitch and roll angles to not match to slope or banking of the track's surface.


Rendering

- Improved the memory allocation of shaders used in the Simulation.


Audio

- Improved the memory usage of the iRacing sound manager.


CARS:

Dirt Sprint Car Non-Winged

- (360) - Eldora Speedway setup has been updated.


NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.


TRACKS:

Atlanta Motor Speedway

- (Rallycross - Both) - The physics parameters of some of the blue tire bundles have been adjusted.





https://members.iracing.com/jforum/posts/list/3617439.page

This release focuses on fixing some issues introduced with the 2018 Season 4 Release.


CHANGE LOG:


UPDATES:

Rendering

- Fixed a crash when loading with older DX10 compatible GPUs.

- Added optimizations to reduce possible stutters when switching to the F10 Radio black box and when the voice chat would display certain images.

- Fixed a post-processing issue when AA was set to 'OFF' in the graphics options, and certain post-processing options were still enabled.

- Adjusted the particle system's spark texture images.

- Optimized CPU usage of the animated character system.






https://members.iracing.com/jforum/posts/list/3617246.page

This release focuses on fixing some issues introduced with the 2018 Season 4 Release.


CHANGE LOG:



UPDATES:

Rendering

- Optimized particle effects, skid marks, tire tracks, static shadows, and the UI flag display to protect against potential CPU/GPU stalls, which were found to be major sources of stutters.


Hybrid Power Units

- A new controller has been implemented for automatic deployment that uses a PID algorithm, updates every 800 meters, and targets steady battery state-of-charge of 70%.

- How the electrical power flows through the hybrid system has been adjusted.



CARS:

Audi Quattro GTO

- Improved blow off valve, turbo, and backfire sounds.


NASCAR Camping World Chevrolet Silverado

- Season setup for Martinsville Speedway has been added.


NASCAR Camping World Toyota Tundra

- Season setup for Martinsville Speedway has been added.


NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.


Porsche 911 GT3 Cup Car (991)

- Compressor sound levels have been adjusted.


Porsche 919 Hybrid

- 2018 Season 4 LMP1 BoP: Fuel consumption rate has been increased to approximately equalize stint lengths between the LMP1 cars.


Skip Barber Formula 2000

- Caster, Front Camber, and Toe values have been adjusted back to pre-2018 Season 3 values.


VW Beetle GRX

- Fixed an issue with the driver's side rear sponsor stamp.






https://members.iracing.com/jforum/posts/list/3616610.page


This release focuses on fixing some issues introduced with the 2018 Season 4 Release.


CHANGE LOG:


UPDATES:

iRacing BETA Interface

- Fixed an issue where creating a second Hosted session immediately after creating a first would not work correctly.


Heat Racing

- Fixed an issue when creating Heat Races where the Heat Format could not be changed.

- Fixed an issue when creating Heat Races where the track state carryover toggle was not functioning correctly.


Cautions

- Fixed an issue that was causing all Cautions to be one lap too short at medium-length or larger ovals, causing side effects such as Lucky Dog not working correctly, and not having enough pitting laps.


CARS:

Skip Barber Formula 2000

- Fixed an issue with the wheels inadvertently changing colors.







https://members.iracing.com/jforum/posts/list/3616468.page

This release focuses on fixing some issues introduced with the 2018 Season 4 Release.


CHANGE LOG:


UPDATES:

Leagues

- Fixed an issue when creating an event where the "Night" option could be selected for tracks that do not have a night version, which would cause the event to fail.


Heat Racing

- Fixed an issue when creating Heat Races where the track state carryover toggle was not displaying correctly.



CARS:

Dallara DW12

- Fixed an issue with missing mirror objects.


Dallara IR18

- Daytona 2011 Season setups have been added.


Dirt Street Stock

- Fixed an issue with the vehicle setup for Kokomo Raceway not loading correctly.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- Improved the functionality of the spot mirror.

- The size of the numbers on the doors has been increased.

- Lucas Oil Raceway Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet SS

- Lucas Oil Raceway Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Lucas Oil Raceway Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Lucas Oil Raceway Season setups have been updated.


Skip Barber Formula 2000

- Fixed an issue where the Sim could crash when tire pressure was set to 0.0 PSI.



TRACKS:

Atlanta Motor Speedway

- (Rallycross - Both) - Fixed an issue with the wall width in the hairpin turn.

- (Rallycross - Both) - Fixed an issue where the Qualify Stall was accidentally a portal to another dimension.


Nürburgring

- (ALL) - Fixed an issue with Loading Error 72 at this track.







https://members.iracing.com/jforum/posts/list/3615787.page

This release features a host of new content, updates, features, and fixes for the iRacing experience. We hope you have fun out on the track of your choice!

Some highlights include:
• NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018
• Kokomo Speedway
• Upgraded Michigan International Speedway
• Two Atlanta Motor Speedway Rallycross Configurations
• Huge iRacing Beta Interface Performance Update
• New iRacing Download Delivery Option
• Improved Connectivity Metrics
• More Dynamic Dirt Oval Track Behavior
• New Driver Pit Telemetry Variables



Full 2018 Season 4 Release details are below.



CHANGE LOG:


UPDATES:

iRacing Beta Interface

- Performance Improvements
- - The iRacing Beta Interface has been disassembled and rebuilt from the ground up to improve overall performance and stability in all areas. This was a long-term project, and in the process we've made some dramatic improvements to the underlying structures that will provide immediately noticeable performance upgrades, and will make future development more water-tight.

- Dynamic Modal Menus
- - Modal Menus (A menu screen that appears over the iRacing Beta Interface, such as the Create a Race screen or the Downloader) now resize automatically to better utilize screen space.
- - Modal Menus now utilize a frame that includes action buttons at the bottom, while the content of the screen can scroll freely within the frame. This means that buttons like Cancel, Join, and Test Drive will always be displayed at the bottom of the modal menu window.

- Scaling Improvements
- - The options for scaling the iRacing Beta Interface can still be found in the Settings section, but now the UI Scaling is handled by the game engine, improving performance substantially.
- - The UI may now be scaled in 5% increments between 50% and 200%.

- Spotter Passwords
- - User-Created Races and Official Races now fully support spotter passwords.
- - - To view entries in Official Sessions, click the white icon indicating the amount of drivers registered for an event. Entries looking for a spotter are indicated by the headphone icon next to the "Register" button.

- Combined Sessions
- - Spectator Sessions are now part of all Official Sessions, and are displayed in the same list.

- Test Drive
- - You can now use a Test Drive button for any Hosted Session.

- Ultra HD Support
- - UHD monitors are now natively supported and no longer require a manual activation.


Downloads

- A new Content Delivery Network, Limelight, has been added as an option for our Members.
- - Some details on this enhancement can be found here: http://members.iracing.com/jforum/posts/list/3615303.page

- The "Total Download Size" on the Downloads web page has been updated to reflect the amount still to be downloaded, if a previous update attempt was partially downloaded.

- Fixed an issue on the download web page which could erroneously display a "not enough free space" error message.


Updater

- When the iRacing Updater shuts down, it will now generate car setup directories for all cars that you have installed. This should make managing and sharing vehicle setups easier.


Simulator

- We've added some preventative measures for some issues that may have caused stuttering for some members.

- Some of the third party software that the iRacing Simulator utilizes has been updated to a newer version. If you are running Windows 7, you must be running Service Pack 1 (SP1) or later in order to continue to use iRacing.


Connectivity

- The L/Q/S/P meters on the frame rate (FPS) display have been reorganized, and the ability to control them has been added to the in-Sim Options Menu.

- The meters are now broken up into 4 separate groups: Graphics, Network, System, and Steering/Force Feedback (which is only available while driving). They are still attached to the frame rate (FPS) display, and will all be hidden if you choose to hide the FPS display.
- - Each individual group can be disabled, shown graphically, or shown numerically, via selections in the lower-right area of the in-Sim Options Menu in the "On Screen Displays" section.

- Graphics Group:
- - Renderer (R)
- - - Graphically, this meter shows a 1-second running average of how much time it is taking for the iRacing graphics engine to build the set of commands that tell the graphics card how to draw each frame. An empty bar means it is taking 0 seconds, and full bar means it is taking 1 second. Like the CPU meter, a purple bar is shown beneath this one, and shows the 15-second running average.
- - - Numerically, this value is displayed in milliseconds, and only the 1-second running average is displayed.
- - Graphics (G)
- - - Graphically, this meter shows a 1-second running average of how much time it is taking your graphics card to draw the displayed frames. An empty bar means it is taking 0 seconds, and full bar means it is taking 1 second. Like the C and R meters, a purple bar is shown beneath this one, and shows the 15-second running average.
- - - Numerically, this value is displayed in milliseconds, and only the 1-second running average is displayed.

- Network Group:
- - Latency (L)
- - - Graphically, an empty bar is 0ms of round-trip network latency between your computer and the race server, while a full bar is 1000ms (one second) of round-trip latency.
- - - Numerically, this measurement is in Milliseconds.
- - Quality (Q)
- - - Graphically, the left-side meter measures the incoming network packet loss to the Simulation from the race server, and the right-side meter measures the incoming packet loss on the race server from your Simulation. Both meters measure only your connection to the race server, not your own, nor our race server’s overall internet connection packet loss. An empty meter is 0% packet loss, and a full meter is 50% packet loss.
- - - Numerically, this measurement is a percentage (100 means no packet loss, 0 means 100% packet loss).

- System Group:
- - CPU (C)
- - - The core of the Simulation runs 60 times per second (though some parts run at a higher rate). To keep-up with the simulated world, the Simulation must complete an “update” in less than 1/60th of a second, otherwise it will start to fall behind.
- - - Graphically, this meter shows a 1-second-long running average of the percentage of that 1/60th of a second the simulation is taking to “run the world”. An empty bar means 0% of that 1/60th of a second is being used, while a full bar means at least 100% is being used, but it could actually be “running long”. If the simulation keeps “running long”, it will begin to fall behind “real time”, leading to time Skew between your Simulation and the server. A purple bar is drawn beneath the normal CPU bar, and it shows a longer-term 15-second running average.
- - - Numerically, this measurement is a percentage of the allowed 1/60th of a second that the Simulation is using to update the world. Only the 1-second running average is displayed.
- - Skew (S)
- - - This meter measures the simulation-world time difference between your Simulation and the correct simulated-world time, as kept by the race server. While small flickers of Skew can appear due to “network jitter” (variations in the round-trip network Latency between your computer and the race server), significant amounts of Skew are almost always caused by your computer being unable to perform the calculations necessary to keep up with real time (see the CPU (C) meter discussion above). That is why this metric appears as part of the System group, instead of the Network meter group.
- - - Graphically, an empty bar means your simulation is in sync with the server. As the meter grows to the left from the center, your system is falling behind the server, and the bar will be full-left when the Sim is 1 second behind. As the meter grows to the right from the center, your system is getting ahead of the server, and the bar will be full-right when it is 1 second ahead.
- - - Numerically, this measurement is in seconds.
- - Paging (P)
- - - Modern computers have physical RAM (memory), but programs that run on them operate using a “virtual memory” address space. For a program to actually use the contents of a piece of its virtual memory, it must have actual physical RAM memory attached to it. Paging is the term that covers how the operating system manages the attachment of physical RAM memory to a program’s virtual memory addresses. When the OS must intervene in the virtual<->physical memory attachment of a 4K byte “page” of memory, that causes a “page fault”. “Hard” page faults are when the operating system must transfer data between physical RAM and your disk (or SSD). These are slow operations that can greatly impact the performance of your computer if they occur at a high rate.
- - - Graphically, hard page faults are shown in green or yellow, and the meter will be full-yellow at 30 hard page faults/second.
- - - Numerically, this measurement displays the number of hard page faults per second.

- Steering Group:
- - Force Feedback (F)
- - - This metric shows the torque from the steering column as a percentage, after the scaling from your force slider is applied. You want to keep the forces below 100% so that the wheel is not over-saturating, but still high enough that you are using the full range allowable from your wheel. You can make adjustments to your force levels while driving by using the F9 black box. Or you can drive a clean lap then hit the ‘auto’ button in the F9 box to let us find a reasonable estimate of how much force to send to the wheel.
- - - Graphically, red indicates you have 100% torque saturation, yellow indicates you have 85% to 99% torque saturation, and green indicates 84% or less torque saturation.
- - - Numerically, the value displayed is the percentage of torque saturation.

- If the Simulation determines that it seems to be having performance issues that are causing it to fall behind the race server, the FPS and other meter displays will be forced on, even if you currently have them hidden. Additionally, the System meters (C/S/P) will be forced to be displayed, even if you had marked that particular meter group as hidden. The labels of the meters that indicate the indicate the performance issue will be flashed. Currently only the C and S meters are analyzed for performance issues, and so only those meter’s labels will be flashed.


Driving Aids

- Fixed an issue where the pit lane exit blue line for "Pit Lane 0" at tracks with 2 pit lanes would show when in any pit lane, and the "Pit Lane 1" line would show when not in a pit lane. Now, the blue line will correctly show up for whatever pit lane you are in, and not show any if you are not in a pit lane.


Hybrid Power Units

- Removed an efficiency correction that was left in by mistake in the MGU-K deploy demand, and deploy cap calculations.


Dirt

- The shape of the water gradient on dirt ovals is now variable, and slightly more water will be lost in the process of wearing the track away. This will cause tracks to transition from the prepared state to hardpan a bit faster and less predictably, and create a slightly drier environment overall.

- Made the toughness of dirt and resulting grip more sensitive to water content.

- The lateral strength effect of the cushion dirt has been reduced slightly.

- Heat Races at Dirt Ovals will now initialize with more track wear, and the variance of that starting usage percentage has been increased.

- The track groove that forms during Dirt Oval races should now be displayed even with the Graphics Option "Render Dynamic Track Data" disabled.


Rallycross

- Body stiffness and damping of Rallycross cars has been reduced to help decrease visible body damage and improve car-to-car contact performance.


Opponent Cars

- Opponent vehicles on your machine should now have more accurate positioning measurements sent to it from the Race Server, including altitude, roll, pitch, and steering angle. This should make opponent vehicles appear to drive smoother while racing, and in Replays.


Garage

- Fixed an issue where some values were incorrectly flashing yellow.


Rendering

- Improved the dynamic level-of-detail (LOD) adjustment for cars and pit objects when too many are visible and too high LODs are being used all at once. The LODs are now based on actual object distance rather than view depth.

- Fixed an issue where the driver's hands would disappear from your car when you were not the active driver.


Visual Effects

- Smoke effects now react to wind, lighting, shadow, and a visual turbulence effect has been added.

- Jet fly-overs have been adjusted.


Audio

- Backfires and gear shifting sounds for stockcars have been improved.

- Marble impacts, scrubs, and castoff sounds have been improved.

- Hit and scrape sounds for grounding impacts of vehicle undertrays on soft materials, such as tirewalls, rubber, and some chicane humps have been improved.

- Sawtooth curb sounds have been improved.

- Audio volumes have been re-balanced for all default iRacing camera sets.


Paint Kit

- The Craftsman logo has been added to the Paint Kit.


Force Feedback

- The Simulation will no longer attempt to dampen when the Force Feedback option "Dampen Oscillations" is checked. Instead, it will only reduce the force level. The dampen effect is not stable on all wheels. This should help reduce some wheel oscillations when the car is parked.


Telemetry

- New driver change telemetry variables have been added:
- - dcDashPage, dcPitSpeedLimiterToggle, dcDRSToggle, dcPushToPass, dcStarter, dcLowFuelAccept, dcHystBoostHold, dcFCYToggle

- New driver pit telemetry variables have been added:
- - dpFastRepair, dpFFlapSetting, dpFuelAddKg, dpFuelFill, dpFWingAngleOffset, dpFWingSetting, dpLFTireChange, dpLFTireColdPress, dpLRTireChange, dpLRTireColdPress, dpLTireChange, dpRFTireChange, dpRFTireColdPress, dpRRTireChange, dpRRTireColdPress, dpRTireChange, dpRWingAngleOffset, dpWinshieldTearoff, dpFUFangleIndex

- Driver pit telemetry variables "dpLrWedgeAdj" and "dpRrWedgeAdj" have been renamed to "dpLRWdgeAdj" and "dpRRWedgeAdj" to better match the rest of the driver pit telemetry variables.


EasyAntiCheat

- The latest EAC SDK has been applied.



CARS:

Audi R18

- The "Hybrid" screen display has been updated to show battery state of charge and % deployment used each lap.


Audi R8 LMS GT3

- 2018 Season 4 BoP Adjustment: Vehicle weight has been increased by 35kg.


BMW Z4 GT3

- Improved vehicle sounds including: gear shift, engine, transmission, pneumatic compressor, and backfires.


Chevrolet Corvette C6.R GT1

- Hood and front fenders can now be removed in collisions.

- Baseline setup has been updated.


Chevrolet Monte Carlo SS

- Season setups have been updated.


Dallara DW12

- Improved curb sound levels for this open-top vehicle.


Dallara IR18

- Improved curb sound levels for this open-top vehicle.

- Season setups have been updated.


Dirt Late Model

- (ALL) - An option to adjust the LR droop chain has been added in the garage.

- (ALL) - Brake Bias adjustment range has been opened to allow from 10% (full rear brake) to 90% (full front brake).

- (ALL) - Maximum brake pedal force input has been increased. You should find braking performance to be greatly improved.


Dirt Midget

- Fixed fuel restrictions have been removed.

- Adjustments have been made to the Mass/Inertia properties.

- Tire tread pattern has been adjusted.

- Season setups have been updated.


Dirt Sprint Car

- (ALL) - Setups may now be shared across all three Dirt Sprint Car models (305, 360, and 410).

- (ALL) - Fixed fuel restrictions have been removed.

- (ALL) - Adjustments have been made to the Mass/Inertia properties.

- (ALL) - Aerodynamic performance has been adjusted.

- (ALL) - Shock damping characteristics have been updated.

- (ALL) - Tire tread pattern has been adjusted.

- (ALL) - Opponent cars should race more true to their human driver on your local machine.

- (ALL) - Season setups have been updated.


Dirt Sprint Car Non-Winged

- (ALL) - Setups may now be shared across both Dirt Non-Winged Sprint Car models (360 and 410).

- (ALL) - Fixed fuel restrictions have been removed.

- (ALL) - Shock damping characteristics have been updated.

- (ALL) - Tire tread pattern has been adjusted.

- (ALL) - Season setups have been updated.


Dirt Street Stock

- Fixed an issue where car parts were not correctly being removed from opponent vehicles when taking damage.


Ferrari 488 GT3

- 2018 Season 4 GTE BoP Adjustment: Aero downforce has been increased slightly. Fuel fill rate has been updated to equalize fuel fill times during pit stops.

- Gear ratios have been modified to include the real-world homologated gear ratio stacks: FIA, IMSA Daytona, and IMSA Short. In addition, for our customers who use the GT3 car to prepare for Ferrari Challenge races, we’ve added a fourth gear stack that mimics the ratios in the Ferrari Challenge spec 488. However, please note that the FC-spec 488 has a 7-speed gearbox. As such, we have not modeled 1st gear from the FC-spec car, and 1st through 6th in iRacing are equivalent to 2nd through 7th in the real car.


Ford Falcon FG V8

- Reduced shock pin range to eliminate the ability to utilize in a hyper-extended state.

- New backfire sounds have been added.

- Slightly increased the probability of off-throttle backfires occurring.


Ford Fiesta RS WRC

- Fixed an issue where the current gear selection was not showing up in opponent cars during replays.


Ford GT - 2017

- 2018 Season 4 GTE BoP Adjustments: Engine power has been increased slightly for better acceleration. Slightly reduced aero drag at low rear wing angles. Fuel fill rate has been updated to equalize fuel fill times during pit stops.

- Adjusted sounds for backfires and pneumatic shifting.


Formula Renault 2.0

- Minor improvements to the engine, tire, and wind buffeting sounds.

- New backfire sounds have been added.


Holden Commodore VF V8

- Reduced shock pin range to eliminate the ability to utilize in a hyper-extended state.

- New backfire sounds have been added.


HPD ARX-01c

- Minor improvements to the engine, gear shifts, brakes, tires and backfire sounds.

- Fixed a minor texture issue with one of this vehicle's paint patterns.


Indycar Dallara - 2011

- This car has been renamed from "Indycar Dallara circa 2011" to "Indycar Dallara - 2011".

- Improved curb sound levels for this open-top vehicle.


Lotus 49

- Engine and tire sounds have been updated.


Lotus 79

- Cold and warm engine idle RPM values have been adjusted slightly.

- Improved engine, tire, and wind buffeting sounds.

- On-board engine idle sounds have been updated.


Mazda MX-5 Cup - 2015

- This car has been renamed from "Mazda MX-5 Cup circa 2015" to "Mazda MX-5 Cup - 2015".

- Fuel pressure display will now correctly use the Metric system.


Mazda MX-5 Roadster - 2015

- This car has been renamed from "Mazda MX-5 Roadster circa 2015" to "Mazda MX-5 Roadster - 2015".

- Fuel pressure display will now correctly use the Metric system.


McLaren MP4-30

- The Push-to-Pass control has been replaced with Deployment Hold.
- - This should give drivers greater flexibility to fine tune deployment without taking the hit P2P places on MGU-H harvesting. Please also note that P2P functionality remains available via Qualifying mode.

- The in-car brake bias is now adjustable with the fixed setup for this car.

- Improved curb sound levels for this open-top vehicle.

- Season setups have been updated.


Mercedes-AMG GT3

- Improved engine, gear shift, compressor, and backfire sounds.


Modified - SK

- Fixed an issue where the nerf bars were not changing color correctly when viewed from the cockpit camera.

- Season setups have been updated.


NASCAR Camping World Chevrolet Silverado

- An additional gear selection has been added.

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Aero drag has been reduced slightly.

- Engine cooling at higher tape levels has been increased.

- Staggers have been updated for different tracks.

- The camber limit has been reduced to 6 degrees in the front.

- Maximum allowable height has been set to 6" in the front, and 8" in the rear, per NASCAR's inspection process.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Improved engine, gear shift, and backfire sounds.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a randomly occurring speed increase.

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- An additional gear selection has been added.

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Aero drag has been reduced slightly.

- Engine cooling at higher tape levels has been increased.

- Staggers have been updated for different tracks.

- The camber limit has been reduced to 6 degrees in the front.

- Maximum allowable height has been set to 6" in the front, and 8" in the rear, per NASCAR's inspection process.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Improved engine, gear shift, and backfire sounds.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a randomly occurring speed increase.

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Grip has been increased slightly at super short ovals and road tracks.

- Staggers have been updated for different tracks.

- Gears have been adjusted at Pocono Raceway.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Improved engine sounds.

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018

- NEW CAR!
- - The NASCAR Monster Energy Cup Chevrolet Camaro ZL1 - 2018 is now available for purchase with this release!
- - - Chevrolet's latest entry in to the NASCAR Monster Energy Cup Series is the Chevrolet Camaro ZL1. Built on the racing heritage of the Chevrolet Camaro, the NASCAR Cup version is designed to compete at the top level of NASCAR against Ford and Toyota. Featuring over 750 bhp, the Camaro aims to further tie racing on Sunday with selling cars on Monday. The ZL1 Camaro has long been one of Chevrolet's highest performance cars available at a dealership so it only makes sense that they should be racing the Camaro on the largest stage in US motorsports - the NASCAR Monster Energy Cup Series.
- - A member who had purchased the NASCAR Monster Energy Cup Chevrolet SS within the past two years will receive this vehicle free of charge!


NASCAR Monster Energy Cup Chevrolet SS

- This car has been added to the iRacing default content.
- - All members now have this car unlocked for free!

- Rev limits have been increased.

- Speedway engine power has been increased beyond 8000rpm to help draft passes.

- Superspeedway drafting effects have been increased.

- Aero drag has been reduced slightly.

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Staggers have been updated for different tracks.

- The brake balance adjuster as been altered to allow 0.5% bias per click.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- The pit board for this car is now editable by users via custom skins. Older custom skins will need to be edited for the pit boards to display correctly. The templates for this car has been updated with the new pit board.

- Fixed a graphical issue with car damage.

- Car body colliders have been adjusted to stop too many particles being thrown forward in front of the car.

- Improved engine sounds.

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Rev limits have been increased.

- Speedway engine power has been increased beyond 8000rpm to help draft passes.

- Superspeedway drafting effects have been increased.

- Aero drag has been reduced slightly.

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Staggers have been updated for different tracks.

- The brake balance adjuster as been altered to allow 0.5% bias per click.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- The pit board for this car is now editable by users via custom skins. Older custom skins will need to be edited for the pit boards to display correctly. The templates for this car has been updated with the new pit board.

- Fixed a graphical issue with car damage.

- Car body colliders have been adjusted to stop too many particles being thrown forward in front of the car.

- Improved engine sounds.

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Rev limits have been increased.

- Speedway engine power has been increased beyond 8000rpm to help draft passes.

- Superspeedway drafting effects have been increased.

- Aero drag has been reduced slightly.

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Staggers have been updated for different tracks.

- The brake balance adjuster as been altered to allow 0.5% bias per click.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- The pit board for this car is now editable by users via custom skins. Older custom skins will need to be edited for the pit boards to display correctly. The templates for this car has been updated with the new pit board.

- Fixed a graphical issue with car damage.

- Car body colliders have been adjusted to stop too many particles being thrown forward in front of the car.

- Improved engine sounds.

- Season setups have been updated.


NASCAR Nationwide Chevrolet Impala - 2011

- This car has been renamed from "NASCAR Nationwide Chevrolet Impala circa 2011" to "NASCAR Nationwide Chevrolet Impala - 2011".

- Grip has been increased slightly at super short ovals and road tracks.

- Gears have been adjusted at Pocono Raceway.

- Front toe adjustment range has been reduced to +/- 1/4”.


NASCAR Sprint Cup Chevrolet Impala COT - 2013

- This car has been renamed from "NASCAR Sprint Cup Chevrolet Impala COT circa 2013" to "NASCAR Sprint Cup Chevrolet Impala COT - 2013".

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Front toe adjustment range has been reduced to +/- 1/4”.


NASCAR Truck Series Chevrolet Silverado - 2013

- This truck has been renamed from "NASCAR Truck Series Chevrolet Silverado circa 2013" to "NASCAR Truck Series Chevrolet Silverado - 2013".

- An additional gear selection has been added.

- Grip at super short tracks (Martinsville and smaller) has been increased.

- Staggers have been updated for different tracks.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Improved engine, gear shift, and backfire sounds.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a randomly occurring speed increase.

- Season setups have been updated.


NASCAR Whelen Tour Modified

- Season setups have been updated.


NASCAR XFINITY Chevrolet Camaro

- Grip has been increased slightly at super short ovals and road tracks.

- Gears have been adjusted at Pocono Raceway.

- Staggers have been updated for different tracks.

- Rev limit has been increased slightly.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a randomly occurring speed increase.

- Improved engine sounds for the chase camera.

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Grip has been increased slightly at super short ovals and road tracks.

- Gears have been adjusted at Pocono Raceway.

- Staggers have been updated for different tracks.

- Rev limit has been increased slightly.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a randomly occurring speed increase.

- Improved engine sounds for the chase camera.

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Grip has been increased slightly at super short ovals and road tracks.

- Gears have been adjusted at Pocono Raceway.

- Staggers have been updated for different tracks.

- Rev limit has been increased slightly.

- The camber limit has been reduced to 6 degrees in the front.

- The left-front ride height may no longer be set higher than right-front ride height.

- Front toe adjustment range has been reduced to +/- 1/4”.

- Fixed an issue where this vehicle had too much front rebound damping, sometimes causing a randomly occurring speed increase.

- Improved engine sounds for the chase camera.

- Season setups have been updated.


Porsche 911 RSR

- 2018 Season 4 GTE BoP Adjustments: Gear ratios have been opened to match the other GTE cars, slightly reduced downforce at high rear wing angles, reduced engine torque, and adjusted aero slightly. Fuel fill rate has been updated to equalize fuel fill times during pit stops.

- Suspension and masses have been updated to prevent roll-overs at curb strikes with low track temperatures.

- Baseline setup has been updated with a gear stack built for the transition to open ratios.


Pro Mazda

- Improved backfire sounds.

- Improved curb sound levels for this open-top vehicle.


Radical SR8

- Fitting the dive planes is now optional on this vehicle.

- Additional fuel has been added to this vehicle's setups.

- Improved backfire and gear shifting sounds.

- Improved on-board engine sounds.

- Improved curb sound levels for this open-top vehicle.

- Fixed an issue with shift lamps appearing black.


Ruf RT 12R

- (Track) - A setup for Autodromo Internazionale Enzo e Dino Ferrari has been added.


SCCA Spec Racer Ford

- Fixed an issue where the rear rebound damping adjustments were incorrectly affecting the front dampers.


Skip Barber Formula 2000

- Improved curb sound levels for this open-top vehicle.


Sprint Car

- This vehicle has been converted to use PBR shaders.

- The wheel rims of this car may now be painted.


Subaru WRX STI

- Fixed issue where the current gear selection was not showing up in opponent cars during replays.


Super Late Model

- Tire compound, front and rear geometry, aerodynamics, and engine performance have been adjusted to improve vehicle handling.

- The fuel consumption rate and engine heat generation rate has been increased.

- The display for wheel toe adjustments has been adjusted.

- Bar torque measurements have been added to the garage info.

- Season setups have been updated.


V8 Supercar Ford Falcon - 2012

- This car has been renamed from "V8 Supercar Ford Falcon circa 2012" to "V8 Supercar Ford Falcon - 2012".

- New backfire sounds have been added.


VW Beetle GRC

- Fixed issue where the current gear selection was not showing up in opponent cars during replays.


Williams-Toyota FW31

- Improved curb sound levels for this open-top vehicle.

- Fixed an issue where the digital display was not being lit correctly.



TRACKS:

Atlanta Motor Speedway

- NEW TRACK CONFIGURATIONS!
- - Two new Rallycross configurations have been added to this track!
- - - (Rallycross Short)
- - - (Rallycross Long)
- - A member who already owns Atlanta Motor Speedway gains access to both of these new configurations.
- - A member who purchases Atlanta Motor Speedway gains access to both of these new configurations.


Barber Motorsports Park

- The fountain at this track has been updated with a new particle emitter and a distortion effect has been added.


The Bullring

- The loading background for day and night sessions at this track has been updated.


Bristol Motor Speedway

- Fixed an issue where incorrect "Exiting Closed Pits" black flags were being thrown for the second pit lane.


Circuit des 24 Heures du Mans

- Bloom levels on LED boards have been adjusted.

- The frequency of the sawtoothed curb sounds have been made more accurate based on their teeth spacing.

- Jet flyover volume has been increased.


Daytona International Speedway - 2007

- This track has been renamed from "Daytona circa 2007" to "Daytona International Speedway - 2007".


Detroit Grand Prix at Belle Isle

- Adjusted the distortion effects of the conservatory fountain.

- Fixed a surface type issue affecting race grid stalls 32 and 34.

- The escape road has been sealed off.


The Dirt Track at Charlotte

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting track state more realistic.


Eldora Speedway

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting track state more realistic.


Knoxville Raceway

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting track state more realistic.

- The Start/Finish line has been moved 32 meters forward, to match the location of the flag stand.


Kokomo Speedway

- NEW TRACK!
- - Kokomo Speedway is now available for purchase with this release!
- - The track was opened by partners Albert Miller and John Rose in 1947. The pair, along with former Indianapolis track builder and promoter Ted Everroade opened the facility with the intent of it being exclusively a midget track. Over the years the track has played host to virtually a who's who in racing history. A.J. Foyt, Mario Andretti, Lloyd Ruby, Troy Ruttman, Johnny Parsons, Parnelli Jones, Bill Vukovich, Pancho Carter, John Andretti, Steve Butler, J.J. Yeley, Steve Kinser, Jack Hewitt, Rich Vogler, Tom Bigelow, Tony Stewart and Mike Groff are among those who have both raced at the track as well as in the Indianapolis 500.


Limaland Motorsports Park

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting track state more realistic.


Michigan International Speedway

- UPGRADED TRACK!
- - Michigan International Speedway has been significantly updated to a 2018 version, and includes a re-pave of the track surface.
- - The original Michigan International Speedway has been re-named "Michigan International Speedway - 2014".
- - This asphalt oval track is now available for purchase in the iRacing Store.
- - This track upgrade includes the following:
- - - Re-scanned and re-photographed the track.
- - - Using that scan, modeled new track geometry from scratch.
- - - Created brand new track surface textures for every surface using our latest methods.
- - - Upgraded a variety of the most prominent track objects from the old track by re-modeling and re-texturing them to our current art standards.

- Ownership of this track will be automatically granted to users who already owned the previous version, Michigan International Speedway - 2014.


Michigan International Speedway - 2014

- This track is formerly known as "Michigan International Speedway."
- - It has been renamed to "Michigan International Speedway - 2014" to make room for the upgraded version of the track.

- Ownership of this track will be automatically granted to all iRacing users, and it is now considered part of the default iRacing content.

- Adjusted a pit entry checkpoint.


Mid-Ohio Sports Car Course

- The loading background for this track has been updated.


Phillip Island Circuit

- Fixed an issue with the audio frequency of sawtoothed curbs at this track.


Sonoma Raceway

- (Cup) - Track surface grip has been adjusted slightly.


Snetterton Circuit

- (300) - Adjusted Start/Finish line slightly to better match the artwork.

- (300) - Fixed an incorrect course cutting penalty value on the last corner of this configuration.


Texas Motor Speedway

- (Road Course Short B) - Maximum starting grid stall amount has been increased to 60.

- (Road Course Short B) - Some camera locations have been adjusted.

- (Road Course Short B) - The Pace Car's pit entry vector has been optimized.


Volusia Speedway Park

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting track state more realistic.


Weathertech Raceway at Laguna Seca

- This track has been renamed from "Mazda Raceway Laguna Seca" to "Weathertech Raceway at Laguna Seca" to reflect real-world changes.


Williams Grove Speedway

- Added dynamic track initialization data from World Of Outlaws sessions to make the starting track state more realistic.

- Adjusted the visual appearance of the crowd.





2018S3


https://members.iracing.com/jforum/posts/list/3612658.page


This release focuses on additional fixes and balance changes for the 2018 Season 3 Release.


CHANGE LOG:


Sporting Code

- Minor updates to the Sporting Code:
- - The Time Trial Rating section has been removed.
- - The method for Rookie Fast Track Promotion has been correctly documented.


iRacing Members Forums

- More stars have been added for our yearly membership badges!
- - Since this month marks iRacing's 10 year anniversary, we thought we'd celebrate by extending the number of stars your profile can earn based on the length of your membership to match!
- - ★ ★ ★ ★ ★ ★ ★ ★ ★ ★


Visual Effects

- Fixed an issue where an incorrect particle effect was produced when striking tire bundles.


Radical SR8

- Additional fuel has been added to this vehicle's setups.


Bristol Motor Speedway

- Fixed an issue where incorrect black flags were being thrown for the second pit lane.






https://members.iracing.com/jforum/posts/list/3610955.page

This release focuses on additional fixes for the 2018 Season 3 Release.


CHANGE LOG:

Members Website

- Fixed an issue with the Official Race Guide where some Series' Race Session start times were being displayed as 1 hour later than they actually were.


Race Control

- Added a new Admin command, "!restart " which allows Admins to change whether the upcoming restarts will be single or double file.
- - This can only be used if the event was configured for double file restarts in the first place.
- - You can change the restart type up before a caution changes to One To Go, but once a caution reaches One To Go, the restart type for that caution is locked.
- - Race Control will report to the Admin Channel what restart type the upcoming restart will be, when a Caution is thrown, so Admins can stay aware of how each restart will behave.
- - These commands are also available in the right-click pop-up menu.


Telemetry

- The telemetry variable, "EnergyBatteryToMGU_KLapPct" has been renamed, "EnergyMGU_KLapDeployPct" to better reflect the blue energy percent per lap bar on the Porsche 919.


EasyAntiCheat

- A new EAC library version has been imported that can more directly avoid issuing kicks when there is substantial packet loss.



CARS:

NASCAR Camping World Toyota Tundra

- The brand new Brett Moffitt paint scheme has been added to this vehicle!


NASCAR Monster Energy Cup Chevrolet SS

- Adjusted opponent vehicles to fix a frame rate issue at the plate tracks.


NASCAR Monster Energy Cup Ford Fusion

- Adjusted opponent vehicles to fix a frame rate issue at the plate tracks.


NASCAR Monster Energy Cup Toyota Camry

- Adjusted opponent vehicles to fix a frame rate issue at the plate tracks.



TRACKS:

Sonoma Raceway

- The pace car driver at this track has received some additional training. He will no longer drive through the pit entry barrier.

- Patched a world geometry seam on the driver's right-side at Turn 2.







https://members.iracing.com/jforum/posts/list/3609530.page

This release focuses on additional fixes and balance changes for the 2018 Season 3 Release.


CHANGE LOG:

Downloader

- A change has been made to the iRacing downloader that may lead to faster download speeds for files that are being delivered from a distant part of the Internet (say, greater than 150ms of ping).


Race Servers

- Optimized an operation that could cause high loads on a split's race server for large sessions where people connect late in the session (typically, endurance race events).


Dirt

- Adjusted calculations used for surface normal perturbations which should lessen the effect of built-up banking.

- Compaction of loose dirt and tire sinkage have been reduced for a tire that is slipping.


Rallycross

- Body, engine, and wheels are now slightly less susceptible to damage.

- Fixed an issue where Rallycross cars were unintentionally gaining too much grip when rolling on dirt that was thrown onto asphalt.


Traction Control

- Added mappable controls for a second traction control setting and also to set the active dash display page for the following cars:
- - Audi R18
- - Ferrari 488 GTE
- - Ford GT - 2017
- - Porsche 911 RSR
- - Porsche 919 Hybrid


Telemetry

- Two new telemetry channels "EnergyERSBatteryPct" and "EnergyBatteryToMGU_KLapPct" are now available.



CARS:

Ford Mustang FR500S

- Fixed an issue where the mirror housings could disappear when the car was damaged.


NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.


NASCAR Whelen Tour Modified

- Season setups have been updated.


NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Season setups have been updated.


Subaru WRX STI

- Handbrake strength has been increased slightly.



TRACKS:

Phoenix International Raceway - 2008

- (Road) - Jersey barriers have been added at the inside of Turn 1 to prevent drivers from falling off the world.

- (Road) - Adjusted the color of gravel tire marks.






https://members.iracing.com/jforum/posts/list/3608360.page

This release focuses on fixing some specific issues with the 2018 Season 3 Patch 1 Release.



CHANGE LOG:

Heat Racing

- Fixed a bug that was causing Heat Races to run as regular races.



CARS:

Audi R18

- Fixed a bug where LMP1 setups were not transferring with driver changes.


Dirt Midget

- The left-side arm guard panel may now be removed or added as an option in the iRacing garage.


Porsche 919 Hybrid

- Fixed a bug where LMP1 setups were not transferring with driver changes.



TRACKS:

ISM Raceway

- (ISM Raceway - Oval w/open Dogleg) - Fixed missing pit exit checkpoints, causing there to be no pit exit rules.







https://members.iracing.com/jforum/posts/list/3608267.page

This release focuses on fixing some issues and adding additional polish to the 2018 Season 3 Release.



CHANGE LOG:

Connectivity

- IPv6 network protocol connection fallback to IPv4 now occurs automatically.
- - When connecting the Simulation to an online session, the Simulation has the ability to use either the IPv4 or the IPv6 network protocol (assuming your computer and your network have IPv6 fully enabled). You may enable the Simulation's use of IPv6 on the Members website, in the "Settings" area of the central navigation bar. If you can move the "USE IPv6" Slider to On, and it stays there after refreshing the page, then your computer has IPv6 enabled, and the Simulation will prefer to use IPv6 when connecting to any of our race servers that also support IPv6. With this build, if the connection attempt to a race server failed using IPv6, the Simulation now automatically instead tries to use IPv4 to make the connection.


Race Control

- Race Control will be tolerant of a small mistake if you touch or cross the race track surface while trying to stay down on the apron for pit exits.


Dynamic Track

- The computations for the number of marbles created and picked up during track initialization has been adjusted to be more sensitive to the work being done by the tires.


Visual Effects

- A new jumbotron animation has been added.

- Fixed the appearance of distortion particles with Particle Detail set to Medium.

- Adjusted the grass debris effect.


Audio

- Backfires and gear shifting sounds for stockcars have been improved.


Peripherals

- Fixed a possible crashing issue triggered by the Razer LED backlight when Chroma is not fully installed.


Telemetry

- Colon (:) characters will be automatically removed from user provided Session strings (such as from Team Names) to ensure code functionality.

- A new telemetry Session string entry has been added: "DriverInfo:DriverCarEngCylinderCount:". This will tell you how many cylinders are in the vehicle engine.


Macros

- The "L" and "R" commands have been added to the pit macro help string.
- - Type "#help" in the chat window to see a full list of the pit macros.



CARS:


Dirt Midget

- The left-side arm guard panel has been removed.


Ferrari 488 GTE

- 2018 Season 3 BoP Adjustment: Aero downforce and engine torque have each been reduced slightly.


Modified - SK

- The nerf bars on this vehicle are now a paintable vehicle part.
- - Users will need to update any custom car textures they may have for this change.


NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Engine sounds have been improved.

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Engine sounds have been improved.

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Fixed an issue with the bloom effect on the digital display.

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Engine sounds have been improved.


NASCAR XFINITY Toyota Camry

- Engine sounds have been improved.


Porsche 911 RSR

- The dash-mounted slip lamp display has been adjusted to display the information provided by Laurens Vanthoor.
- - The display functions as follows:
- - - The left and right side display above the dash are for the left and right side tires respectively.
- - - The display indicates wheel lock by showing purple lights for the left and right front tires, yellow lights for the left and right rear tires.
- - - When traction control is activated, the lights will turn a solid blue color.

- Baseline setup has been updated.


Subaru WRX STI

- 2018 Season 3 BoP Adjustment: Engine torque reduced slightly. Minor adjustment to vehicle mass and inertia properties.


Super Late Model

- Fixed an issue with the left-front suspension.

- Season setups have been updated.



TRACKS:

Daytona circa 2007

- The apron material for all configs at this track are now dirt instead of sand.


Daytona International Speedway

- The apron material for all configs at this track are now dirt instead of sand.


ISM Raceway

- Pit road adjustments including:
- - Speed limit box now appears earlier.
- - A merge line has been added.
- - Pace car entry and exit has been adjusted.


Michigan International Speedway - 2014

- Pit merge line has been adjusted away from the racing surface slightly.

- Pace Car entry has been adjusted slightly.


Texas Motor Speedway

- (Texas Motor Speedway - Road Course Long) - Starting grid stall maximum amount has been increased to 60.






https://members.iracing.com/jforum/posts/list/3607392.page

This deployment focuses on fixing some specific issues with the 2018 Season 3 Release.



CHANGE LOG:

iRacing BETA Interface

- When creating a Hosted Event through the iRacing BETA Interface, you can now specify a Starting Track Usage for different Sessions within the event, including Heat Racing, to customize your experience. You may also select to have the Track State carryover from one Session to the next.


Rallycross

- Fixed an issue where Rallycross trusses were invisible on lower graphics settings.


Visual Effects

- Adjusted the lighting on grass particles and improved the performance.

- Adjusted dust effects.

- Fixed an issue where trees would not appear at some tracks.


Shadows

- The graphics option, "Object Self Shadowing", has been added to the in-Sim Options screen.
- - This option will enable/disable the extra self-shadowing on Track-Side Objects (TSOs).

- Improved shadow performance slightly.

- Fixed an issue where tunnels could cast shadows above them, onto the overlying track surface, with certain graphics settings.



CARS:

Dallara IR18

- Season setups have been updated.


Dirt Street Stock

- Fixed an issue where duplicate switches could be seen on the control console in the cockpit.


Ferrari 488 GTE

- LED light strips have been added back onto the mirrors for this vehicle.


Indycar Dallara circa 2011

- Fixed an issue where this vehicle was using the incorrect wheel models.


Ruf RT 12R

- The brakelight texture has been adjusted to reduce the bloom effect.

- Fixed an issue where opponent cars could appear to float above the track surface.


Modified - SK

- Season setups have been updated.


NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.


NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Season setups have been updated.


Porsche 911 RSR

- Fuel cell capacity is now correctly set to 106 liters.

- Fuel consumption rate has been increased to account for the proper setting of the fuel cell size in the Garage.

- Adjusted headlight flashing.


Super Late Model

- Season setups have been updated.



TRACKS:

Detroit Grand Prix at Belle Isle

- Various environment texture improvements.

- Reduced graphics rendering strain in some areas, and adjusted object LODs to increase performance.


Homestead Miami Speedway

- Adjusted the pit lane exit slightly.


Indianapolis Motor Speedway

- Adjusted the pit lane exit slightly.


Las Vegas Motor Speedway

- (Oval) - Fixed an issue where a driver could get a black flag when exiting pit road.


Lime Rock Park

- Adjusted several environment objects to better utilize the new shadow system.


Michigan International Speedway - 2014

- Adjusted some merge-line checkpoints to alleviate unwarranted black flags.


Pocono Raceway

- Adjusted the pit lane exit slightly.


Pocono Raceway - 2011

- Adjusted the pit lane exit slightly.


Texas Motor Speedway

- (Oval) - Fixed an issue where a driver could get a black flag when exiting pit road.






https://members.iracing.com/jforum/posts/list/3607026.page

This release features a host of new content, updates, features, and fixes for the iRacing experience. We hope you have fun out on the track of your choice!

Some highlights include:
• Porsche 911 RSR
• Subaru WRX STI
• Detroit Grand Prix at Belle Isle
• Pit Exit Line
• Custom Heat Racing
• Dynamic Track Updates
• Bloom Lighting Effects
• Self-Shadowing


Full 2018 Season 3 Release details are below.



CHANGE LOG:


New Download Option

- We have setup a new Content Delivery Network (CDN) option for users to use when downloading updates. For this build we have randomly assigned 10% of users (per country) who have logged in over the last month to use the new CDN.
- - If you would like to test this out, you can manually opt-in by selecting this option in the "My Account" section of the Membersite with the following steps:
- - - Log in to the Membersite.
- - - Select "My Account" from the Account menu.
- - - Choose CloudFront in the drop down next to Choose A Content Delivery Network in the Preferences section.
- - - Click Save.

- If you encounter any issues while updating, and restarting the Updater does not resolve the issue, you can switch back to what you are presently using by following the steps above and selecting "Default", "International", or "North America".
- - Currently, all three options point to the same provider.

- Please report any issues encountered, particularly speed related, in the following thread:
- - http://members.iracing.com/jforum/posts/list/3606870.page


iRacing BETA Interface

- GENERAL:
- - Improved consistency of listing cars for sessions so that all events will display vehicle lists the same way.
- - Stability enhancements have been made to the Paint Kit pages.
- - Fixed some bugs where registering for a Session could inadvertently put you in the wrong car class.
- - Fixed an issue where the Nürburgring Combined track was not showing up in some content lists.

- MY PROFILE:
- -Spotter settings can now be managed though the "Profile & Licenses" upper-left section of the iRacing BETA Interface.

- HOSTED:
- - You may now create Hosted Sessions using pre-defined car classes! Use the "Enable Car Classes" option when creating a Hosted Session.
- - When creating a Hosted Session, some user-friendly reminders will now be displayed if your account funds are a bit low.
- - You may no longer schedule a Hosted Session in the future if you do not have the funds for it at time of scheduling.
- - Stability enhancements have been made to the Host a Race process.
- - Fixed an issue where metric and imperial weights were not being displayed correctly when toggled in Hosted Races.

- TIME ATTACK:
- - Enhanced the Time Attack Results content to make finding your specific position easier, relative to others.
- - Performance enhancements have been made to the Time Attack section of the interface.

- OTHER:
- - Terms and Conditions of using the site can now be viewed in the "Help" section of the main sidebar menu.
- - Fixed some issues with word pluralization.


Membership

- When signing up for a new membership, users should no longer be prompted for their phone number or birthday.


Connection Quality

- The communications meters section of the Frame Rate display (the L/Q/S meters) include the Skew in simulation-time between the simulation and the race server (by default, you press the F key to toggle this display on/off while on the Replay screen, or while in the car). While it is not unusual for the S meter to flicker a little, when it becomes large, and particularly when it grows then resets repeatedly, this is a bad condition. All the other cars on track will disappear for you, and your car will disappear for everyone else.
- - This particular behavior is almost always because your computer is not able to keep up with all the calculations required to stay in sync with the race server. There is an additional meter that can be added to that display that would help identify this condition - the CPU meter (labeled C). You can cause this C meter (along with two graphics-related meters labeled R and G) to be displayed by editing your My Documents\iRacing\app.ini file, and changing the "CPUMeter=0" setting to the value 1.
- - To help identify this situation, without needing to hand-edit a configuration file, the simulation will now automatically show the CPU meter when this condition arises, and also blink the C (CPU) and S (Skew) labels for the meters. A few seconds after the condition clears, the C and S labels will stop blinking, and if the CPU meter was automatically added to the display, it will be removed.
- - If this condition is indicated to you, the simplest way to reduce the amount of work the simulation needs to do is to go to the in-sim Option/Graphics page, and in the left column reduce the "Max Cars" setting. By how much will depend on your computer. The minimum allowed value is 10. This setting tells the race server the maximum number of opponent cars for which it should send you their position information. By sending your computer the position information for a smaller number of cars, the simulation will not have to move them around, store them into the replay, generate sounds for them, etc., thus reducing the load. Contact support@iracing.com via email for additional suggestions to help reduce the simulation's computational load on your computer.


Race Control

- Measurements are now better defined to support pit exit penalty checks.
- - Pit exit policy is that a car must keep all tires inside of the apron's painted line to avoid getting pit exit penalties.


Dynamic Track

- The reported track temperature will now be dynamically updated throughout a session.


Driving Aids

- A new driving aid has been added: Pit Exit Line.
- - This driving aid is enabled by default, and appears similar to Driving Line. The aid will show the line to drive to exit a pit lane if that pit lane has a specific exit that must be followed in order to avoid an unsafe merge black flag. The line for Pit Exit Line appears on the track in blue, and it only appears when you are in a pit lane, or exiting a pit lane. It will disappear once you've cleared the merge point.
- - Pit Exit Line will only appear for Oval track configurations. This feature will be added for road courses next season.


Custom Heat Racing

- Custom Heat formats are now available in the “Create A Race” screen though the iRacing BETA Interface.
- - This feature allows you to control and manage every session of the event, including Practice, Qualifying, Heats, Consolations, and of course, the Feature Race!
- - You can now create a custom heat configuration either from scratch, or by using an existing iRacing configuration as a base format.
- - A visual breakdown of the sessions and how they progress is displayed for the user to easily see total entrants in each session as well as the number of entrants advancing to the Feature Race.
- - Formats can also be previewed on the “Set Race Options” screen by hitting “Preview Format” Custom formats will be saved to the user’s account and will be available for use in Hosted Sessions the user creates.

- There are currently a few known issues (that we are working on fixing presently) with this brand new feature that we would like to make everyone aware of:
- - Currently, the Track Usage state does NOT carryover between each Session. The Track Usage state will reset at the start of each Session type.
- - When creating a Custom Heat Race, you must enter a Description in order to save the Custom Heat Race.
- - Please let us know what you think of this brand new feature, and if some aspect could be improved in this forum thread: http://members.iracing.com/jforum/posts/list/3607027.page


Time Attack & Time Trial

- For Time Attack or Time Trial events, the car will now start much closer to the end of a lap, to make for a much quicker start to the first timed lap. This is only if the track configuration makes sense for this to happen.


Dirt

- When dirt is thrown, some water loss will now occur as it flies through the air, making the dirt drier where it lands.

- Water will now evaporate a bit quicker from a surface covered in loose dirt.


Visual Effects

- Adjustments have been made to skid parameters to make them more accurate based on the surface type, and the parameters of the surface type, such as wetness.

- Updated grass particle effects for skids.

- A new off-track grass particle effect has been added.

- Updated the appearance of smoke puffs.


Tire Marks

- Tire-specific tire marks will now be created by tires on soft surfaces, instead of all tires generating an identical tire mark. This includes details like tread pattern and tire width.
- - Tire marks will adjust their appearance based on surface factors, such as the water content, material of the surface, and time of day.


Bloom

- Bloom is now available as a graphics option for iRacing!
- - Bloom is a feathered lighting effect that can be seen around the edges of bright lights to make them appear more realistic in the simulation.
- - Bloom may be enabled and disabled via a Graphics Option switch.
- - When enabled, you will see bloom effects for all light sources, including vehicle headlights, taillights, track caution lights, and track lighting.


Shadows

- Track walls and track-side objects (TSOs) can now self-shadow, and cast shadows on other walls and TSOs.
- - This new setting, "AllowTSOSelfShadows" has been added to the [Graphics Options] section of the "rendererDX11.ini" file, which may be used to enable or disable the new self-shadowing of some TSOs when shadow mapping is also properly enabled. By default it is enabled automatically after the first launch of the SIM if the shader level is set to "High" and the video memory slider is set to "1500MB" or greater, but this may be edited manually. When enabled, this setting will cause the Simulator to use a little extra video memory and may reduce the frame rate slightly in some spots.


Trees

- Many trees throughout the landscape of iRacing will now sway in the wind.
- - The amount and direction of this movement is driven by the wind speed and direction.

- Tree sway will be disabled when using "Medium" shader quality or lower.


Audio

- Fixed an issue that could cause vehicle scrape sounds to transfer from one car to another.


Pit Crew

- The pit crew will no longer be visible for non-driver teammates.


Paint Kit

- Two new sponsors have been added to the Paint Kit.


Telemetry

- A pair of new settings have been added to the "app.ini" file under the [Misc] section that provide the ability to permanently turn telemetry off while in the Simulation.
- - irsdkEnableMem=0 This disables memory-based telemetry, and will disable the Logitech ARX telemetry tool.
- - irsdkEnableDisk=0 This disables disk-based telemetry.

- New variables have been added to Telemetry, including:
- - ManualBoost - Hybrid manual boost state.
- - ManualNoBoost - Hybrid manual no boost state.
- - PlayerCarTowTime - Players car is being towed if time is greater than zero.
- - - This variable has replaced "PlayerCarIsTowing" from a previous change.
- - dcMGUKDeployOptSpeed - In car MGU-K optimized deployment speed adjustment.
- - dcFuelCutPosition - In car adv end straight fuel cut.
- - dcHeadlightFlash - In car headlight flash control active.

- A new variable, "PlayerCarIsTowing" has been added to the iRacing API. This variable indicates true if your car is currently being towed.


Peripherals

- The latest Fanatec API has been added to support wheel displays.

- ForceFeedback effects will now stop resetting at Sim startup to work around incompatibility with Vive Pro devices. If you have a DD wheel and start having issues with a crash in pid.dll then try re-enabling this option in the "app.ini" file under the [Force Feedback] category: forceResetBeforeStartup=1


Easy AntiCheat

- An updated version of the EasyAntiCheat SDK has been incorporated.



CARS:


BMW Z4 GT3

- Minor adjustments to damage parameters and brakes.


Chevrolet Monte Carlo SS]

- Fixed an issue where shift lights were not working properly.

- This vehicle has been fully converted to use PBR shaders.


Dallara IR18

- Airflow has been increased with qualifying radiator blanking.

- Fixed an issue where shift lights were not working properly.

- Fixed an issue with flaps on opponent cars at Iowa Speedway.


Dirt Late Model

- (ALL) - Contingency decals have been updated for the 2018 season.


Dirt Sprint Car

- (ALL) - Contingency decals have been updated for the 2018 season.


Ferrari 488 GTE

- 2018 Season 3 BoP adjustments: Aero adjustments.

- Headlight color has been changed from yellow to clear to meet 2018 regulations.


Ford GT - 2017

- 2018 Season 3 BoP adjustments: Aero adjustments.

- Headlight color has been changed from yellow to clear to meet 2018 regulations.


Ford Mustang FR500S

- Adjusted the bump map texture for this vehicle.


Formula Renault 2.0

- Minor adjustments to damage parameters and brakes.


Global Mazda MX-5 Cup

- The digital display for this vehicle is no longer backlit during day races.

- Windshield reflections have been adjusted.

- Improved tire and engine sounds.


Indycar Dallara circa 2011

- The nose cone and front wings are now a single piece when detached.

- Season setups have been updated.


Legends Ford '34 Coupe

- Season setups have been updated.


Mazda MX-5

- (ALL) - Improved tire and engine sounds.


McLaren MP4-30

- Fixed an issue with the display of the shift lamps.


Modified - SK

- This car's vehicle dynamics specs have been updated.
- - Changes include: adjustments to suspension, and adjustments to mass positions and front spring range.

- Camber limits have been added.

- Suspension cameras adjusted.

- This vehicle has been fully converted to use PBR shaders.

- This vehicle's wheels can now change color when using the Paint Kit.

- Slowed pit crew tire changes down.

- Season setups have been updated.


NASCAR Camping World Chevrolet Silverado

- Low camber gain suspension geometry.


NASCAR Camping World Toyota Tundra

- Low camber gain suspension geometry.


NASCAR K&N Pro Chevrolet Impala

- Weight has been reduced to match the latest rules.


NASCAR Monster Energy Cup Chevrolet SS

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.


NASCAR Truck Series Chevrolet Silverado circa 2013

- Low camber gain suspension geometry.


NASCAR Whelen Tour Modified

- This car's vehicle dynamics specs have been updated.
- - Changes include: adjustments to suspension, and adjustments to mass positions and front spring range.

- Camber limits have been added.

- Fixed an issue where pit crew tire changes were happening too quickly.

- Season setups have been updated.


NASCAR XFINITY Chevrolet Camaro

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Low camber gain suspension geometry.

- Aerodynamics have been updated.

- ARB sliders have been added.

- Season setups have been updated.


Porsche 911 RSR

- NEW CAR!
- - The Porsche 911 RSR is now available for purchase with this release!
- - - The first mid-engine Porsche 911 is the RSR and it features a 4.0 liter, normally aspirated engine that produces 510 hp. Purpose built for racing, the car is raced worldwide in the LM-GTE category in series including IMSA, WEC and Le Mans. The 911 RSR is Porsche through and through. With its aggressive styling cues and familiar silhouette, the flat-six engine literally screams at you when you accelerate out of corners. Weighing in at a mere 1,243 kg (2,740 lbs), the RSR is a well-balanced race car with massive brakes for unrivaled stopping power and a newly designed 6-speed sequential gearbox that allows for lightning changes up and down through the gears.
- - For more information and to purchase: http://members.iracing.com/membersite/member/CarDetail.do?carid=102


Pro Mazda

- Mirror portals have been adjusted so they no longer clip into the body of the car.


Radical SR8

- FREE CAR!
- - This vehicle is now FREE to own and download for all iRacing members!

- Brake bias is now adjustable on this vehicle for Fixed Setup events.

- Season setups have been updated.


Silver Crown

- This vehicle has been fully converted to use PBR shaders.


Street Stock

- This car's vehicle dynamics specs have been updated.
- - Changes include: heights and mass updates.


Subaru WRX STI

- NEW CAR!
- - The Subaru WRX STI is now available for purchase with this release!
- - Subaru, a name synonymous with rally and rallycross. Enter the Subaru STI Supercar - a purpose built rallycross car designed to go head-to-head with the likes of the VW Beetle and Ford Focus rallycross cars. Designed and constructed by Vermont SportsCar, the Subaru STI packs 585 hp under its hood and applies the power to the road via an all-wheel-drive system. A sequential gearbox makes shifting a breeze as you man-handle the car through the corners, over the jumps and deal with the ever changing track surfaces of dirt and asphalt.
- - For more information and to purchase: http://members.iracing.com/membersite/member/CarDetail.do?carid=101


Super Late Model

- This car's vehicle dynamics specs have been updated.
- - Changes include: mass values and positions, collision strengths, vehicle geometry, spring and bumpstop packages, and tire compound.

- Tire psi has been increased slightly.

- Camber limits have been added.


VW Beetle GRC

- Improvements to dashboard and wheel knob.
- - Start RPM and mode are now displayed at the bottom of the dashboard during launch. This will not display until the car is in gear, and then disappears as the car gets moving. The Launch Mode rotary dial on left side of steering wheel now functional.


VW Jetta TDI Cup

- This vehicle has been fully converted to use PBR shaders.



TRACKS:

Atlanta Motor Speedway

- Additional starting grid locations have been added to the following track configurations:
- - Legends Oval
- - Oval
- - Road Course

- Adjusted some particle effect colors to better match this track.


Autodromo Internazionale Enzo e Dino Ferrari

- Adjusted some particle effect colors to better match this track.

- Fixed a missing tire wall end-cap near a chicane.


Autodromo Nazionale Monza

- (Grand Prix) - Camera mic gain levels have been adjusted.


Auto Club Speedway

- Adjusted the Pit Exit Line Aid at the following configurations:
- - Oval
- - Competition


The Bullring

- Additional starting grid locations have been added.


Charlotte Motor Speedway

- Additional starting grid locations have been added to the following track configurations:
- - Road Course
- - Infield Road Course
- - Legends Oval
- - Oval


Chicagoland Speedway

- A new merge checkpoint has been added to this track.

- Wall ads have been updated.


Detroit Grand Prix at Belle Isle

- NEW TRACK!
- - Detroit Grand Prix at Belle Isle is now available for purchase with this release!
- - The temporary street circuit, located on the Detroit River, Belle Isle has hosted a multitude of auto races since first opening in 1992. Currently hosting the Verizon IndyCar Series and IMSA Weathertech Sportscar Championship among others, the 2.35 mile, 13-turn circuit is located on a picturesque island minutes from downtown Detroit. The digital replica of the track will highlight the beautiful landscape as well as several signature features, most notably the fountain near turns 9 and 10, the Detroit skyline and views into Canada. The racing surface is very unique and features smooth concrete, worn/polished concrete, new and old asphalt. The multiple surface types will challenge drivers as they discover where they can push hard and where they will need to be cautious.
- - For more information and to purchase: http://members.iracing.com/membersite/member/TrackDetail.do?trkid=319


The Dirt Track at Charlotte

- Fixed a texture issue with the water towers at this track.


Donington Park Racing Circuit

- Fixed a bump located at the Turn 11 run-off area.

- A pit exit merge checkpoint has been added.


Iowa Speedway

- (Legends) - Additional starting grid locations have been added to this track configuration.

- Fixed intersecting pit walls.


ISM Raceway

- The track formerly known as Phoenix International Raceway has been updated and renamed ISM Raceway.
- - All track logos and signs have been updated to reflect this change.


Langley Speedway

- Additional starting grid locations have been added.


Mount Panorama Circuit

- Fixed a missing wall end-cap in Turn 9.


Nürburgring Grand-Prix-Strecke

- Fixed an issue where a cement barrier and cone blocking a curb appeared and disappeared very quickly.


Silverstone Circuit - 2011

- (ALL) - The first pit stall has been adjusted so that the driver no longer needs to drive through the pace car when exiting the pit stall.


Snetterton Circuit

- Adjusted some particle effect colors to better match this track.


Sonoma Raceway

- Sonoma Raceway - Long - Fixed an issue where the final corner of this track configuration could be cut without penalty.


South Boston Speedway

- Additional starting grid locations have been added.


Southern National Motorsports Park

- Additional starting grid locations have been added.


Talladega Superspeedway

- Fixed a bug with the appearance of a tunnel on the terrain.


Thompson Speedway Motorsports Park

- Additional starting grid locations have been added.


Volusia Speedway Park

- Fixed a floating cone near the entrance to pit road.






2018S2


https://members.iracing.com/jforum/posts/list/3603907.page

This release focuses on fixing specific racing issues.



CHANGE LOG:

Race Control

- Fixed an issue with rolling starts at Road Course tracks with a separate start line, where if the green drops in the same 1/60th of a second that the pace car crosses the finish line, all the drivers who had not yet crossed the finish line would become a lap up on the cars who had already crossed the finish line. This is very unlikely to happen at most tracks, but, for example, at Monza last week, the configuration of the start and finish lines and the pit lane are exactly wrong so that the pace car is often exactly at that wrong spot for this bug to occur. Monza is also on many series' schedules for the remainder of the season, so it was important to get this fix out.


Audi R8 LMS GT3

- Slightly increased the toughness of the floor to reduce damage from bottoming.


BMW Z4 GT3

- Slightly increased the toughness of the floor to reduce damage from bottoming.


Mercedes-AMG GT3

- Slightly increased the toughness of the floor to reduce damage from bottoming.






https://members.iracing.com/jforum/posts/list/3602222.page

This release focuses on fixing issues with our 2018 Season 2 deployment.



CHANGE LOG:

Race Sessions

- Fixed a bug where joining an event during a session transition could get you stuck waiting to join the session indefinitely.
- - A bug has been reported, where you get the [Wait] button after connecting to a session, when you really should be able to drive. This seems to occur if you join the event just as it is transitioning from one session to another (P to Q, Q to R, etc). What we believe is happening is that the car-setup that the Sim "proposes" to the server as being your team's setup gets rejected by the server, because the server identifies that the message containing the setup was composed in the "prior" session to what the server is running. But there's nothing in the Sim that will identify that this has happened, and so it never re-proposes the setup again to the server. We've updated the Sim to recognize this situation, and it will re-tech the setup and re-propose it to the server as being the team's car setup.


Race Control

- Fixed an issue where a pacer could lag almost a whole lap back on race starts, so that they are between the leader and the Start/Finish line when the green comes out, and gain a free lap on the field.


Dynamic Track

- Loose dirt on the track surface will no longer contribute to calculating the surface angle of the track.


Direct Drive

- Several cars have been updated to use direct drive, just like they would in the real world. This means they do not have any gears other than 1st gear.
- - These cars no longer have a clutch pedal, or a Neutral gear.
- - In real life, these cars have to get push-started or towed to get going, but in the Sim we let the anti-stall clutch aid act like a centrifugal clutch to let you get your car rolling yourself. Also, not having a Reverse gear could get problematic if you end up nose-first into a wall, so we also allow you to still use Reverse in these situations. However, you can only select Reverse if you are stopped with brakes applied, and likewise you can only get back out of Reverse if you are stopped with brakes applied.
- - The cars that now have direct drive gearboxes are:
- - - Dirt Sprint Car - 305
- - - Dirt Sprint Car - 360
- - - Dirt Sprint Car - 410
- - - Dirt Sprint Car Non-Winged - 360
- - - Dirt Sprint Car Non-Winged - 410
- - - Dirt Midget
- - - Sprint Car

- For Direct Drive cars, throttle input is now ignored during held-stationary periods (Start Grid, Pitting) in addition to the other usually ignored controls, so drivers can not accidentally drive forward.


Hybrid Power Units

- Updated the Auto Deployment algorithm.

- An offset has been added for manual deployment that allows the player to eliminate any skew in deployment / battery state-of-charge that results from errors in the initial refline calcs. This is included as a Garage parameter on all three hybrid cars.


Handbrake

- Fixed an interface issue where the handbrake input value was being displayed on vehicles without a handbrake.


Audio

- We have temporarily disabled scrape sounds while we investigate why they are triggering for the wrong car(s).


Dallara IR18

- The collision durability of the rear wing has been strengthened to reduce damage.

- Increased airflow with 70% and 77% radiator blocking.

- Fixed a text issue with the front wicker label for road and short oval tracks.


Dirt Late Model

- (ALL) - Fixed an alignment issue between the rear axle and the rear tires on opponent cars.


Ford Mustang FR500S

- Fixed an issue with the rear torsion bar.


Indycar Dallara circa 2011

- Fixed an issue where the driver's feet could stick out through the hood of the vehicle.


McLaren MP4-30

- Fixed an issue with the dynamic brake bias where the system under-corrected for MGU-K regeneration torque when calculating rear brake pressures.


Porsche 919 Hybrid

- The increment for calculation of in-car manual trims has been increased so the trims cover a wider range of hybrid deployment.





https://members.iracing.com/jforum/posts/list/3600960.page

This release focuses on fixing issues with our 2018 Season 2 Patch 3 deployment.



CHANGE LOG:

Pit Stop

- Adjusted some timing and animations to fix an issue with adding fuel using the animated pit crew.


Audio

- Fixed an issue that could cause the last played scrape sound to repeat over and over every few seconds.



CARS:

Dirt Late Model

- (ALL) – Increased tire carcass stiffness slightly.

- (ALL) – Season setups updated.


Lotus 49

- Fixed an issue where the helmet and visor for drivers of this car were disappearing when viewed from close-up angles.



TRACKS:

Pocono Raceway - 2011

- (South) - Pit Road speed limit has been reduced to 20 MPH.







https://members.iracing.com/jforum/posts/list/3600279.page

This release focuses on fixing issues with our 2018 Season 2 deployment.



CHANGE LOG:

Website

- Fixed the inability to Register for a Hosted Team Session if at least one multi-car class was being used.

- Fixed an issue with Team Registration for Hosted Sessions where occasionally the car selection for another session would be displayed.

- Fixed an issue where some old Hosted Session Results were not being displayed.


iRacing BETA Interface

- Fixed an issue with the Results Page.


Hybrid Power Units

- Fixed a minor issue with the end-of-straight speed live-updater regarding the Start/Finish Line.


Clutch

- The clutch control indicator bar is now split into two, to show how the clutch is being operated by the driver vs the computer aids and assists. This is purely a display change, there is no actual change in how the clutch operates internally.
- - The normal, thicker, dark blue bar exclusively shows the player's clutch control input.
- - Any assisted clutch operations by the various aids such as the anti-stall or automatic shifting now appears as a thinner light blue bar.
- - - This allows the driver to see what their own clutch level is at while the anti-stall aid is fully in effect on a starting grid.

- The new clutch values and the handbrake value have been added to the Replay interface, so you can see these controls being used while watching a replay.

- A clutch heat model has been implemented and enabled only on the McLaren MP4-30.


Audio

- During Replays, looping sounds should now play with the correct volume and start and end at the appropriate time.


Paint Kit

- Two new car sponsors have been added: Racespot and V8SOnline.

- The Trading Paints logo has been updated.


Replay

- Fixed an issue with opponent cars having the wrong ride height and orientation during Replays.
- - This was most noticeable with dirt cars, and they may have appeared to tilt or hop occasionally.



CARS:

Dirt Late Model

- (ALL) – Increased tire carcass stiffness slightly.

- (ALL) – Season setups have been updated.


McLaren MP4-30

- A second clutch control is now available for mapping on the McLaren MP4-30, just like the real car actually had.
- - The Simulation takes the highest clutch value from both controls and uses that to operate the clutch. This is intended for starting. For instance: while idling on the start grid, press your clutch pedal to your desired starting clutch slip position (using the newly updated clutch indicator bars), then press the second clutch all the way in (maybe mapped to a button), then engaged 1st and rev for the start, then release the second clutch and the clutch will drop to your pre-set clutch pedal position allowing you to hopefully make a more controlled launch.

- The McLaren MP4-30 also now has a clutch heat model where overheating the clutch will cause it to lose grip capacity and start slipping until it cools down. For example, you can do two high slip 1st gear launches in a row before heat soaking, or one high slip 2nd gear launch before heat soak, but trying to do a 3rd gear or above high slip launch will not be a happy experience, as the clutch will heat soak mid-launch.


NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.


NASCAR Truck Series Chevrolet Silverado circa 2013

- Season setups have been updated.


Pontiac Solstice

- Fixed an issue where the helmet and visor for drivers of this car were disappearing when viewed from close-up angles.


Pro Mazda

- Fixed an issue where the helmet and visor for drivers of this car were disappearing when viewed from close-up angles.



TRACKS:

Iowa Speedway

- (Rallycross) - Fixed an issue with incorrectly placed pit stalls.


Williams Grove Speedway

- Fixed an issue where vehicles on Pit Road were collidable.






https://members.iracing.com/jforum/posts/list/3599958.page


This release focuses on fixing issues with our 2018 Season 2 deployment.



CHANGE LOG:

Championship Points

- When determining whether championship points are to be awarded in the Qualify, Heat, or Consolation portions of a Heat Racing event, consult whether the Feature race has enough competitors to meet the series' minimum starters requirement for the overall event to be official, and thus eligible for points, instead of whether each of those individual sessions within the event had enough competitors to meet that requirement. This change avoids the odd situation where, for example, in a series with a 6-car minimum, Heat 1 might score championship points because it has 6 competitors, while Heat 2 might fail to score championship points because it has only 5 competitors.


Dynamic Track

- The area of influence for aerodynamics picking up track dust has been widened, but less dust gathered in this way will be returned to the track than previously.

- Updated the method used to calculate the water content below the track surface to better account for the influence of built-up dirt on top of the prepared surface. The result is that water is lost more readily as cars disturb the built-up dirt.


Hybrid Power Units

- Hybrid deployment schemes now updates end-of-straight speeds to reflect how quickly your car is going. In addition, the system is now capable of marking end-of-straights even when the brakes aren't applied, which was an issue for turn 1 at Phillip Island, with the MP4-30 in particular.


Paint Shop

- Leo Bodnar and Simsteering logos have been updated.


Camera

- Fixed an issue where the helmet and visors for the drivers of some vehicles were disappearing at close viewing distances or angles. The vehicles affected include:
- - Chevrolet Monte Carlo SS
- - Ford Mustang FR500S
- - Kia Optima
- - Lotus 79
- - Mazda MX-5 Cup circa 2015
- - Mazda MX-5 Roadster circa 2015
- - Modified - SK
- - NASCAR Nationwide Chevrolet Impala circa 2011
- - NASCAR Sprint Cup Chevrolet Impala COT circa 2013
- - NASCAR Truck Series Chevrolet Silverado circa 2013
- - Radical SR8
- - Riley MkXX Daytona Prototype
- - SCCA Spec Racer Ford
- - Silver Crown
- - Sprint Car
- - Super Late Model
- - Williams-Toyota FW31


Video Capture

- The latest version of the D3DGear API has been added. This fixes a conflict with Oculus Rift headsets.


Controls

- A new switch has been added to the "app.ini" file in the [Force Feedback] section:
- - calibUsingRawData=0 1 = Use the older raw parameters to detect input during calibration.
- - - This may help in the rare case that a wheel is installed with a bad driver and the device can not be detected.


Telemetry

- A new switch has been added to the "app.ini" file in the [Misc] section:
- - irsdkAutoLogDisk=0 1 = Force disk-based telemetry logging set to "ON" every time you enter your car. WARNING: Setting this is bound to fill up your hard drive, make sure you have lots of room (Telemetry can eat a few hundred megabyte per hour)!



CARS:

Audi Quattro GTO

- Fixed an issue where this vehicle could appear to float after taking damage.


Dallara IR18

- Oval tire wear rate has been reduced slightly and altered oval tire compound very slightly.

- Fixed an issue with FWEP and FW angles in the garage that impacted the balance/efficiency display. This means you are no longer required to press "Apply" for the correct reading to display.

- Sidepod collision model has been adjusted to more clearly show damage from side impacts.

- A tiny adjustment has been made to the drafting system for this vehicle.

- Additional downforce options have been added for Auto Club Speedway.

- Season setups have been updated.


Dirt Late Model

- (ALL) - Adjusted opponent cars to remove tire sinkage in backpatched replays.


Dirt Midget

-Tire carcass stiffness has been increased slightly.

-Season setups have been updated.


Dirt Sprint Car

- (ALL) - Maximum brake torque has been reduced slightly.


Dirt Sprint Car - Non-Winged

- (ALL) - Maximum brake torque has been reduced slightly.


Dirt U.M.P. Modified

- Season setups have been updated to account for increased tire carcass stiffness.



TRACKS:

Eldora Speedway

- Chain-link fences along the edge of the track should now allow dirt particles to pass through them.


The Dirt Track at Charlotte

- The track has been updated to have more water on the inside line.


Limaland Motorsports Park

- The track has been updated to have more water and prepared dirt on the inside line.





https://members.iracing.com/jforum/posts/list/3598788.page

This release focuses on fixing critical issues with our 2018 Season 2 Patch 1 deployment.


CHANGE LOG:

Audi R18

- Fixed an issue that was causing this vehicle to get stuck in a pit stall after removing a windshield tearoff.


Dallara IR18

- Season setups have been updated.


Dirt Midget

- Season setups have been updated.


Dirt Sprint Car

- (ALL) - Fixed an issue where some old setups would load with incorrect fuel.


Dirt Sprint Car - Non-Winged

- (ALL) - Fixed an issue where some old setups would load with incorrect fuel.


Porsche 919 Hybrid

- Fixed an issue that was causing this vehicle to get stuck in a pit stall after removing a windshield tearoff.






https://members.iracing.com/jforum/posts/list/3598638.page

This release focuses on fixing issues with our 2018 Season 2 deployment.



CHANGE LOG:

iRacing BETA Interface

- Test Drive:
- - The Test Drive redirect functionality has been updated to include the type of racing.

- Hosted Sessions:
- - When creating a Hosted Session, the Maximum Number of Drivers now includes Shared Grid Stalls as a limit when a Race event is included in the Hosted Session duration.
- - After typing in a password for a password-protected Hosted Session, the Enter key will now submit the password for joining.
- - Attempting to join a password-protected Hosted Session with an incorrect password will now display an error banner.

- iRacing BETA Interface Memory:
- - The last used password when creating a password-protected Hosted Session will now display in the interface.
- - The last used Car, Track, and Weather, along with all of their parameters, will now automatically populate when creating a new Hosted Session.

- Updates and Fixes:
- - Session data is now fetched more frequently.
- - Fixed an issue where Nürburgring Combined was not selectable as a track.
- - Fixed an issue where countdown timers would sometimes flash random numbers after a data update.
- - Fixed an issue with registration that could cause a user to appear not to register for an event.
- - Various minor visual fixes.


Series Racing

- Fixed an issue that was causing the "Number of Races" in a given race week within a given Series to not include your most recent races in the count if those races did not modify your Championship Points average for the week.


Team Racing

- Fixed an issue that was causing the incorrect team member to be shown driving the team's car.

- Fixed an issue with displaying Team Results, including Qualifying Results.


Simulation

- Fixed a crashing issue many users reported during the 12 Hours of Sebring event this past weekend.

- Fixed a crashing issue that could occur when transitioning between race session types.

- Fixed an issue that was causing frame rate stuttering when cars with hybrid engines joined sessions.


Dirt

- The Dirt Oval track grip adjustments for the 2018 Season 2 release have been reverted back to the 2017 Season 4 grip levels.

- The starting track usage state for Heat Racing events has been reduced.


Rallycross

- Corrected an issue where local clients were not sending the proper dirt height changes to the server, resulting in the dirt areas remaining static throughout the session.


Hybrid Power Units

- Updated the battery system to optimize how LMP1 cars utilize the available deployment so that all of the energy is used before the end of the lap. This corresponds to the real world racing rules.

- The automatic adjustment algorithm has been adjusted to allow it to take larger swings, even if it means the %EOS adjustment increment is greater than 1.0.

- The mappable keyboard controls for hybrid deployment modes now support the McLaren MP4-30's three deployment modes.


Garage

- Fixed an issue where dropdown menus were displaying "??" in the garage during Fixed Setup Races.


Shared Pit Stalls

- Fixed an issue where opponent drivers sharing your pit stall would sometimes appear to stand up in the vehicle.


Rendering

- The Flag-Man will now only disappear when using Low Graphics settings for all tracks.

- Fixed an issue where the Dynamic Track system was rendering incorrectly on non-Dirt Oval walls, causing visual abnormalities.

- Fixed an issue where the Sim could crash caused by dirt debris particle effects.


Audio

- Sawtooth curb sounds have been updated.


Crowds

- Adjusted the crowd's facing behavior to better suit the active camera location.


Video Capture

- We have temporarily switched the iRacing Video Capture system to "OFF" for all users. There is currently a conflict between the Video Capture API and the Oculus Rift, making the SIM nearly unusable for Oculus Rift users.
- - If desired, you can manually re-enable the iRacing Video Capture system if you do not have an Oculus Rift, or are not experiencing any problems.


Database

- We've performed some database maintenance and upgrades, and Race Results should now appear slightly quicker than before.



CARS:

Audi R18

- Reduced the increment for target battery state of charge when manually trimming MGU-K deployment.

- The F4 Black Box now shows both fuel numbers in liters.

- Fixed an issue where windscreen tear-offs were not functioning properly during live pit stops.

- Fixed an issue where the suspension cameras were on opposite sides.

- Fixed the Rear Diff. tooltip in the Garage so that it now references the correct number of gear ratios (6 instead of 7).

- Corrected the tooltip on the trim setting for manual MGU-K deployment.

- Fixed an issue with the garage tooltip for the rear anti-roll bar settings.


Dallara IR18

- The drafting scheme for this vehicle has been updated to provide more strength, more downforce loss, and less overall length.

- The front wing flap adjustment range now corresponds to front endplate angle and wicker limits. The range of pit stop adjustments for the front flap is also limited in the same manner.

- Tire grip has been reduced, most notably at large speedways, with an altered starting cure state to induce fall-off.

- Opponent cars will have single front and rear wing flaps at 1 mile ovals and Iowa.

- Weight jacker (WJ) information has been replaced with Push-to-Pass information on the digital display while on a road course.

- The MPG label on the digital display will now show LPL (Liters of fuel used Per Lap) when metric units is selected via the Options menu.

- The proper wheels should now appear on this vehicle in interface images.

- Fixed an issue where the damage a driver was seeing on an opponent car did not exactly match the damage the driver of that car actually had.

- Season setups have been updated.


Dirt Late Model

- (ALL) - Nose collision elements have been updated to prevent competitors from "snow-plowing" each other.


Dirt Midget

- This vehicle now has three fuel options:
- - Qualifying = 2 gallons
- - Official Racing = 12 gallons
- - Long Hosted Races = 22 gallons

- Fuel options now use even increments.

- Season setup for The Dirt Track at Charlotte has been updated.


Dirt Sprint Car

- (ALL) - These vehicles now have two fuel options:
- - Qualifying = 3 gallons
- - Racing = 30 gallons

- (ALL) - Maximum brake torque has been reduced slightly.

- (ALL) - All corners now allow between 3-6 compression and 3-9 rebound shock valve adjustments.

- (ALL) - Fuel tank center-of-gravity has been adjusted slightly.

- (ALL) - Season setups have been updated.


Dirt Sprint Car - Non-Winged

- (ALL) - These vehicles now have two fuel options:
- - Qualifying = 3 gallons
- - Racing = 30 gallons

- (ALL) - Maximum brake torque has been reduced slightly.

- (ALL) - All corners now allow between 3-6 compression and 3-9 rebound shock valve adjustments.

- (ALL) - Fuel tank center-of-gravity has been adjusted slightly.

- (ALL) - Season setups have been updated.


Dirt Street Stock

- Fixed an issue where this car's engine was silent when viewed by external cameras.


Formula Mazda

- Added some missing driver animation.


Kia Optima

- Added some missing driver animation.


McLaren MP4-30

- The tire wear rate has been increased and cure-based degradation has been added.
- - Please be aware that because of the increased tire wear, if you try to run very long stints, you run the risk of experiencing tire failures. By this point, tire performance should have dropped off enough that this approach would put you at a strategic disadvantage, but you should nevertheless pre-plan your strategies appropriately.

- The adjustment increments have been reduced when manually trimming MGU-K deployment.

- Updated the tooltip for the trim increment when manually deploying the MGU-K.


NASCAR Camping World Chevrolet Silverado

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- Season setups have been updated.


NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Added some missing driver animation.


Porsche 919 Hybrid

- Reduced the increment for target battery state of charge when manually trimming MGU-K deployment.

- The F4 Black Box now shows both fuel numbers in liters.

- Fixed an issue where windscreen tear-offs were not functioning properly during live pit stops.

- Fixed an issue where the suspension cameras were on opposite sides.

- Fixed an issue with the garage tooltip for the rear anti-roll bar settings.

- The MGU-K regen gain setting tooltip now correctly ranges from 1 to 10.

- Corrected the tooltip on the trim setting for manual MGU-K deployment.



TRACKS:

The Dirt Track at Charlotte

- Night mode has been enabled for this track.

- Adjusted the text appearance on the tower.

- Fixed the light-bulbs in the letter "I" for this track logo on the main grandstands.


Homestead Miami Speedway

- Adjusted a scenic camera to fix a crowd issue.


Pocono Raceway

- The new pit crew has been hired to work at this track!

- Various environment artwork has been updated.

- Eliminated an issue with visual popping of the flag-man booth.

- Track grip has been increased by 1%.


Pocono Raceway - 2011

- (North) - Fixed an issue where drivers were erroneously receiving black flags when on pit road.

- (North) - A scenic camera set has been added.


Sonoma Raceway

- (Rallycross) - Tire bundles have been added to prevent cutting the course along the dirt section of this track configuration.





https://members.iracing.com/jforum/posts/list/3596447.page

This release features a host of new content, updates, features, and fixes for the iRacing experience. We hope you have fun out on the track of your choice!

Some highlights include:
• Additional functionality and performance enhancements for the iRacing BETA Interface
• Custom Car Classes
• Extensive Rallycross Race Control updates
• Dirt Oval cushion modeling improvements
• Complete hand-over-hand animations for all vehicles
• Brand new crowd system
• Audi R18
• Dallara IR18
• Porsche 919 Hybrid
• The Dirt Track at Charlotte
• Limaland Motorsports Park
• Pocono Raceway track upgrade
• Sonoma Raceway (Rallycross)

Full 2018 Season 2 Release details are below.



CHANGE LOG:


iRacing BETA Interface

- Some extensive background system updates have been completed for the iRacing BETA Interface to greatly enhance the speed, responsiveness, and stability of the application.

- Fixed Setups are now available when creating Hosted Sessions!
- - When making the vehicle selection, you can activate the "Fixed Setup" switch near the top-right corner of the vehicle.
- - - This allows you to select or upload the Setups to be used for the Hosted Session.

- Spectator Sessions are now available for Official Races!
- - Activate the "Show Running Sessions" switch near the top-right in the "Official Races" section of the interface. Then, click on one of the running races, and click the "Watch", "Spot", or "Crew", buttons to start that activity for that session.
- - Individual spotter settings and spotter passwords remain in development, and will be coming soon.

- An additional "Download" button has been added at the top of the Updater menu screen, so you can start downloads even faster!

- Additional indicators for when the iRacing BETA Interface is loading and/or processing information have been added.

- The Time Attack Launch screen now features an "Overall" view.

- The Time Attack Results screen now always shows your current position at the top, if you have one.
- - Click directly on it to jump to your row in the Results table!

- The Time Attack Results screen now features "Go to Beginning" and "Go to End" paging buttons.

- Improved support for scaling the iRacing BETA Interface.

- Improved support for the use of 4K (UHD) monitors.
- - If we detect you are using a 4K (UHD) display, you will get a prompt asking if you want to enable 4K Mode.
- - - If you ignore the prompt, or if you click "Don't show me this again," you can enable 4K Mode by opening the Settings Menu and clicking "Enable 4K Mode."

- The system for painting the Primary Sponsor has been improved.

- Fixed an issue where using the Test Drive function for a Race Series during Week 1 would not work correctly.

- Fixed the usage of plurals (-s, or -es).

- Fixed some text bugs.


Hosted Sessions

- Car Classes can now be selected when creating a hosted race.
- - Sessions are still limited to a total of 6 unique cars per session, and car classes can contain from 1 to 6 cars. The car class selections are grouped by the number of cars in the class.
- - - Car classes are represented as tabs in the interface, so only the cars for the selected car class are displayed.
- - This feature is currently only available on the Classic Membersite, not on the iRacing BETA Interface yet.


Custom Car Classes

- You are now able to create and edit your own Custom Car Classes for Hosted Sessions!
- - When selecting the "Use Car Classes" Option when creating a Hosted Session, a new link called "Create New Car Class..." is now displayed above the Car Class tabs. This link brings up a dialog where you can enter a name for the Custom Car Class and select a group of cars for that Custom Car Class. For "Rel. Speed" (Relative Speed), there is a suggested value displayed, which is the average of all the selected cars, but any number between 0 and 200 can be used.
- - - Rel. Speed values for Car Classes are hidden unless the "Grid Together" option is selected.
- - The Car Class dropdowns will now display iRacing's Car Classes as well as any Custom Car Classes you have created. Custom Car Classes will include an asterisk (*) in the name. You can edit your Custom Car Classes by using the "Edit..." link, which is displayed when one of your Custom Car Classes is selected. This will bring up the same dialog used when creating a Custom Car Class.
- - By using Custom Car Classes, anything about a Car Class can be changed, although it is not recommended to stray too far from the original purpose of the Car Class.
- - Race Results from past races using a Custom Car Class will use the current name of the Custom Car Class that was used, not the name at the time of the event.
- - This feature is currently only available on the Classic Membersite, not on the iRacing BETA Interface yet.


Race Sessions

- An indicator denoting that a final Race event is Official (Ranked) or Unofficial (Unranked) has been restored to the Session screen and its Info page.

- The Popular Races list will now properly filter by Dirt Oval and Dirt Road.


Hosted Results

- The Date Range filter is now a primary filter, and it may not be deselected. This is to allow the most often viewed results to load faster.
- - The "From" date defaults to 30 days in the past.
- - The "To" date defaults to today.
- - This filter allows a maximum span of 90 days.


Dynamic Track

- Some updates have been made to the debris throwing system.
- - The physics for debris now utilize a new collision system. This should eliminate the ability for thrown particles to slip through walls, making their build-up more accurate.


Dirt

- Dirt heights across all areas of the track now allow for a greater possible range of dirt amounts.
- - This will allow for both a greater build-up of dirt on the track, and allow for deeper digging-down of the dirt surface.

- Dirt cushion modeling has been greatly improved.
- - This is a pretty big change to how dirt ovals behave as the tracks are worn in. With this update, the cornering force from the cushion and increased banking that naturally develops should be noticeably greater, and the outside should be faster as a result.

- The mean starting usage state for Dirt Oval Heat Races has been increased, and the variance of this value has also been increased slightly.


Rallycross

- The starting area for Rallycross tracks is now well defined for Race Control.
- - The F3 Black Box now correctly sorts the cars on the starting grid.

- The F3 Black Box is now aware of the starting area and the Joker Lap area when computing the time delta, and displaying information.
- - Cars on the race path are always displayed as normal.
- - Cars on the starting area are always dimmed, like cars in pit lane.
- - Cars on the optional path(s) always have a cyan background color across their row.

- The gained time rule can now deal with the Joker Lap, and should correctly maintain and track your yield status regardless of what path combination you take.

- Race Lines have been adjusted on some Rallycross configurations to improve accuracy.

- Excessive post-race penalty time is now converted to post-race lap penalties.


Lone Qualifying

- Fixed an issue where ghost effects and skids were showing up from other cars during these sessions.


Driver Swap

- iRating exchanges are now possible in scheduled driver-swap races. The Info tab on the Session screen will indicate whether or not iRating will be impacted by this particular team racing event. iRating exchanges in driver swap races are being enabled as of the deployment of 2018 Season 2 during the 13th week.


Hybrid Engines

- Hybrid system can no longer be deployed while pit speed limiter is active.

- Hybrid system can no longer continue to deploy after the battery state-of-charge has been drawn down to zero.


Controls

- The Sim should now make better estimates for controller calibration when initially starting up the Simulation.

- Joystick calibration routine has been adjusted to reduce the likelihood of a noisy joystick axis getting detected.

- Improved the ability to map a multiple button press trigger to a single control response.
- - For Example: Button A = Action 1 -and- Button A + Button B = Action 2

- Support for mapping actions to buttons that are permanently held down (for example a position switch that simulates pressing and holding a button), has been added.
- - When mapping button controls, iRacing would normally watch for the "button release" event before mapping that input to the action. But in this case a user can hit "Enter" when mapping the control to accept the held-button (or switch position) in its current location.


Feedback

- Markers have been added to the driving control interface elements to indicate if you are dragging your brake or clutch. Markers will light up if there is any input at all on a control.


Spotter

- A new switch has been added to the [SPCC] section of the "app.ini" file, called "carLowHiAtStart"
- - carLowHiAtStart=0 = Spotter "Car Low / High" calls are disabled for a short duration after the green. (Default functionality)
- - carLowHiAtStart=1 = Spotter "Car Low / High" calls are enabled as soon as you get the green.


Driver Animation

- Hand-over-hand steering animations have now been completed for all cars!
- - We have fully implemented driver hand animations for all iRacing vehicles.


Animated Pit Crew

- The pit crew members' running routes have been adjusted slightly to minimize clipping through larger vehicles.

- The pit crew members with a war wagon should now appear correctly on loaded replays.

- Fixed an issue where the animated pit stop was not appearing correctly with team swaps.

- Fixed an issue where the level-of-detail distances for some pit crew members was causing them to lose their heads.

- Fixed an issue where the pit stop could break when driving in backwards.


Opponent Cars

- All opponent-controlled vehicles will now have their actual gear and RPMs displayed in their cockpits.


Crowds

- A new system has been created and implemented for crowds at all tracks!
- - The folks in the stands should now appear more realistic than before.
- - This system will function as follows depending on your Crowd Detail setting:
- - - OFF = No crowds
- - - LOW = The crowds display with front-faces only
- - - MEDIUM = The crowds are in full attendance
- - - HIGH = Additional 3D characters are added around the track


Rendering

- Fixed an issue where some tires were showing up as white-wall or chrome-wall.

- Fixed an issue where grass track edges on dirt tracks could look too dark at night.


Paint Shop

- Fixed an issue that could cause unpainted cars to corrupt the texture cache.


Replay

- Performance improvements have been made to the mechanism used to prepare the replay world for playback.
- - This change will be most noticeable when skipping around in a replay, getting out of the car in the Sim, and playing through a session change within a replay. The effect on the Skew (S) bar during these operations should now be greatly diminished.


Video Capture

- The video capture API has been updated.

- The file format, ".MP4" is now the default file format for the video capture system.


Telemetry

- The old telemetry session string will now clear when launching a new session via the iRacing Beta Interface.


Peripherals

- Support has been added for LED rev lights on the new Thrustmaster TS-PC RACER Ferrari Challenge wheel.

- The Fanatec Light API version has been updated to 3.2.


iRacing Support

- We have upgraded our FAQs and Support Forms.
- - Check them out here: https://iracing.freshdesk.com/support/home



CARS:

Audi R18

- NEW CAR!
- - The Audi R18 has been added to the iRacing virtual garage!
- - This is a Le Mans Prototype (LMP1-H) race car, and is now available for purchase in the iRacing Store.
- - -The R18 etron quattro is a diesel Hybrid LMP1 prototype racecar that competed at the Le Mans 24 hour race and in the World Endurance Championship. It began its life as simple the R18 TDI - a diesel powered prototype racer, in 2011. As the rules of the series changed so to did the R18. The car evolved over time to incorporate hybrid technology in the form of KERS (Kinetic Energy Recovery System). The R18, in its varied forms, won the Le Mans 24 Hour four times and the WEC title twice (2012 & 2013).
- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=98


Audi R8 LMS GT3

- The range of toe settings has been expanded so target toe values may be achieved over a larger range of camber settings.

- Driver seating position has been moved further back in the car.
- - This change also alters the driver viewpoint.


BMW Z4 GT3

- Baseline setup has been adjusted so it can pass Tech with any fuel level.


Chevrolet Monte Carlo SS

- Season setups have been updated.


Dallara DW12

- All users who had purchased this vehicle within the past seven months will receive $11.95 in iRacing credits. This is to compensate for the release of the Dallara IR18 so soon after their investment. Thank you for your purchase!

- This vehicle has been added to the garage of all users!
- - The Dallara DW12 is now considered part of the iRacing default content.

- Max Travel of dampers will now always remain positive.

- Honda logos have been removed from this vehicle.

- Fixed an issue where the damaged version of the aero map could add downforce to either end of the vehicle instead of subtracting downforce.


Dallara IR18

- NEW CAR!
- - The Dallara IR18 has been added to the iRacing virtual garage!
- - This is the new IndyCar, and is now available for purchase in the iRacing Store.
- - - Indycar's latest generation car, the Dallara IR18, was designed to not only look better on track, but also improve the racing. All cars in the Verizon Indycar series will race with the same aero kit, designed and built by Dallara, regardless of the engine manufacturer they choose. This will make for closer racing, more opportunities for on-track passes and more exciting races overall. Featuring two distinctly different aero packages - one low downforce package for super speedways like Indianapolis and another high down force package for street and road courses. Under the hood the power plant remains at 2.2 liter turbocharged V6 that produces upwards of 700 bhp.
- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=99


Dirt Late Model

- (ALL) - Updated front bumpstop rate curves with more accurate data.

- (ALL) - Updated shock lengths and positions using more accurate data.

- (ALL) - Adjusted weight and inertia properties. Setups can now be more easily shared across all versions of the dirt late model.

- (ALL) - Trimmed nose valence and door skirts in the solid model to more typical lengths and adjusted collision elements accordingly.

- (ALL) - Adjusted collision elements in the nose and tail to allow closer racing per member suggestions and feedback.

- (ALL) - The driver's view position has been adjusted slightly.

- (Limited) - Improved cockpit engine sounds.

- (ALL) - Season setups have been updated.


Dirt Midget

- Two new iRacing paint schemes have been added to this vehicle.

- Garage fuel ranges have been updated to include three settings.
- - Lowest setting is for Qualification
- - Middle setting is for Heats and Consolation races
- - Highest setting is for Feature races.

- The center of gravity location for this vehicle has been adjusted slightly. This change should make the car less prone to wheel stands and more stable down long straights and on corner entry.

- Season setups have been updated.


Dirt Sprint Car

- (ALL) - Last season's suspension update has been reverted.

- (ALL) - Nose wing angle is now adjustable in the garage.

- (ALL) - Garage fuel ranges have been updated to include three settings.
- - Lowest setting is for Qualification
- - Middle setting is for Heats and Consolation races
- - Highest setting is for Feature races.

- (ALL) - Rear collision elements have been adjusted to result in improved rear frame rail / ride height marker bottoming behavior upon contact with the track surface.

- (ALL) - Adjusted the collision model of opponent cars.

- (ALL) - Season setups have been updated.


Dirt Sprint Car Non-Winged

- (ALL) - Removed the ability to make in-car cockpit adjustments to shocks.
- - 2018 USAC Rule Book 307-I: "Suspension adjustments by the driver from the cockpit will not be permitted."

- (ALL) - Garage fuel ranges have been updated to include three settings.
- - Lowest setting is for Qualification
- - Middle setting is for Heats and Consolation races
- - Highest setting is for Feature races.

- (410) - Mass and inertia properties have been adjusted.

- (ALL) - Fixed a texture issue with the rollbars when the rock cage is removed.

- (ALL) - Season setups have been updated.


Dirt Street Stock

- Rev limit has been increased from 6200 RPM to 6800 RPM.
- - Season setups have been updated accordingly.


Dirt U.M.P. Modified

- Season setups have been updated.


Ford GT - 2017

- Fixed an issue where duplicate hub models were appearing when viewing from inside the cockpit.


Ford Mustang FR500S

- This car has been converted to now use PBR shaders.

- Fixed an issue where the mirrors were not using the correct aspect ratio.


Indycar Dallara circa 2011

- Honda logos have been removed from this vehicle.


McLaren MP4-30

- Hybrid control and deployment have been re-tooled. The existing deployment strategies have been replaced by a single strategy that is track-position aware. Deployment is completely cut when the car speed exceeds a fixed percent of the expected maximum speed on the current straightaway (end-of-straight or EOS speeds).
- - There are two user modes: Automatic and Manual Trim.
- - - In Automatic mode, the system calculates and applies an offset to the % EOS speed cut parameter that attempts to balance harvested and deployed electrical energy. Per the description, this mode requires no intervention from the driver - you simply get in and drive.
- - - In Manual mode, the user specifies a Trim via the MFH knob (1 to 14), in 2% increments from -12% to +14%. Setting 7 applies a 0% trim. -ve offsets cut deployment at lower speeds, resulting in net energy savings while +ve offsets result in deployment cuts at higher speeds, draining the battery. Note that the base %EOS speed cut parameter and expected EOS speeds are generated using ref-line calculations that have been modified to handle hybrid power units (ref-line calcs are used for the driving line display and race control functions like applying track-cutting time penalties in real-time).

- MGU-K power is now shown on the digital display.

- A Qualifying mode has been added for MGU-K deployment.

- Dynamic brake biasing and handling of MGU-K harvesting has been updated.
- - The car is now much more stable at brake release, even with very aggressive re-gen setting.

- The cure-based degradation and wear-based degradation of the tires has been increased.
- - Please evaluate this change over the 7-10 days after release, and please provide us with feedback. If necessary, we will adjust this again before the start of the F1 WCS.


Mercedes-AMG GT3

- 2018 Season 2 BoP adjustments: -15 kg minimum weight, reduced drag sensitivity for rear wing adjustments at greater than 4 degrees (so higher angles generate less drag), slightly reduced overall aero drag.


Modified - SK

- Season setups have been updated.


NASCAR Camping World Chevrolet Silverado

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet SS

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.


NASCAR Whelen Tour Modified

- Season setups have been updated.


NASCAR XFINITY Chevrolet Camaro

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Contingency decals have been updated for the 2018 season.

- Season setups have been updated.


Porsche 911 GT3 Cup Car (991)

- Anti-roll bar stiffness has been increased.

- Drivetrain stiffness has been increased.


Porsche 919 Hybrid

- NEW CAR!
- - The Porsche 919 Hybrid has been added to the iRacing virtual garage!
- - This is a Le Mans Prototype (LMP1-H) race car, and is now available for purchase in the iRacing Store.
- - - The Porsche 919 Hybrid marked Porsche's return to prototype racing after a successful program with the RS Spyder ended in 2011. The 919 made its debut at the World Endurance Championship (WEC) 6 Hours of Silverstone in 2014 and ultimately finished the season championship in third. In 2015, Porsche would return to its winning ways by earning victory at the 24-Hours of Le Mans and the overall season championship as well. The Porsche 919 would go on to win the Le Mans 24 and the WEC championship in 2016 and 2017 as well.
- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=100


Ruf RT 12R

- (Track) - Season setups have been updated.


Silver Crown

- Season setups have been updated.


Sprint Car

- Season setups have been updated.


V8 Supercar Ford Falcon circa 2012

- Fixed an issue where the mirrors were not using the correct aspect ratio.



TRACKS:

Atlanta Motor Speedway

- (Oval) - Track surface grip level has been increased slightly.


Circuit des 24 Heures du Mans

- Adjusted the audio system for the jet flyover.


The Dirt Track at Charlotte

- NEW TRACK!
- - The Dirt Track at Charlotte has been added to the digital landscape of iRacing!
- - This dirt oval track is now available for purchase in the iRacing Store.
- - - This is a stand-alone track; this is not a new configuration for Charlotte Motor Speedway.
- - - A 4/10 mile dirt track located across the street from its big sister - the Charlotte Motor Speedway, the Dirt Track at Charlotte was built in 2000 and hosts many weekly dirt series throughout the year including UMP Modifieds, Dirt Late Models, and Dirt Sprint cars. The World of Outlaws dirt series have held their finals at the Dirt Track at Charlotte as well.
- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=314


Limaland Motorsports Park

- NEW TRACK!
- - The Limaland Motorsports Park has been added to the digital landscape of iRacing!
- - This dirt oval track is now available for purchase in the iRacing Store.
- - - One of Ohio's favorite dirt tracks, Limaland Motorsports Park is known to locals as Northwest Ohio's Quarter Mile of Thunder. The track is owned and operated by the University of Northern Ohio (UNOH) and host Friday night racing throughout the racing season. This offers the university students a unique opportunity to compete in professional level racing while attending school. Originally opened in 1935, Limaland Motorsports Park hosts a variety of dirt classes on a weekly basis included including UMP Modifieds.
- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=303


Phoenix International Raceway - 2008

- (Rallycross) - An extra Joker Lap checkpoint has been added to fix a problem where the second half of the Joker Lap was considered valid for the Split Time sector.


Pocono Raceway

- UPGRADED TRACK!
- - Pocono Raceway has been significantly updated to a version circa 2016, and includes a re-pave of the track surface.
- - The original Pocono Raceway has been re-named "Pocono Raceway - 2011".
- - This asphalt oval track is now available for purchase in the iRacing Store.
- - This track upgrade includes the following:
- - - Re-scanned and re-photographed the track.
- - - Using that scan, modeled new track geometry from scratch.
- - - Created brand new track surface textures for every surface using our latest methods.
- - - Upgraded a variety of the most prominent track objects from the old track by re-modeling and re-texturing them to our current art standards.
- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=277

- Ownership of this track will be automatically granted to users who already owned the previous version, Pocono Raceway - 2011.


Pocono Raceway - 2011

- This track is formerly known as "Pocono Raceway."
- - It has been renamed to "Pocono Raceway - 2011" to make room for the upgraded version of the track.

- Ownership of this track will be automatically granted to all iRacing users, and it is now considered part of the default iRacing content.


Richmond Raceway

- This track is formerly known as "Richmond International Raceway."
- - It has been re-branded "Richmond Raceway" to reflect the changes to this track in the real world.


Sonoma Raceway

- NEW TRACK CONFIGURATION!
- - A new Rallycross configuration has been added to this track!
- - A member who already owns or purchases this track gains access to this new configuration.
- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=312


Texas Motor Speedway

- (Oval) - Track surface grip level has been increased slightly.


USA International Speedway

- (Dirt) - Fixed a surface type bug on the back stretch of the track.






2018S1


https://members.iracing.com/jforum/posts/list/3593680.page


CHANGE LOG:

GT3 Cars

- This is the final GT3 BoP before the start of the 2018 GT3 WCS. Please be aware that, unlike past seasons, we will monitor performance as the season progresses, and will make further, in-season BoP adjustments if necessary.


Audi R8 LMS GT3

- Preliminary 2018 Season 2 BoP Update: Small adjustment to fuel economy, +15 kg, baseline setup has been updated to pass Tech with a greater margin of success.


BMW Z4 GT3

- Preliminary 2018 Season 2 BoP Update: Rear wing sensitivity has been modified. As wing angles are reduced below 4 degrees, the car loses less drag, more downforce, and the center of pressure moves further forward (providing greater oversteer). Baseline setup has been modified to suit this change. The fuel consumption rate has been increased.


Ferrari 488 GT3

- Preliminary 2018 Season 2 BoP Update: Aerodynamic center of pressure has shifted rearward 25 mm. Fuel consumption has been adjusted slightly.


Ford GT GT3

- Preliminary 2018 Season 2 BoP Update: No updates.


McLaren MP4-12C GT3

- Preliminary 2018 Season 2 BoP Update: +5 kg, and fuel consumption has been adjusted slightly.


Mercedes-AMG GT3

- Preliminary 2018 Season 2 BoP Update: +2.5% aero downforce, and fuel consumption has been adjusted slightly.






https://members.iracing.com/jforum/posts/list/3592136.page


CHANGE LOG:

Simulation

- Fixed a bug that could very rarely cause the Simulation to crash, while loading data at the beginning of a session.


Race Servers

- Optimized several operations within the race server code. Some of the optimizations reduce the CPU load on the race servers throughout the session. Some of the optimizations have their greatest impact at the start of the event (when people are first connecting), and during session transitions (For example: when a Qualify Session transitions to the Race Session). While the troubles with the recent 24 Hours of Daytona event were not due to the race servers being overloaded, there have been other events where some splits have experienced issues (lots of Skew and cars blinking) at the start of the event. That Skew and blinking was caused by excessive CPU usage within the race servers from handling so many new connections in such a short period of time.


GT3 Cars

- This Patch includes some preliminary 2018 Season 2 GT3 balance updates.
- - There is bound to be some additional adjustments prior to the start of the next GT3 seasons, but this is a new starting space in advance of the 2018 Season 1.

- All GT3 cars have had their baseline setups adjusted.


CARS:

Audi R8 LMS GT3

- Physics re-tool using additional, extensive, and extremely detailed information. Used to re-set the performance baseline for the GT3 class of cars.

- Reduced the brightness intensity of the digital display background.


BMW Z4 GT3

- Updates to engine torque, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


Ferrari 488 GT3

- Updates to masses and inertias, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


Ford GT GT3

- Updates to allowable ride heights, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


McLaren MP4-12C GT3

- Updates to engine torque, aero performance, and drivetrain to re-balance against the Audi R8 LMS GT3.


Mercedes-AMG GT3

- Updates to masses and inertias, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.

- Fixed an issue with crackles in external engine sounds for this vehicle.






https://members.iracing.com/jforum/posts/list/3590931.page

This update contains several fixes for the 2018 Season 1 Patch 1 update.


CHANGE LOG:


membersite

- Updated some informational text for the Stats pages.


Physics

- The object settling process is now run before dirt is added to tracks.
- - This prevents objects from appearing to float above the racing surface at dirt tracks.


Heat Racing

- Some additional Heat Racing session configurations are now available for use in Hosted Races.


Spotter

- Fixed an issue that was causing the Spotter to stop functioning after using fast-forward or Rewind in a Replay.


Visual Effects

- Fixed an issue where the Sim could sometimes crash due to distant smoke effects, like from the jet fly-over at Le Mans.


Replay

- Fixed an issue where opponent cars were not appearing when viewing old replays.


iRacing BETA Interface

- Fixed a purchasing issue with Hosted Session Order IDs that could sometimes appear.
- - The modal menu for creating Hosted Sessions may take slightly longer (1 to 3 seconds) to appear on the screen.






https://members.iracing.com/jforum/posts/list/3589164.page

This update contains several fixes for the 2018 Season 1 Patch 1 update.


CHANGE LOG:


Website

- A change has been made to the "Joined Session" page due to a widespread web browser change that created obstacles for members viewing Race Results immediately after exiting a session. Now, after clicking on the "Continue" Button, you will be taken to a Post-Race landing page. This will allow you to select a New Race, view Recent Results, and view the results from the session in which you just participated.
- For best results using the iRacing membersite please make sure that pop-ups are allowed in your web browser.


Cameras

- Fixed a bug in the camera system that would sometimes cause a custom camera set to not load automatically at the start of a session, or after a session transition.







https://members.iracing.com/jforum/posts/list/3589033.page

This update contains a variety of fixes for the 2018 Season 1 Patch 1 update.


CHANGE LOG:

Physics

- Fixed a critical issue where some track objects were falling out of the world and causing the Sim to crash.



CARS:

Dirt Midget

- Reverted changes to steering system from patch and tweaked NW adjustment back slightly.

- Reduced maximum brake torque.

- Reduced engine braking.


Dirt Sprint Car Non-Winged

- (ALL) – Reverted changes to steering system from patch.


Dirt Street Stock

- Season setups have been updated.


Mercedes-AMG GT3

- Fixed an issue with crackles in external engine sounds for this vehicle.


TRACKS:

Lanier National Speedway

- Dirt Config - All vehicle setups for this track configuration should now be named, "lanier_dirt"







https://members.iracing.com/jforum/posts/list/3588722.page

This update contains a variety of fixes and adjustments for the 2018 Season 1 iRacing Season.


CHANGE LOG:

Website

- The Order History page of your Account now displays a note that all dates use GMT.
- - Additionally, when viewing a specific order, the date and time should now be labeled with "GMT" for clarity.


Simulator

- Fixed a bug that could cause the Simulator to crash when transitioning from one session to another while remaining in-Sim (for example, by transitioning from an Open Practice server to the Race server for which you registered).


Rendering

- Fixed an issue with the rendering of wheels and tires at night tracks with Shader Detail settings set to LOW or MEDIUM.


Physics

- Track objects should now only have their "home position" set when the very first session of an event launches. Then, whenever any subsequent session within the event begins, track objects should be reset to their original home position; not wherever they ended up at the end of the session. This should avoid the issue where tire stacks or other objects were starting subsequent sessions in strange places like on the track surface.


Rallycross

- Lap time computations are now more aware of dirt being on the track, and how dirt affects speed and lap times.
- - Gained time penalty behavior and other race control systems should now be much more accurate.

- The car-to-car contact incident point threshold for Rallycross events has been reduced to a level that is more sensitive than Dirt Ovals.


Series

- A new race points payout system has been implemented for the iRacing Grand Prix World Championship Series and the Blancpain Endurance Series World Championship for the 2018 season.


Pit Lane

- Fixed an issue where cars were getting jacked up while on pit lane.


Pit Stop

- You can now ask for fuel at any point during an animated pit stop.


Weather

- Fixed a bug that was causing the race servers to record out-of-range temperatures.


Radio

- Fixed the default channel in the "StartDriving.txt" file so that the radio script does not switch you to "@drivers" when you start driving if it is a driver-change session.


Black Boxes

- Fixed an issue in the F2 Black Box where a car's number and time displays were using incorrect colors, which could make some of them difficult to read.


Cameras

- Fixed an issue where a track could load the wrong custom camera set when switching cars or tracks when using the iRacing BETA Interface.


Vive

- Updated the SteamVR SDK from 1.0.6 to 1.0.11.

– A possible fix is in place for when the HTC Vive head tracking fails for some customers with recent nVidia drivers.

– A new prediction mode setting in the “OpenVR” section of “rendererDX11.ini.” file has been added. By default, “PredictionMode” will be set to 1, which predicts the head pose when the rendered frame will be displayed using timers, the same as with previous versions. But, set this to 0 to disable the prediction completely (NOT RECOMMENDED), or set this to 2 to always predict the frame to be displayed at a constant time in the future (This time is equivalent to just over 1 frame when the Sim is running at 90 fps), to eliminate the timing code (better than disabling completely).


iRacing Beta Interface

- The iRacing Beta Interface taskbar icon has been replaced with the original iRacing icon.



CARS:

Dirt Late Model

- (Limited) - This car has been re-bodied to include a spoiler. The aerodynamics map has been updated to match.

- (Limited) - Season setups have been updated.


Dirt Midget

- Static front-to-rear weight distribution has been adjusted to best match that of typical real-world National Series sanctioned events.

- Fixed a bug causing occasional graphical steering oddities at full steering lock.

- Season setups have been updated.


Dirt Sprint Car

- (ALL) - Fixed a bug where axles were failing due to light contact.

- (ALL) - Fixed a bug that was causing occasional graphical steering oddities at full steering lock.


Dirt Sprint Car Non-Winged

- (ALL) - Fixed a bug where axles were failing due to light contact.

- (ALL) - Fixed a bug that was causing occasional graphical steering oddities at full steering lock.

- (360) - Season setups have been updated.


Dirt Street Stock

- Numerous physics updates have been made to provide a more realistic driving experience for our Rookie-class dirt stock car, including:
-- A new aerodynamics map
-- Engine updates to reduce power and rev limit
-- The tire compound has been updated
-- Garage ride height ranges have been adjusted to prevent rear tires from clipping through bodywork


Ford Fiesta GRC

- Improved lower Level-of-Detail models to alleviate excess popping when viewed from a distance.



TRACKS:

Iowa Speedway

- (Rallycross) - Fixed some bumpiness at the Start/Finish line.






https://members.iracing.com/jforum/posts/list/3585126.page

This update contains an item that was missing from the 2018 Season 1 Hotfix 2 release.


CARS:

Dirt Late Model

- (ALL) - Brake system has been updated.

- (ALL) - Nose collision elements have been moved upward to prevent bottoming at low ride heights.







https://members.iracing.com/jforum/posts/list/3585039.page

This update contains a variety of fixes and adjustments for the 2018 Season 1 iRacing Season.


CHANGE LOG:

Website

- Updated the Help section with Rallycross information and About Teams information.


Licenses

- Fixed a bug that was preventing the new Dirt Oval and Dirt Road license types from showing up under a Member's stats under Career Stats and Yearly Stats.


Heat Racing

- Fixed an issue that was preventing Heat events from honoring the separate caution type selections for their Qualify, Heats/Consolations, and Feature race.

- Drivers that were in the starting grid for a Race Session, but did not participate in the session, are now tacked-on to the end of the Race Session's results (after all drivers that did actually compete) in their relative starting grid order. Previously, such non-starters were tacked-on in order of their iRatings.


Race Control

- Jump-Start penalties now double the severity penalty that was added last week.
- - The penalty is now the amount of time a racer jumps, plus 10 seconds.

- Fixed a bug where an entire lap could be cut by looping around the finish line checkpoint so that a racer could hit the same checkpoint twice in a row (this could be done at Daytona's Rallycross configurations). This would compute a time-gained of 0 seconds instead of the entire laptime, resulting in only getting penalized by the base 15 seconds amount instead of roughly 70 seconds.

- The track reference line processing code used by opponent cars has been updated to remove some quick jitters or slow-downs at seemingly erratic locations along some tracks.


Rendering

- Fixed an issue where tire smoke could sometimes appear green at night.


Pit Stop

- Fixed an issue where the pit crew would continuously try to restart a pit stop if the tire pressures were set to a different value (blue) but were not checked-off, potentially locking a car in pit lane indefinitely.

- Fixed an issue where an entire pit stop was being canceled when only the first fuel can was being canceled.

- Fixed an issue where optional repairs could continue to be performed even after a pit stop was completed.

- The animated pit crew's "pit stop finished" sound will no longer trigger for pit stops that do not feature the animated pit crew.


Controls

- Fixed an issue where the Rallycross cars could not get into Reverse Gear if the Auto-Shift Driver Aid was enabled.



CARS:

Dirt Late Model

UPDATE: The Dirt Late Model update package did not quite make it into this deployment. We will have another small window of downtime tomorrow to deploy this particular update.

- Brake system has been updated.

- Nose collision elements have been moved upward to prevent bottoming at low ride heights.


Kia Optima

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet SS

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.


NASCAR Monster Energy Cup Ford Fusion

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.


NASCAR Monster Energy Cup Toyota Camry

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.


NASCAR Nationwide Chevrolet Impala circa 2011

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.


NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.


NASCAR XFINITY Chevrolet Camaro

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.


NASCAR XFINITY Ford Mustang

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.


NASCAR XFINITY Toyota Camry

- Maximum ride height has been set to 6/6/8/8 inches.

- Camber range has been increased.


VW Beetle GRC

- The dashboard read-outs have been updated to work better with Imperial units.



TRACKS:

Iowa Speedway

- (Rallycross) - Race Control has been updated for this track configuration including adjustments to and adding additional checkpoints and fixing issues with cutting the Joker.


Knoxville Raceway

- The dirt properties of the berm have been adjusted so it should act more like dirt hardpan and have reduced grip as was intended for this track.

- Improved variability in the initial track state for this dirt oval.


Phoenix International Raceway - 2008

- (Rallycross) - The Joker exit has been adjusted by removing the gain-time checkpoints, and extending the protective wall. Additional dirt has also been spread wide into the former off-track area.

- (Rallycross) - A gain-time checkpoint, and some barriers have been added to the right-hander.

- (Rallycross) - A bump at the exit of the starting grid has been adjusted.






https://members.iracing.com/jforum/posts/list/3583549.page

This small release is designed to fix some of the issues introduced with our 2018 Season 1 Release earlier this week.


CHANGE LOG:

Membersite

- Heat Racing is now considered a Session Type within the Popular Races Guide.

- Heat Racing Sessions for Series and Hosted are now additionally indicated with a flame icon.

- The "Launch Beta UI" buttons will now check your Sim version to see if it needs updates before launching the iRacing Beta Interface.



Heat Racing

- Fixed an issue that was causing the Consolation Race(s) to be skipped in some Heat Racing events.

- If only one person has not advanced to the Feature Race when the Consolation Race(s) are reached, the Consolation Race(s) will be skipped.

- If nobody is actively competing in a Race Session in a Heat Racing event, that particular Race Session will end early, so that the Heat Racing events can continue.

- Pit lane will now use Stall 0 for Qualification sessions if no stall is defined for that session.

- The default starting track state for Dirt Oval Heat Races has been increased slightly, and the variance has been expanded.


Simulation

- Fixed the "ResizeBuffers()" crash that has started happening with the Windows 10 Fall Creator's Update.

- Jump-start rules have been adjusted to include the amount of time the start was jumped into the penalty.


Pit Stop

- Fixed an issue with refueling pit stops taking 25 seconds.


Spotter

- Fixed an issue where some Spotter calls were causing application crashes.


Controls

- Handbrake calibration will now favor an analog input over a button input when available.


Telemetry

- Removed some unnecessary blank lines from telemetry session string.


iRacing Beta Interface

- Local/Full-Course Cautions can now be set for User-Created Races.

- Lucky Dog can now be set for User-Created Races.

- User-Created Rallycross races now default to necessary settings (ie: Local Cautions / Standing Starts).

- User-Created Rallycross races can now set the number of Joker Laps.

- Fixed an issue with track selection while making a User-Created Race.

- Fixed an issue with the Test Drive button when used from a Race Series window.



CARS:

NASCAR Monster Energy Cup Chevrolet SS

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Season setups have been updated.


NASCAR XFINITY Chevrolet Camaro

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Season setups have been updated.


Ruf RT 12R

- Season setups have been updated.



TRACKS:

Iowa Speedway

- (Rallycross) - Added some additional trackside objects to help direct the course flow.


Knoxville Raceway

- A new pyrotechnics master has been hired at Knoxville Raceway.


Lucas Oil Raceway

- (Rallycross) - Added some additional trackside objects to help direct the course flow.


Phoenix International Raceway - 2008

- (Rallycross) - The Qualification Session stalls have been removed from the Oval pits, and set to where they should be for Rallycross.

- (Rallycross) - Some tire barrier locations have been adjusted.

- (Rallycross) - The track bumpmap has been adjusted.

- (Rallycross) - Fixed a minor dirt graphical issue in the righthander.





https://members.iracing.com/jforum/posts/list/3582887.page

This is a big and exciting release! It is jam packed with brand new cars, a brand new track, entirely new track configurations, brand new racing formats, and a truck-load of our usual fixes and updates. We are very excited, and we hope you are too!

Some highlights include:
• New License Classes
• Heat Racing Mode
• Red Bull Global Rallycross Series
• Animated Pit Crew
• Significant Stockcar Updates
• Dirt Midget
• Ford Fiesta RS WRC
• VW Beetle GRC
• Knoxville Raceway
• Five Rallycross Track Configurations


Full 2018 Season 1 Release details are below.

Happy Holidays from all of us at iRacing, and have fun out on the track!



CHANGE LOG:


License Classes

- iRacing now has four unique License Classes!
- - Each of the four licenses are completely separate from each other, and you will have your own Class, iRating, and Safety Rating in each.
- - There is one license for each type of racing available: Oval, Road, Dirt Oval, and Dirt Road.
- - - Your initial Dirt Oval License Class was granted to you based on an algorithm that took into account both your 2017 Oval License Class, and your 2017 participation in Official Dirt Oval races.


Heat Racing

- Heat Racing, a new format of racing competition has been added to iRacing!
- - Heat racing is a system of competition that divides racers into different groups, or Heats, based on their qualification performance. Each Heat has its own winners and losers, and the best racers from each Heat will go on to compete against each other in the final session, the Main Event. Before that, the other racers from each Heat will go on to Consolation Races, where they may have a chance to earn themselves a spot in the Main Event!
- - For detailed information on Heat Racing, check out this document: https://d3bxz2vegbjddt.cloudfront.net/dev/pdfs/2017-iracing-heat-racing-doc.pdf

- You are able to create and join your own Hosted Sessions using the Heat Racing format!
- - This option is only available in the iRacing Beta Interface!
- - - To setup your own Heat Race:
- - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for the "Event Type", select "Heat Racing". Then, select one of the different configurations in the dropdown and finally purchase your session and join!
- - Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
- - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already recieve.


Race Results

- The in-Sim Race Results page has been reorganized to handle Heat Racing events, which can have many more sessions than just Practice/Qualify/Warmup/Race. If necessary, you can now scroll the Results left/right to reveal the results for the particular session of interest. Since all cars in the event are listed, yet only a subset of them actually drive in some of the sessions, you can sort the results for a particular session, thus grouping the cars that participated together, and pushing the cars that were not involved in that session to the bottom.


Asphalt Oval Racing

- A physics overhaul has been performed on our asphalt oval cars!
- - For some extensive and detailed information, check out this link:
- - - http://members.iracing.com/jforum/posts/list/3582329.page#10803442


Dirt Oval Racing

- The default value for the starting track state for Dirt Ovals in a Race session has been lowered slightly for most cars, and has been lowered significantly for the Non-Winged Sprint Cars. This change will affect Official Sessions and any hosted sessions where the starting state is not explicitly specified.

- The default value for the starting track state for Dirt Ovals in Test, Practice, and Unattached Qualify sessions has been increased to make these tracks more closely match typical starting race conditions. Overall, you should expect the track for a Dirt Oval Practice session to have nearly the same starting usage as a Race session for the entry-level Dirt Oval cars.

- The variability in default starting track states for Dirt Ovals has been increased, meaning that when a starting usage value is not explicitly given, the distribution of generated usage percentages is wider. This will result in more variety in starting track state in Official Sessions and any hosted sessions where the starting state is not explicitly specified.

- Dirt Oval Track surface properties have been adjusted to reduce traction.

- For some extensive and detailed information on the changes within Dirt Oval Racing, check out this link:
- - http://members.iracing.com/jforum/posts/list/3582313.page#10803079


Red Bull Global Rallycross Series

- Welcome to the world of Rallycross!
- - Rallycross is a form of racing that combines asphalt and dirt track sections into a short circuit, that also includes a dirt jump. There are limited penalties, no pit stops, and cars designed specifically for this racing format.
- - Rallycross cars and tracks have been added to the iRacing repertoire!
- - - Ford Fiesta RS WRC
- - - VW Beetle GRC
- - - Daytona circa 2007 (Rallycross - Long)
- - - Daytona circa 2007 (Rallycross - Short)
- - - Iowa Speedway (Rallycross)
- - - Lucas Oil Raceway (Rallycross)
- - - Phoenix International Raceway - 2008 (Rallycross)

- On the "Host A Race" page on the membersite, when a track with a Joker Lap (currently only Rallycross tracks) is selected, a new option for selecting the "Number of joker laps" is displayed. Additionally, Full Course Cautions and fast Tows are both completely disabled, and Standing Starts is mandatory.


Simulation

- Headlights can no longer be disabled on Road courses at night.

- The in-car slowdown penalty display now rounds up to the nearest tenth, so that "0.0" is never displayed for time remaining.


Dynamic Track

- Improved the method for calculating simulated tire activity during track initialization.


Rendering

- A new water shader has been implemented at Daytona circa 2007. This shader replaces the formerly static water effect with one which is reactive to the wind and uses current lighting techniques.
- - Please look forward to this water shader seeping into other tracks later this season!


Audio

- A new Ambient Volume slider can be found in the Options menu. This will control sounds like fireworks and jet fly-overs.

- Fixed a bug that was causing backfires to emit at the wrong location when watching a replay. Backfires and shift sound emission should now also stick to the car, rather than Doppler shifting away when viewing from inside the cockpit.


Spotter

- A brand new Spotter Pack, Cole Carter, the official spotter for Scott Speed, is now available in iRacing!
- - This Spotter Pack is ready to assist in all types of racing, including all calls needed for Rallycross racing!
- - - You may select which Spotter Pack iRacing uses in your Audio Options menu.

- The default Aussie Spotter is ready to assist with Rallycross calls.
- - Other Spotter Packs (except Cole Carter), are currently not setup to perform Rallycross calls.


Pit Crew

- iRacing has now finished hiring and training a highly experienced and fully animated pit crew to service some cars and trucks!
- - NASCAR Camping World Chevrolet Silverado
- - NASCAR Camping World Toyota Tundra
- - NASCAR Monster Energy Cup Chevrolet SS
- - NASCAR Monster Energy Cup Ford Fusion
- - NASCAR Monster Energy Cup Toyota Camry
- - NASCAR Truck Series Chevrolet Silverado circa 2013
- - NASCAR XFINITY Chevrolet Camaro
- - NASCAR XFINITY Ford Mustang
- - NASCAR XFINITY Toyota Camry
- - - This super-fast and hardworking team will jump into action whenever you're pitting with one of the above vehicles on a track where that vehicle should be racing competitively.

- War wagons for many stock cars have been updated!
- - The war wagons should now have more detail, and randomly opened toolbox doors.
- - - NASCAR Camping World Chevrolet Silverado
- - - NASCAR Camping World Toyota Tundra
- - - NASCAR K&N Pro Chevrolet Impala
- - - NASCAR Monster Energy Cup Chevrolet SS
- - - NASCAR Monster Energy Cup Ford Fusion
- - - NASCAR Monster Energy Cup Toyota Camry
- - - NASCAR Nationwide Chevrolet Impala circa 2011
- - - NASCAR Sprint Cup Chevrolet Impala COT circa 2013
- - - NASCAR Truck Series Chevrolet Silverado circa 2013
- - - NASCAR XFINITY Chevrolet Camaro
- - - NASCAR XFINITY Ford Mustang
- - - NASCAR XFINITY Toyota Camry


Opponent Cars

- Opponent car spec data has been updated for ALL cars.
- - The results of this change may be visible on timed penalties (such as cutting corners). An accurate car spec is required to determine the amount of time gained by cutting a corner and hence the appropriate penalty.

- Fixed an issue with the way some cars looked due to an error in weight distribution.


Paint Kit

- Improved font handling when painting cars.


In-Sim Race Radio

- Added the ability for the Sim to ask, within a radio script, whether or not the current session is either a Qualify Session or a Race Session (qual_or_race), or if the current event is a Heat Racing event (heats).
- - See the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for more information.

- Changed the default "StartDriving.txt" and "StopDriving.txt" radio scripts to mute/unmute @ALLTEAMS if "qual_or_race" is true.
- - This change is ONLY applied if you do not have customized versions of these two radio scripts. If you have customized versions of these scripts, and wish to incorporate these changes, see the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for more information on how to use them. (You would basically add "if qual_or_race mute @allteams" to the "StartDriving.txt" file, and "if qual_or_race unmute @allteams" to the "StopDriving.txt" file.)


Controls

- A gold hand brake overlay has been added over the normal red brake bars shown during calibration and when in or out of your car.
- - This overlay will only be present for our brand new Rallycross cars: the Ford Fiesta RS WRC, and the VW Beetle GRC.


Virtual Reality

- Fixed an issue where mirrors and environment maps were rendering with the incorrect cameras when Oculus Rift or Vive was active.


Telemetry

- New live 360 Hz telemetry variables have been added:
- - VelocityX_ST
- - VelocityY_ST
- - VelocityZ_ST
- - LongAccel_ST
- - LatAccel_ST
- - VertAccel_ST
- - RollRate_ST
- - PitchRate_ST
- - YawRate_ST

- More telemetry variables are now optionally available to output at 360 Hz to the ".ibt" file.

- The iRacing telemetry now includes a "NumJokerLaps:" property under "WeekendOptions:" that indicates the number of required Joker laps that must be taken in any race session.

- The iRacing telemetry now includes a "JokerLapsComplete:" property for each "- Position:".

- Fixed a bug in telemetry session string "CurDriverIncidentCount," output.

- Fixed a telemetry bug that caused DRS lights to track the last car to join the session.


iRacing Beta Interface

- The iRacing Beta Interface, which includes the Time Attack race mode, has been updated.

- The iRacing Downloader is now fully integrated and functional within the iRacing Beta Interface, and no longer needs to direct the user to the iRacing membersite via a web browser.

- The "Recent Results" section of the iRacing Beta Interface is now fully functional!
- - This section will display results of all kinds from the past 24 hours.

- The "Sign Out" section that was in the bottom-left corner has returned to the top-right corner, and is now a dropdown menu.

- The "My Content" section has been folded into a dropdown menu that appears when you click on your profile name box in the top left corner.
- - - This section includes where you can view the Cars and Tracks you own, as well as your Racing Suit and Helmet.
- - - Within the Cars and Suit & Helmet sections, you can also access the Paint Kit to customize each item.

- You are able to create and join your own Hosted Sessions using the Heat Racing format!
- - This option is only available in the iRacing Beta Interface!
- - - To setup your own Heat Race:
- - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for the "Event Type", select "Heat Racing". Then, select one of the different configurations in the dropdown and finally purchase your session and join!
- - Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
- - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already recieve.

- Style and Layout:
- - The side-bar action buttons under the "Go Racing" section for "Create a Race" and "Test Drive" are now toggleable, and can be managed in the "Settings" menu. They have been turned off by default.
- - Fixed an issue where some dropdown menus were dropping down behind other interface elements.
- - The gutter between items in the grid view has been reduced, leaving more space for text.
- - Overall style has been tweaked.

- Sorting, Filtering, and Searching:
- - The term "Ranked" has been changed from a Tag into a Category for sorting and filtering.
- - When filtering or searching, if no results are found, the "No Results Bar" should now always appear.
- - The default "no results" text has been updated.
- - Fixed an issue with sorting cars and tracks. This should now work properly.
- - Both the "My Cars" and "My Tracks" sections should now sort items by "Name" by default.
- - Both the "My Cars" and "My Tracks" sections should no longer show Unowned content.
- - The Store should no longer show Owned content.
- - The method for determining if you own a piece of content has been improved.

- Favorites:
- - The toggle for Favorites should now work again for all Car and Track lists.
- - Fixed a rendering issue with the Favorite Star when selecting a car or track.

- Official Series:
- - Now, up to 10 sessions will be displayed for Official Sessions.

- Creating a Session:
- - In the Create a Race modal, selecting a different Race Server now updates the server name.
- - In the Create a Race modal, the purchase cost amount should always be correctly displayed.
- - In the Create a Race modal, the "Track State: Rubber % Slider" has been fixed.

- Joining a Session:
- - The modal for joining a Hosted Session now displays the currently Registered Drivers.
- - Fixed some issues with the Weather Card when viewing the information for a User-Created Session.


Sporting Code

- Some additional information has been added to the Time Attack section.

- The term "Ranked" will now pertain to Official iRacing Sessions in which a participant's iRating and Safety Rating will be affected.



CARS:


Chevrolet Monte Carlo SS

- Season setups have been updated.


Dallara DW12

- Season setups have been updated.


Dirt Midget

- NEW CAR!
- - The Dirt Midget has been added to the iRacing virtual garage!
- - This vehicle is now available for purchase in the iRacing Store.
- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=96
- - Originating in the United States in the 1930s and now raced on a global scale, the Midget cars are an incredibly fun spectacle to witness. These cars appear very small but pack a huge power-to-weight ratio and typically run four-cylinder engines. The cars feature a handful of safety features including their own roll cages due to the dangerous nature of their power. The small vehicles weigh in around only 900 pounds but carry engines capable of 300 to 400 horsepower. Often used as a stepping stone to high profile divisions, Dirt Midget races can often feature drivers of high notoriety such as Tony Stewart, Kasey Kahne, Kyle Larson, and others. Arguably the most famous Dirt Midget event, the Chili Bowl takes place in early January at the Expo Square Pavilion in Tulsa, Oklahoma.


Dirt Sprint Car

- (ALL) - Aero sensitivity to top wing angle and position has been adjusted.

- (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion.

- (ALL) - Legal CW limits are now bound between 42% and 49% in the garage.

- (ALL) - Season setups have been updated.


Dirt Sprint Car Non-Winged

- (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion.

- (ALL) - Legal CW limits are now bound between 42% and 49% in the garage.

- (ALL) - Season setups have been updated.



Dirt U.M.P. Modified

- Fixed an issue where the brake bias adjustment knob was rotating on opponent cars.

- Season setups have been updated.


Ferrari 488 GTE

- Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.


Ford Fiesta RS WRC

- NEW CAR!
- - The Ford Fiesta RS WRC has been added to the iRacing roster of vehicles!
- - This vehicle is now available for purchase in the iRacing Store.
- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=81
- - The ability to go 0-60mph in under 2 seconds is a phenomenal feat. Probably not a feat you would expect your friendly neighborhood Ford Fiesta to achieve. But take that Fiesta and pack it with a 600-horsepower, turbocharged 2.0-liter engine powering all four wheels and that is exactly the kind of acceleration you get. Rallycross cars are little beasts unlike any other vehicle, and the Ford Fiesta RS WRC is no exception. Driven by Steve Arpin in the Red Bull Global Rallycross Series, this vehicle transitions from dirt to asphalt and back to dirt seamlessly.


Ford GT - 2017

- Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.

- Updates to ensure the rear tires will spin at launch when launch and traction control are disabled.


Formula Renault 2.0

- Tire damping has been increased.


McLaren MP4-12C GT3

- The windshield banner is now part of the body texture, and should be editable by the user.


NASCAR Camping World Chevrolet Silverado

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


NASCAR Camping World Toyota Tundra

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


NASCAR K&N Pro Chevrolet Impala

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Fixed an issue with cockpit windshield reflections.

- Season setups have been updated.


NASCAR Monster Energy Cup Chevrolet SS

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Fixed an issue with Left-Front toe range.

- Season setups have been updated.


NASCAR Monster Energy Cup Ford Fusion

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Fixed an issue with Left-Front toe range.

- Season setups have been updated.


NASCAR Monster Energy Cup Toyota Camry

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Fixed an issue with Left-Front toe range.

- Season setups have been updated.


NASCAR Nationwide Chevrolet Impala circa 2011

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Fixed an issue with chrome on the chassis and windshield.

- Season setups have been updated.


NASCAR Sprint Cup Chevrolet Impala COT circa 2013

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


NASCAR Truck Series Chevrolet Silverado circa 2013

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.


NASCAR XFINITY Chevrolet Camaro

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


NASCAR XFINITY Ford Mustang

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


NASCAR XFINITY Toyota Camry

- Intensive vehicle updates including:
- - Tire updates.
- - Suspension adjustments for better height control.
- - Additional shock damping.
- - Aerodynamics updates.

- Season setups have been updated.


Super Late Model

- Season setups have been updated.


VW Beetle GRC

- NEW CAR!
- - The VW Beetle GRC has been added to the iRacing roster of vehicles!
- - This vehicle is FREE for all iracing.com Members!
- - - http://members.iracing.com/membersite/member/CarDetail.do?carid=91
- - A little buggy that packs a big punch, the Volkswagen Beetle GRC crosses asphalt and gravel effortlessly with its turbocharged, four-cylinder engine. Championed by Red Bull Global Rallycross driver Scott Speed, his 560-horsepower machine has proven to be a formidable powerhouse, winning three championship titles in a row (2015, 2016, 2017). The all wheel drive Beetle can accelerate from 0 to 60mph in just two seconds, meaning you’ll be putting the transversally mounted, six-speed racing gear box to good use right off the starting grid. This Volkswagen Beetle GRC features a retro form that pays homage to the original Volkswagen Type 1, the longest-running and most-manufactured car of a single platform ever made.



TRACKS:


Atlanta Motor Speedway

- Track settings have been adjusted to better correlate to real world lap times.


Auto Club Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.


Charlotte Motor Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.


Circuit de Spa-Francorchamps

- Adjusted Pit and Grid stalls as follows:
- - (Classic Pits) - Pit Stalls = 37
- - (Classic Pits) - Grid Stalls = 60
- - (Endurance) - Pit Stalls = 60
- - (Endurance) - Grid Stalls = 60
- - (Grand Prix Pits) - Pit Stalls = 42
- - (Grand Prix Pits) - Grid Stalls = 60


Concord Speedway

- Fixed an intermittent crashing error at this track.


Daytona circa 2007

- NEW TRACK CONFIGURATIONS!
- - A new Rallycross configuration (Rallycross - Long) has been added to this track!
- - A new Rallycross configuration (Rallycross - Short) has been added to this track!
- - All members own this track by default, and these new configurations are now available for use.
- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=293


Dover International Speedway

- Track settings have been adjusted to better correlate to real world lap times.


Iowa Speedway

- NEW TRACK CONFIGURATION!
- - A new Rallycross configuration has been added to this track!
- - A member who already owns or purchases this track gains access to this new configuration.
- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=169


Kansas Speedway

- Track settings have been adjusted to better correlate to real world lap times.


Knoxville Raceway

- NEW TRACK!
- - Knoxville Raceway has been added to the digital landscape of iRacing!
- - This track is now available for purchase in the iRacing Store.
- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=305
- - Located at the Marion County Fairgrounds in Knoxville, Iowa, USA, this half-mile dirt oval raceway is revered as the “Sprint Car Capital of the World”. Every August the Knoxville Nationals, the paramount sprint car event in the United States, is held at Knoxville Raceway. The event takes place over two days and now features a nearly one-million-dollar prize purse. The track was originally built in the late 1800s as a horse racing venue and has progressed from racing stock cars to modifieds to supermodifieds to its current sprint cars.


Las Vegas Motor Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.


Lucas Oil Raceway

- NEW TRACK CONFIGURATION!
- - A new Rallycross configuration has been added to this track!
- - A member who already owns or purchases this track gains access to this new configuration.
- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=232


Michigan International Speedway

- Track settings have been adjusted to better correlate to real world lap times.


Phoenix International Raceway - 2008

- NEW TRACK CONFIGURATION!
- - A new Rallycross configuration has been added to this track!
- - All members own this track by default, and this new configuration is now available for use.
- - - http://members.iracing.com/membersite/member/TrackDetail.do?trkid=306


Pocono Raceway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.


Richmond International Raceway

- Track settings have been adjusted to better correlate to real world lap times.


Texas Motor Speedway

- (Oval) - Track settings have been adjusted to better correlate to real world lap times.





BETA Interface


https://members.iracing.com/jforum/posts/list/3655182.page

We have deployed a small update to the iRacing BETA Interface!


iRacing BETA Interface - 02.03.21-beta

- On the Go Racing pages, a new column has been added to the table view which displays the time remaining until registration for the next available event ends (or what time this happens at if greater than 30 minutes away).

- Various bug fixes.




https://members.iracing.com/jforum/posts/list/3654381.page


We have deployed a small variety of fixes for the iRacing BETA Interface!


iRacing BETA Interface - 02.03.19-beta

- A new Twitter feed from the "@iRacing" handle has been added to the Home page!

- Fixed an issue when creating a Hosted Session where users were unable to create Heat Racing events.

- Fixed an issue when creating a Hosted Session where Car Classes could not be Filtered or Searched.

- Fixed an issue when creating a Hosted Session where returning to the Create a Race Wizard from the Time-Limit or Heats modal windows could cause a loss of data in the Create a Race Wizard.



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https://members.iracing.com/jforum/posts/list/3643902.page

We have deployed a small variety of fixes for the iRacing BETA Interface!

Create a Race

- The Create a Race options have been reorganized slightly, so users can make all adjustments without needing to flip between multiple pages.

- There are more changes to come to Create a Race, but this addresses a couple of the most commonly expressed concerns.


Time

- Correct issues with Daylight Savings Time not being accounted for in some regions of the world.


Known Issues

- Users in the Adelaide and Sydney timezones will still see time being off by an hour. We are continuing to work through this issue.




https://members.iracing.com/jforum/posts/list/3640626.page


We have deployed a small variety of fixes for the iRacing BETA Interface!


Time

- The iRacing BETA Interface clock will now immediately update when any time-related interface settings are adjusted, such as applying the 24-hour display.

- Session start times are now displayed in a format that matches the selected interface settings, such as the 24-hour display.


Registration

- Fixed an issue where the Hosted Race modal window was not opening when clicking on a pending Hosted Session, due to an issue where the subsession_id was missing.

- Fixed an issue that sometimes occurred when registering for a Hosted Session where the track logo did not load correctly, and the modal window appeared broken.

- Fixed an issue with driver registration for iRacing Series with special terms.


Store

- Optimized calls between the Hosted Races page and the Store pages.


Table View

- Fixed an issue when using table view where the column headers of the Official Series table were not matching the table contents.

- Fixed an issue when using table view where the Withdraw button was not properly opening the withdrawal modal window.





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